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Everything posted by TheHighwayman
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ROE Question - WEAPONS HOLD, RETURN FIRE
TheHighwayman replied to TheHighwayman's topic in Mission Editor
Thanks for the reminder. In my tests, it was the only action assigned. I just cannot fathom wht Return Fire did not work at all. Your questions makes me think about my test... Could it have to do with reaching a waypoint? In other words, does the final waypoint (if still airborne) also terminate all ROE/action orders, or do the last orders remain in effect indefinitely? Maybe I need to redo my test with more waypoints? -
ROE Question - WEAPONS HOLD, RETURN FIRE
TheHighwayman replied to TheHighwayman's topic in Mission Editor
Thank you! It is possible the player's wingman may shoot first as well. I appreciate the help. -
ROE Question - WEAPONS HOLD, RETURN FIRE
TheHighwayman replied to TheHighwayman's topic in Mission Editor
Okay, I tested this. WEAPONS HOLD causes the AI to fly like a drone. Very easy to shoot down with guns. RETURN FIRE does nothing at all. I was shot down without even maneuvering or turning on my radar. It seems broken. Now, I could be wrong, and if so, I welcome the correction. The problem is, I want to create a mission where the AI does not react until you fire, and with the logic broken (seemingly) I will have to find another way to simulate the effect. Additional comments welcome. -
I am mapping out a mission, but before I get too far into it, I need to know what Weapons Hold and Return Fire do. I have read what they claim to do in the Hoggit Wiki, but I want to verify that they work as advertised. I read that the ROE overrides all else. The mission I want to create has the pilot flying against an enemy with a strict Weapons Hold or Return Fire ROE. Would it be true (does it really work in the editor) that if I get behind an armed aircraft with such a restrictive ROE, and go so far as to lock it on up, it still will not fire? If I do fire on it, and it is set to HOLD, will it still hold fire? I assume Return Fire ROE means it will absolutely shoot back. I am asking the question for anyone who may have tested this previously. My hope is to save time so when I sit down tonight, I can proceed with planning and work this out. If I do not have any answers, I will test this myself later and answer the question below for the benefit of all. However, if someone knows, I will appreciate the response! Thanks!
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Howdy! I am building a short campaign, possibly a dozen missions set in the fictional nation of "Desertistan." The player will fly as an American F-18 pilot in support of a UN mission in the region. The map used for the campaign is Nevada, and the aircraft are a motley collection of American and Russian airframes. I would love to have some custom skins and a custom insignia to put on the aircraft. Is there anyone willing to do this? I would need a custom insignia and roundel for Desertistan, and skins for the following aircraft: MiG 19 MiG 21 MiG 23 MiG 29 Su 35 A4 F4 F5 Maybe also the An 50, and the AN 30. If anyone is interested in coming up with an insignia and doing some skinning, I would be grateful, and would also be willing to send a small gratuity for the work.
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Here you go! Here is an edited version with your flight visible on the map. Click on the flight to see the flightplan. It should also show up on your kneeboard. You can also follow the waypoints by setting one of your displays to "SA" (Situational Awareness) and hitting the "Waypoint" option that appears on the upper right of the MFD (display). There are a pair of up and down arrows which you can click to cycle through the waypoints. The waypoint will appear on your MFD along with a little marker at the top of your HUD. The waypoint will switch automatically to the next one, as soon as you reach it. I noticed the wingman was pretty terrible when it comes to fuel management, so I added external tanks and a tanker in version 1.1. That version is live in the User Files downloads section. This version, edited just for you, is 1.1a, and it has your flight visible, and is attached to this reply. Feel free to request any additional changes you wish. Good luck! Operation St. Michael-v1.1a.miz
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Here is Operation St Michael with a playable Iran. https://www.digitalcombatsimulator.com/en/files/3305824/ Fly either the MiG 29, MiG 21, or F-5E3. Iran has seized a Ukranian ship under allegations of illegal activity. The ship also had an American national on board, who is a person of interest to both sides. It is expected the Americans will attempt to recover him. You will begin on the ground in a state of cockpit readiness. If the Americans come, you will be scrambled into action. Feedback welcome!
