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Everything posted by TheHighwayman
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Thank you.
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Thanks. What is SFM, please?
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Is there a limit to how fast an aircraft can fly in DCS? Is there a way to mod the speed so that an aircraft, or object can fly faster, or slower than programmed? Thank you!
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Hello, I am building a mission that includes an encounter with a "tic-tac" UFO. When I initially placed the object, I was able to test it flying at Mach 5. Once I proceeded to build the rest of the mission, it no longer worked as originally placed. Obviously it is a modded object, so it may be difficult to get it to behave as it should. However, I'd like to know if there is a trick to get the darn thing to fly at the rate of speed I require for portions of the mission. Can I introduce a script or some other method to ensure reliable functioning of the UFO? Thanks for the help. File attached. Tic Tac here: https://www.digitalcombatsimulator.com/en/files/3305900/?sphrase_id=19819930 Starlight Ambush.miz
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Call for a Really Good Time F-16, F-5 vs. F-14
TheHighwayman replied to TheHighwayman's topic in Missions and Campaigns
Thank you! Glad you enjoy it. -
This mission involves a pair of F-16 Aggressors and a pair of F-5 Aggressors against four F-14's. It starts in the air, both sides have just IR missiles and guns. It's about dogfighting and getting into the fun without any fuss. Practice your tactics and dogfighting skills in this furball of a mission! The F-16 module is needed along with the Nevada map. F-5 16 vs. F-14 - Call for a Really Good Time(Player F-16).miz
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SOLVED! I used the CMD option and added "repair." so... DCS...bin\DCS_updater.exe repair
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I am having the same issue, except I cannot get DCS to update by any means. I have run the updater.exe, both from Windows and from the CMD line, and nothing. I have logged out and back in, and rebooted, still no update. Is there a log file or something I can delete to force an update? Thanks!
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This is a real white-knuckle mission that will put a pit in your stomach. You are an American spy in the East vs. West proxy air war fought between Northeria and Southeria. Your mission is to steal a MiG 21 prototype (Codename FIREFOX). However, once arrived, you discover the odds are stacked against you. You'll have to make a run to the south, with limited fuel, and less armament. Worse, the entire Soviet Air Force will be scrambled to pursue you. Can you pull it off and become a hero? Or will both sides erase your memory from history? I may make some additional revisions to this mission, if I get feedback with suggestions. Also, positive comments are useful too. My goal was to create an anxiety-inducing, yet fun mission that would challenge experienced pilots. I may also make this mission flyable from the RED side in the near-future. Good luck! Operation Firefox v1.1.miz
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THANK YOU!
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Ok, it seems the interceptors are using afterburners, but not very effectively, and they are still not catching me when I am at full military power. I'm not sure how to give the AI the speed boost it needs to catch me. I still cannot set the speed higher than 536 knots, and I do not know if that is limiting the A I from going supersonic.
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I am building a mission in which the player must steal a MiG 19. The player will be pursued by other MiG 19's. To create a challenge, the player does not have quite enough fuel to use afterburner much, if at all and land at the destination. The issue is I cannot set the other MiGs to a speed higher than 536 knots. I expect them to use afterburners to catch the player, if needed. In all my tests, the MiGs that should be catching the player near the end of the journey lag further behind. They are not flying fast enough to catch up. Is this a bug, or am I missing something? Thank you for the help!
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I have built two missions which I've enjoyed building and playing, and perhaps you will too. The first is a mission for the F-14B, in which you fly a patrol of the Persian Gulf under tight rules of engagement. Random variables will determine if the enemy will simply come up to harass you, or if they mean to shoot. This mission will test your ability to keep your cool, and to fight, if needed, from a disadvantaged position. It may also test your tactical proficiency; do you call up the Ready 5 pair and work with them, or go it alone? The second mission is based on the first, but flown from the other side. You will pilot a MiG 29A with the purpose of patrolling your own airspace against American incursion. Again, variables will determine if you see combat or not. You'll enjoy some cool photo ops, and if you do shoot, you will be shooting first from the advantaged position, or so it appears... Enjoy these two missions and please offer feedback, good, bad, or ugly. Feedback helps me correct any issues that arise and reinforces my mission building skills. That means better missions for you in the future! Enjoy your flight! Rules of Engagement - Gulf Intercept.miz Rules of Engagament - Gulf Patrol v2.0.miz
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Cannot get random groups to spawn as programmed
TheHighwayman replied to TheHighwayman's topic in Mission Editor
YES! That was the problem. Thank you. -
Hello! I am having trouble with my late activation groups in this mission. The mission should have a 1 in 4 chance of spawning each RED group which then determines how the rest of the mission will play out. However, the mission consistently spawns the 4th group (Option "D") which is the hardest. The mission, which should be variable, plays the same each time. The trigger to choose which group will spawn happens right at mission start. However, it isn't working the way it should. Obviously, I have overlooked something, but what? Can anyone here take a look? BTW, it is a fun mission. You'll enjoy playing it, even with it giving you the D version of the mission each time. THANK YOU! Gulf Patrolv1.1.miz
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[CAN NOT REPRODUCE]Mission Editor CTD Upon Quitting
TheHighwayman replied to TheHighwayman's topic in Game Crash
I started building the mission from scratch. I have not used any modded elements. I ran an initial test to see how the bombers behaved and if their missiles would be successful when deployed against the fleet. That was when I noticed the problem, at the end of each of my tests. As I recall, I did the following in this order: I built the fleet, re-naming the ships from "Unit 001" & etc to useful names. I then placed them in a reasonable formation for transiting the Strait. I placed their route, and set their alarm state. I next placed the F-14s. I placed five additional F-14 pairs and set them to late activation. The idea is they will be called up in a series as the mission unfolds. I then placed the Tu-142 bombers and set them to Attack Group. Finally, I set the player F-14 group to Late Activation, so it would not be part of the initial test. The tests worked fine, but I got a CTD each time I ended the mission to return to the editor. -
[CAN NOT REPRODUCE]Mission Editor CTD Upon Quitting
TheHighwayman replied to TheHighwayman's topic in Game Crash
Interesting! I just built a couple Persian Gulf missions with the F-14, but had no such issue. https://www.digitalcombatsimulator.com/en/files/3306293/ https://www.digitalcombatsimulator.com/en/files/3306208/ Thank you for working on this. -
I just started work on a new mission, and during early, preliminary testing, DCS crashes to desktop when I end the mission and select "Quit." Note, I am not selecting "Quit to Desktop," just quit. I have no other issues with DCS, or any of the modules. What is different from the missions I normally build is I am using the Tu-146. I suspect it could be causing the crash when I exit the mission. - .Miz file is attached. - DxDiag attached. Fleet Defender - Persian Gulf.miz DxDiag 9.17.19.txt
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How to get a random event mid-mission, based on a trigger?
