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Alphazulu

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  1. I saw that file when I first looked and I did play it. I'm just writing "air-brake" but I'm aware it is often called "Speedbrake". That file is in "External" with other sounds that are usually external to the aircraft like wheel brake sounds. Then there is another directory in that same parent directory called "Cockpit". My view of that was, "External" sounds are for 3rd person and "Cockpit" sounds are what you here in the cockpit. Some other aircraft do have external speedbrake sounds that are different from what is played in the cockpit. However, I will go ahead and test this tomorrow when I have some time. That will tell us for sure. Cheers!
  2. No, I don't have that on. One of the other reason's I'm asking this is because unlike other aircraft this aircraft definitely does not use the default air-brake sound that is used by most of the aircraft in DCS. I can confirm this and did. You just replace the default sound track with another sound track and that will play when the air-brake is deployed. After I confirmed the F4 is not using the default sound I was unable to locate any air-brake sound among the F4 sounds that exist inside the aircraft's director in the DCS directory.
  3. Is this F4 supposed to have an air flow disruption sound like most other aircraft? When I deploy the air-brake in the F4 I don't hear anything unlike most other DCS aircraft. Thanks
  4. I have always taken issue with the fact the Mig-15bis did not have hydraulically boosted controllers yet it flies like it does in DCS. The F-86 always had this a a big advantage over the Mig-15 and the F-86's hydraulically boosted controls can be shot out and then the plane flies like garbage. This has always been ignored in the Mig-15. Yet, in DCS you can go fly the Mig-19 and you can turn off the hydraulically boosted controllers and the plane becomes near impossible to control over 420 knots, exactly as the exploitation flights done on the Mig-15 and Mig-17 proved. So if you turn off the hydraulically boosted controls in the Mig-19 at 450 knots and you can't control it (as expected) how does the Mig-15 go 600 knots with no effect at all on the controls, it should not even be able to fly 500 knots? In the Mig-19 with the hydraulically boosted controls off you can move your flight stick to full deflection to one side and the flight stick in the game will barely move and then only slowly move to full deflection just like a real plane would. This was a big flaw of the Mig-15 and Mig-17 and yet you guys choose to ignore it until a Mig comes along that you can override it with a switch, then it's modeled. If you ever want your Mig-15 and coming Mig-17 to reflect the real aircraft you need to address this, especially since we know it is already modeled in DCS. P.S. This is for devs, I have no interest in any other players opinions intended to defend their favorite plane from the truth and will not waste my time responding to any such comments.
  5. Hi, Can someone please tell me what IR missiles are available for use on this server when using the A4-E? Thanks!
  6. Thanks but I have no interest in an entry level server with labels. The only reason I'm asking is because fighting Mirage F1s and Mig 21 Bis in an F-86 with absolutely no where to go to avoid long range detection and missiles is pretty annoying. The server runs a Caucasus missions and I go on a 7-8 & 0 run in my Saber. I go and fly out on the Syria Map and a confirmed enemy (by AWACS) locks up my Saber from 13 miles away and 15k feet above me and sends a radar missile my way and there is literally no where to go. I can see the missile, the trail and it closing, but with no chaff and flat land for as far as the eyes can see, you're pretty screwed.
  7. I wanted to ask if you guys are running missions on the Caucasus map anymore? I never seem to see missions running with anything except Syria. I tried the map but found it extremely boring and annoying. There are no terrain features and no where to hide. Sure it works great for the most modern planes with radars but older planes are seen from so far away with no where to go. I find mission on the Caucasus map that have all kind of mountains and terrain features between enemy bases to be the most dynamic and fun. Anyway, I hope the Caucasus missions come back.