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There's this: https://www.digitalcombatsimulator.com/en/files/3305809/
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Everyone thought it was a joke, so imagine the surprise when enough civilians turned up to storm Area 51. And it seems they came with hardware and a plan. Get airborne in your A-10C and do what you can to stop them! Feedback welcome! I'm not an experienced A-10 driver, so suggestions are welcome. Dedicated to Brett B. who is a fan of the A-10. Storm Area 51-Government - A10C.miz
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Iran and the United Arab Emirates are caught in an escalating political and economic conflict. Iran has chosen to fly fighters off the coast of the UAE to test their defenses. You are a pilot in the UAEAF, your mission is to intercept the Iranian fighters. Please read the briefing before flying. Feedback welcome! NOTE: Mission updated to v1.1 on 6.23.19 - Repaired broken trigger for "intimidation" tactic. Tactic now works when appropriate. NOTE: Mission updaed to v1.3 on 6.24.19 - Corrected Blue nationality from "Bahrain" to United Arab Emirates. Persian Incursionv1.3.miz
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Iron Eagle - How it Should Have Ended
TheHighwayman replied to TheHighwayman's topic in User Created Missions General
Yes. That is understood. For this mission, I used American F-16s, as the movie suggests, and the Mirage was chosen because it is somewhat close to the Kfir. The movie even suggests the nation has purchased French weapons systems. Regardless of the necessary differences, the mission is quite a bit of fun. Those F-16s are not easy to kill with just IR missiles and guns! -
Have you ever watched "Iron Eagle" and thought it was ridiculous? You know, the idea that a pair of American F-16 could invade the airspace of a reasonably-equipped middle eastern country and survive after bombing multiple targets and fighting a squadron of opposing fighters. Anyway, this is your chance to rewrite the ending to the movie. You will fly the Mirage 2000C, leading a pair of less-experienced pilots on a training mission when the American intruders are "picked up on radar." What happens next depends on your skills. Good luck! Iron Eagle (How it Should Have Ended).miz
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In Desert Dambusters, the player flies an F-18 aggressor against the Israeli Air Force, which is trying to overfly the Hoover Dam as part of an exercise. The player is aided by additional aircraft which can be ordered to patrol in specific areas. The mission features a random trigger which will improve replay value, since the IAF will begin in different areas of the map and approach the target by different routes. The IAF will also use decoys to bait the aggressors into combat on unfavorable terms. The mission can easily be modded in the editor so the player can fly an F-14, F-15, or an IDF A-4 or F-15, if desired. Remember to set the former aggressor to "excellent" skill level. The mission difficulty is high. Contact me with feedback or questions. It is all appreciated, both good and bad. Your feedback helps improve my skills and inspires me to build more missions for the community. Good luck and have a great time! Desert Dambusters.miz
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UPDATED* 4.15.19 This is the last mission of 'Duke' Mitchell, the father of Pete 'Maverick' Mitchell of Top Gun fame. The mission is another take on the story told by 'Viper' in the movie. In this mission, you will fly the F-14 over the Persian Gulf in an attempt to protect a diplomatic transport flight departing Iran. However, you cannot cross into Iranian airspace, and Iran isn't about to let the transport go. Can you defend the transport and make it home alive against all odds? Or will little Pete Mitchell grow up without his father, struggling without the knowledge of what happened that tragic day? You will decide. The mission features random triggers which will adjust difficulty for replay value. Required: - F-14 by Heatblur - Persian Gulf Map You can get the current version by clicking the link here: https://www.digitalcombatsimulator.com/en/files/3304436/ Or, you may download the file below. *A previous version of this mission had the wrong carrier which pitched aircraft into the sea at launch. This has been corrected. MiGs All Over the Place.miz
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"No messing around. You start in the air and enter "The Ring" between Creech and Groom Lake. Fight's on! Single player, but you can play either side if you have the module (F-14, F5). Can be easily adapted to multiplayer by using the editor by setting the aircraft you wish humans to fly, "Client." Have a good time! Please feel free to comment on the mission. I am also happy to edit the mission for those who want something changed and do not know how to edit yet. "TheHighwayman" F-5 vs. F14 - Call for a Really Good Time.miz
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This is the Top Gun-style mission you've been waiting for! Suitable for single-player or multi-player. You can also get the mission file from here, in the DCS User Files section: https://www.digitalcombatsimulator.com/en/files/3304278/ Required modules: - F-14B - A-4E Freeware Mod, currently available here: https://forums.eagle.ru/showthread.phpt=224989 - Nevada Map In this mission, your favorite pilots from Top Gun (plus a couple others to round out the roster) meet in the skies over Nevada for a fast-paced furball. The student pilots will depart from Creech, and the Aggressors from Groom Lake. The mission ends when one side has crashed and burned. Sorry, there are no points for second place, and the plaque for the alternates is in the ladies' room! A-4 vs. F14 Nevada Dogfight.miz
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I cannot get a trigger to fire, despite my best efforts. Trigger: "Blue Check In - 111" will not fire at all. I cannot figure why. All units are inside the zone, and the trigger should fire, but it simply does not. A matching trigger for red, works fine. Can someone please have a look at this mission and see if you can get it to work? I have tested the mission from the mission editor, then hit F-10, and accelerated time. You should see Red and Blue orbit their 1st waypoints, then once both sides have arrived in their "form up areas," you should see them switch to waypoint 2, and then engage. But this is not happening, since Blue never leaves their orbit. Thank you for having a look. BTW, the mission is playable. It's A-4 vs. F-14, you may enjoy it! A-4 vs. F14 Nevada Dogfight.miz
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M04 - Flight from Desertstan - Ideal for either single-player, either side, or multiplayer! (Some light editing may be required, MP = set desired aircraft to client, SP = set desired aircraft to player.) - Desertistan must prepare for the inevitable American retaliation. - The Americans face a new, pressing problem. Coming Soon!
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It could be this? https://wiki.hoggitworld.com/view/MIST_Mapobjs_dead_zones It suggests to me that it makes a specified zone count dead objects. When a specified number are dead, it sets a flag to TRUE and stops counting (since it has reached the specified number).
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M03 - Angry Sun - Ideal for either single-player, either side, or multiplayer! (Some light editing may be required, MP = set desired aircraft to client, SP = set desired aircraft to player.) - Desetistan has expressed anger over alleged intrusions into their airspace. Do they dare challenge American airpower? - This mission has some solid action, especially in multiplayer. - Best played as "Iceman" in single-player. NOTE: This mission is a BETA release. It has not been tested as extensively as the previous two. Please report anything that seems broken. However, it should be fine, and is entirely playable. At most, it could use one or two additional end mission triggers is all. Sea Eagle II - M03 - Angry Sun2.0a.miz
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M02 - Keeping Up Relations - Ideal for either single-player, either side, or miltiplayer! (Some light editing may be required, MP = set desired aircraft to client, SP = set desired aircraft to player.) - Players enforce the UN No-Fly Zone, or challenge it. - Both sides have a secret objective that will challenge them. - Ideally, this mission has no shooting either, but with both sides flying in the same airspace, there will be plenty of opportunity to "keep up relations." - Desertistan is flying the a couple of the new "MiG 28," so watch out! - Recommend you fly as "Snowman" (RED) or "Iceman" (BLUE). Sea Eagle II - M02 - Keeping Up Relationsv2.1a.miz