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IronJockel

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Everything posted by IronJockel

  1. Tbh i hope there will be a discount for those who already own the other ww2 birds. Gesendet von meinem LG-V500 mit Tapatalk
  2. I'm still learning to properly write code (java) in university and just recently started to teach myself lua. But i will try!
  3. I just think that it could be ready for release with ASM before a PFM is in place. But if different teams would work parallel on both, sure.
  4. Hi folks, Pitti (the other admin) and me are away. So if the server crashes don't expect it to be online again before sunday evening. I did some tweaks to the mission that hopefully improved the servers stabillity. Cheers.
  5. Tbh I don't think a full pfm is necessary for a plane this large. Bombsight, clickable cockpit and stimulated system would be fine for a plane that isn't able to do fancy maneuvers.
  6. I restarted it already. I will check what i can do about this.
  7. Thanks for the answer, you're idea is similar to what i was thinking about if the block of despawning doesn't work. I think a kick is a bit to harsh. To prevent em from spawning for n minutes if they do it would be something appropriate. I gonna check what i can do with the scoring class, and reply next week.
  8. Hi Sven, Thank you for this awesome framework! I think this is the way to go with mission scripting etc. I have a question about what is currently possible and what not. I'm trying to create a function that blocks people from despawning midair to prevent kill denying. So what i currently think I need is a method that prevents people from despawning what I enable via an event handler. Alternatively, some kind of punishment mechanism that blocks people that did despawn midair to spawn again for n minutes. Again thanks a lot for this.
  9. I believe that it's more like: I love the 109 and want to fly it no matter what. This applies at least to the people I know.
  10. You can push n-g in all of em. From what i've read the reasons that you can't get so much N-G in WW2 planes as in more modern ones, are obviously the speed but also the position of the pilot. Simply put: I had a wrong impression of the situation based upon what i have seen in other sims.
  11. Are there any info about the size of the map? Gesendet von meinem GT-I8200N mit Tapatalk
  12. Sorry if I stepped on somebody's toe. I should have done more research before posting anything. Gesendet von meinem GT-I8200N mit Tapatalk
  13. Well we can't force people to not fly the planes they want too. It's not a bug or something. But what I noticed is that during EU times axis squadron's are joining and during us times allied squadron's. What I am suggesting is that trying to fly with mates could help. Anyway: spitfire is comming and more balanced match ups with it. Gesendet von meinem GT-I8200N mit Tapatalk
  14. I just left about half an hour ago and it was the other way around. Basically around the time US player base starts to join. As already pointed out: only two more weeks ;)
  15. The average 109 pilot is spoiled by their advantage in turning, what makes it quite hard to help them if you're flying a dora. The spitfire will surely change that.
  16. Server online again.
  17. If implemented correctly this could turn into THE ww2 experience. I would like to see some sort of limitation there because ww2 radio communication was not nearly as good as it is today. Ad the ca is already implemented i don't think it would be a big deal to integrat it on the normandy map.
  18. As far as i am concerned yes.
  19. Makes perfect sense, however: i always thought that pushing to much -G is a lot easier that +G and my current impression ingame is that it is the other way around.
  20. I found the cause of the warping. http://forums.eagle.ru/showthread.php?p=2752844#post2752844 If it warps pls contact me or somebody on our TS. If i can i will restart the server. Cheers.
  21. Hmm it should be working. I will check the mission on the weekend.
  22. I just tried it myself, so I was wrong. Still, it seems to me like you really have to force it. Probably why I never experience it in combat. But if it is modeled correctly I’m fine.
  23. I am aware of negative g effects shutting down the engine in the mig21 but i didn't noticed anything happening to the pilot. Is this maybe module related? I setted g effects to "realistic" I mostly fly the ww2 aircrafts so is it possible that these planes can't poduce enough negative g? I am a bit confused. Did i overlooked something? Or are the effects more long-term and not so punctual? Gesendet von meinem LG-V500 mit Tapatalk
  24. I tend to disagree^^ Yeah, this bugs me aswell. Just a bit until the Spit is there and it will be the other way around.
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