  8. I've disabled any mods that I did have, disabled TrackIR and have played with any setting that relate to the pilots head position. I confirmed yesterday with 7 other players on the SOW server that it is the same for them and they can't move it up either. I've tested it in 1440p and 1080p. I had the save snapviews enabled as well and tried turning it off. I also ran the full repair the other day on this install, not the short ones that only checks modded files but the long one that checks the default files as well. By the way, you say I'm not right, you seem to be assuming that I'm going by the patch notes only, which I'm not. I do know that patch notes released by ED are always rudimentary, which is why I confirm that a change was not intentional with ED devs before posting a bug report. I confirmed this sometime ago with this one but just now got around to posting the bug report. I usually just leave it until someone else gets around to it because I hate dealing with it, but this one has just gone on for so long now. I didn't say that it was strictly with the patch notes, of course you can't go by those and hence the comment, not documented in "anyway". All that said, I really don't know why I engage with people like that, it's a true waste of time. Cheers
  9. Or just not the same for everyone, another aspects of software bugs you don't understand. And now all the other things you had to say about how it should be they way just go out the window when Suntag confirms that it should not be that way, you are too funny. Suntag just confirmed that I'm right in how it should be. Like I said, always find a way to be right in their own little minds. There are already other people in this thread that confirm it does the same thing for them, but I wouldn't expect you to actually read the thread you comment on. It's hilarious how little you understand the conversation going on around you.
  10. Interesting, when I set the key command for "Cockpit Camera Move Up" back to default it sets it to RCtrl+RShift+NumPad8 not RCtrl+RShift+NumPad Up.
  11. I'm assuming you are on the latest version? I'm installing it now to see if that matters. I'm assuming you are using the move camera up control as well to raise it, is that right? I've also been online on comms lately discussing this with some other guys and it is the same for all them as it is for me. Thanks,
  12. No, as I stated before it is a bug because it was not like that before and it was changed unintentionally, as the change is not documented anywhere,which by definition makes it a bug. My opinion has nothing to do with it, just as yours doesn't. You should really learn that visual indicators in this flight sim mean very little. I already explained why this a "bug" and have come to expect people on here to ignore the facts when it is convenient to them or counter to their opinion. I don't engage in discussion on here based on opinion because everyone is always going to be right in their mind. Just like the way you through out the idea that maybe the spitfire is just modeled more realistic than the other fighters with absolutely nothing to back it up. In fact when updates are made to aircraft to make them more realistic it is done intentionally and documented as such. I'm not going to bother explaining software development to you anymore or engage in any other arguments about it. As you can see, I reported it and the person that is supposed to look into it as a software developer has responded as expected and not bothered with engaging in any opinion based arguments. Frankly it really doesn't matter to me in the least how you see it, the people that actually do software development don't care either. I'll leave it with them to correct. Very interesting and thank you for looking into this. I'm trying to image what else it can be. As you can see another person above in this thread is having it happen the same as me. I'm wondering if it is possible it has anything to do with video settings. What resolution are you using. Thanks,
  13. Oh here we go again, this is what always annoys me about reporting development bugs on this forum. Every time I report a bug you always get someone that turns into into an opinion based conversation. This is not how software development is done. You don't have unexplained changes and then poll people for their personal opinion. But if we are going to play that game......First off, there is room there and second that is no different than the other WW2 birds in DCS yet all those cameras can move up. 3rd, the spit's camera use to move up and then was changed but all the rest were left the same. 4th, if you are going to make a change based on room, why is it only done for a single plane? And 5th....see images. Default head position, then max movement up, then 109 pilot in default position from outside. Now that is what you call no room to move up.
  14. Is there any update on this? It's such a simple fix and clearly different than all the other planes. It's been this way for so long now and this bug report has been sitting for over 3 months now. I'm forced to open my canopy during turn fights just to be able to see my rounds converge and put rounds are the enemy that is constantly under my nose.
  15. I'm not sure why you are having the issue with it not moving up "at all". My controls to move the camera up and down both work. However, when the canopy is closed, the amount of space you are allowed to move the camera up is almost none existent. It can only be moved up a tiny bit from the default position it start at. With the Spit canopy open I can move it way up just like all the other cameras in all the other planes but the other planes work with the canopy closed as well.
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