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f4l0

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Everything posted by f4l0

  1. You can use a transducer setup or a JetSeat... I got an old HiFi amp for a few bugs, a USB soundcard and two Bass pump III transducers. Please keep in mind, that the SoundModule, a payware addon developed by Andre, is required for this setup... I use both :)
  2. Did you set it to Sound Module Output only? So no, simultaneous output. Maybe it's engine rumble effect? The next SSA stable version will come with an effect monitor view which allows you to see which effects are currently active.
  3. Same here, 41°C in my apartment... :cry:
  4. Resetting of settings might be from time to time not avoidable. Usually I announce this here a certain time before. It is always good practice to keep backups of important things... Once the SoundeModule was started, it should have placed a proper file in "SimShaker for Aviators" in your documents folder... Just to clarify, SSA is freeware...
  5. Ich habe mal einen Doodle erstellt und peile auch eher Sept. an. Als Ort könnte ich mir wieder Do vorstellen, zumindest kamen hier schon einige hin. Ansonsten gerne woanders, aber dann muss jemand anderes um Lokalitäten etc. kümmern... Doodle: https://doodle.com/poll/drfef4x2w2uc2vtx
  6. Sodele, bei mir ist langsam wieder Luft und Bedarf nach einem Stammtisch da. Wie sieht es da bei euch aus? Besteht noch Interesse?
  7. Any idea on how to approach this?
  8. Ah great. I'm glad that everything is working again! :pilotfly:
  9. Hmm, does it work with a fresh export.lua? Otherwise, check your firewall rules and log files from DCS and SSA (enable logging in the service tab)
  10. New beta release v1.2.0.4: - Spitfire CW added - Network handling reworked - Effect monitor added
  11. Can you guess which rumble effect didn't stop?
  12. Hmm, a wild guess, did you test it on a single player mission or multilayer? In the latter case, the server must allow player exports...
  13. I'm back and already programmed some new things. The upcoming beta version will bring an effect monitor view which shows the currently active effects. This should be very useful to identify effects running crazy. Later I plan to create a new user interface which integrates configuration and effect visualisation... In addition, I rewrote the way SSA handles the interaction with the simulations. Therefore we should see a reduction in CPU load...
  14. I'll be back at the weekend :-)
  15. Can you give me some more details? Which plane? Can you isolate which effect is running crazy?
  16. Please check your export.lua. It might be worthwhile to backup you current one and let SSA create a new one...
  17. Sure, why not? :pilotfly: There is a RPM parameter in the export.lua world but it looks like only FC3 planes use it. All other models do not export RPM values thus I usually rely on (not precise) needle positions... I hope DCS will sometime provides a more simple interfaces but they are always afraid that these interfaces could be used for cheating...:cry:
  18. Nozzel position seems to be independent from RPM, at least when near AB range ... I've already contacted Groove and ask for several things, like RPM or isLanded... The 3d model draw export feature took also quite long to get it accessible through the export.lua...
  19. DCS does not export RPM values for the Hornet, and since it uses a digital display unit I can not read the needle position. Therefore, in SSA, currently RPM effect for the Hornet does not work....
  20. Bin im Urlaub ;). Sollte in zwei bis drei Wochen drin sein...
  21. Hmm, right of my head, this might not be necessary anymore. Older SSA version changed files in the installation. Fortunately ED added some needed interfaces thus SSA today only lives in the saved games profile folder... Just a page before: https://forums.eagle.ru/showpost.php?p=3557864&postcount=1253 I'm still on the road...
  22. Hey Snacko, SSA stores the settings in a different file. It's encoded and not changeable from the outside, the file is stored in your User Documents folder under the SimShaker for Aviators folder. When you chose SoundeMode in SSA and then close SSA it should remember(save) that state in the settings file...
  23. Don't hesitate to ask... I'll add the clipped wing version as soon as I'm back from my vacation. Roughly 2 weeks... Please contact Andre. That pop up telling you that the network port is generated by the SoundModule... I'll have a look on the SSA side when I'm back from my holidays...
  24. f4l0

    Viewer für Skins

    Das Gimp DDS plugin kann DDS einlesen und bearbeiten... Ansonsten so mal nach dds zu png/jpg converter suchen...
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