TheHighwayman replied to TheHighwayman's topic in Mission Editor
Thank you. This finally works, and is dialed in quite well. I appreciate your help and will provide a shoutout in the mission description. -
How to get a random event mid-mission, based on a trigger?
TheHighwayman replied to TheHighwayman's topic in Mission Editor
NEW PROBLEM Alright, please have a look at the attached mission file. Trigger 6001 always fires at the expense of the other triggers. I am sure I am missing something. Rules of Engagement - Gulf Intercept.miz -
How to get a random event mid-mission, based on a trigger?
TheHighwayman replied to TheHighwayman's topic in Mission Editor
PROMISED UPDATE After studying the answers from both of you, Bunny and Grimes, I have made some changes to the mission and it is working exactly as intended! I am excited to have this new "trick" in my bag, which will help me create richer missions for all to play. Thank you both for the thorough and considered replies. I am attaching the current build of the mission, and unless I find further errors in testing tonight, I will upload it to the User Files section of the site so others can enjoy it. If you like, enjoy this sneak peek at "Rules of Engagement - Gulf Intercept" from the RED side! NOTE: File removed due to question. Attached in the next comment with question. -
How to get a random event mid-mission, based on a trigger?
TheHighwayman replied to TheHighwayman's topic in Mission Editor
THANK YOU BOTH for these excellent protips. I'll give these a try and report back. It's greatly appreciated! -
How to get a random event mid-mission, based on a trigger?
TheHighwayman replied to TheHighwayman's topic in Mission Editor
I am still testing this mission. However, I would like to attach it here so others can have a look at my "Rube Goldberg McGuffin" work, and see if the random trigger works. So far, in one test, I did not see any result. 1. The way the trigger works is, once the Americans come too close to Iranian airspace, the Iranian MiG 29s have the option to "warn" them away. 2. The warning destroys a vehicle parked in a distant corner of the map. 3. ON DESTROY a pair of Random 50 Flag On are set. This provides 4 possible outcomes (True/True, True/False, False/True, or False/False). Each outcome sets a flag which in turn activates a "response." But there's a catch. Since the check for the flags happens at the start, the false/false combination fires at the beginning of the mission. So, I have disabled the false/false response from firing. Therefore, there is a 1 in 3 chance of a reply from the Americans, and a 1/4 chance of nothing. What is unclear to me is if this actually works. In the only test I had time to do, I communicated the warning and the vehicle was destroyed. However, I got no responses, so it is possible that false/false resulted. Worse, it is possible that the whole thing is broken. The good news is, even if this Rube Goldberg system of adding a random trigger to the middle of the mission does not work, the mission itself still does work, and all I need to do it add in a message or two to make clear what's happening and what is expected. At this time, I won't be able to test this again until Sunday. I am posting a copy of the mission here for anyone to test, if they wish. It is basically complete and may provide a fun challenge. The player flies a MiG 29 against American F-14s. What is cool is that during the intercept, the Americans do not fire (this part worked fine) and you can fly in formation with them, or get some cool screenshots, a-la-Maverick & Goose. Don't forget your Polaroid camera. Note, a possible outcome of this mission is either the Americans do not violate airspace and you are not cleared to fire. In which case, you will probably simply return to base and land to end the mission. Another possibility is they will bug out after you warn them. However, the most likely event is you will start shooting, and the only real question is when. Additional feedback is welcome. -
How to get a random event mid-mission, based on a trigger?
TheHighwayman replied to TheHighwayman's topic in Mission Editor
I just thought up an option that could make this work... it's a strange option, but I don't see why it can't work. The EVENT option has "On Destroy" as a choice. I can destroy a unit using a trigger, such as a jeep in the middle of nowhere, in a distant corner of the map. When that happens, it should allow me to set a random option. I'll test and report back. In the meantime, answers to the above question are welcome! -
Howdy. I am building a mission where the Red Player gives a warning to a Blue AI flight. I would like for the Blue AI to respond with a random choice between two options, after which a trigger and a response is fired. The blue flight might comply, or it might take another action. However, I cannot figure out how to set this up within the editor. Perhaps there is a LUA script? I have minimal experience with scripting. I do know how to make random groups activate, and I can create a random, timed event from the moment of mission start. But I do not know how to fire a random event from a trigger. Any input? Thanks!