

Cik
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Everything posted by Cik
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not really, in any sort of MP environment the flanker RWR is pretty worthless at telling you the specific threats. in this case, you won't know it's an F-14 until pitbull unless you have perfect SA and know that there's no eagle in range to AMRAAM you. in any case, it's going to be silly esp. if the missile is modeled correctly (and all of the other missiles are not) considering it's capabilities are, well, quite high. i just hope that the active version of the phoenix is banned if it's as bad as it should be, it's going to be absurd assuming it's capable of hitting the enemy.
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MiG-21Bis Dynamic Campaign: Guardians of the Caucasus
Cik replied to MBot's topic in User Created Missions General
ah, okay. missed that part then. sorry for bothering you, and thanks. -
MiG-21Bis Dynamic Campaign: Guardians of the Caucasus
Cik replied to MBot's topic in User Created Missions General
hum, i'm playing this campaign right now, and it's great, however the weather does not appear to be working. even when it says in the briefing that it is currently rainy, the weather seems perfectly sunny and the clouds always seem at about the same height, likewise it says that the weather will change soon in the briefing but it never does. is this a known issue? have i installed it wrong? -
No one escapes in front of the Russian aircraft
Cik replied to Ragnarok's topic in DCS: Flaming Cliffs
they won't, they just send GG "there is no BVR in this game" tharos to do damage control for them. hint: if you can shoot and hit something beyond visual range, there is BVR in the game and you can so there is jesus -
No one escapes in front of the Russian aircraft
Cik replied to Ragnarok's topic in DCS: Flaming Cliffs
keep on trolling there my friend -
gimme a sec, i'll pop into the game and figure it out for you. edit: okay i was a little off on what it was called. in this case you can use the following trigger type: 1 ONCE conditions: all of group in zone (or part of group in zone) with the player's group specified as the group actions: sound to coalition, sound to group, or sound to all with your .ogg specified as the sound to play.
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No one escapes in front of the Russian aircraft
Cik replied to Ragnarok's topic in DCS: Flaming Cliffs
okay GG, you have two sukhoi vs one eagle, and you want to kill the eagle in BVR how do you deploy your ships to kill him without him simply killing at least one and then disengaging? no matter where you position yourself the chaff will trash missile after missile even assuming you deploy in the most advantageous position, and even assuming you have a kinetic advantage of altitude, speed or both, you can definitely lose that fight to the missile RNG. this isn't the case with aim120c, either. -
from memory, there should be a few ways to do it "play sound to country" "play sound to coalition" "play sound" any of these can be set to play when a group enters a trigger area, i believe. if that is not the case, it should still be relatively easy to set up a small chain that goes something like if (group you want) enters (zone you want) set flag TRUE if flag = true play sound to coalition
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my guess is that it's the exact same function that the F-16 does while in ACM radar mode. the AIM-9 seekerhead POI "jumps" to the radar's target and then does a small scan, if it finds something you can shoot it. also ranging information, though tbh it's never seemed that useful considering if you are boresight locking you can shoot no problem except on a very cold target.
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bombs in general need a lot of work. effects are wimpy and effect on target likewise. BMP1s survive near misses, it's totally bizarre
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No one escapes in front of the Russian aircraft
Cik replied to Ragnarok's topic in DCS: Flaming Cliffs
right hey there we go they don't fix pls! -
No one escapes in front of the Russian aircraft
Cik replied to Ragnarok's topic in DCS: Flaming Cliffs
you don't need BVR? what? what else are you supposed to use? play visual in the mountains until everyone runs out of fuel? -
No one escapes in front of the Russian aircraft
Cik replied to Ragnarok's topic in DCS: Flaming Cliffs
what you say is true, but like i said, if i outnumber you and my missile actually works i can kill you. right now if i had 4 flankers and you had one eagle, you could "win" that engagement. if the missiles theoretically hit something, a numbers advantage on the side of the sukhois actually means something, right now it does not. in a 2v1 scenario i have 2 sukhois, i set up a trail, i force you defensive and then my 2 presses high and fast and just keeps shooting. in that case you'd actually have to defend, as it is now the missile is a nonthreat pretty much regardless of numbers being fired at you, or the speed of the firing platform. as it is right now you could probably press through my ERs and fire and win 2v1. -
No one escapes in front of the Russian aircraft
Cik replied to Ragnarok's topic in DCS: Flaming Cliffs
not 1v1, certainly, but if the ER actually gains the ability to hit the enemy, the enemy will actually have to go defensive. at that point you can actually press the fight and kill them if you outnumber them. in it's current state, you cannot, as the number of flankers shooting at an eagle means almost nothing. even if i had two flankers vs one eagle, and i engaged him and then pressed with my number 2, the chances of actually getting a kill are still pretty close to 0%. if the missile actually worked, that would not be the case. edit: basically, BVR tactics would actually function if the missile hit anything okay so maybe i should explain this better. in DCS, why does the AMRAAM work as a weapon system? the reason is not exactly what you might expect. is it because of it's long range? no. it's range is actually fairly pitiful is it because of the ARH? kind of, it does give you an advantage, but not a killer one. it's actually because the missile's homing is good enough that it is actually scary. basically, you have to be able to rely on your ability to kinetically defeat the missile, which means you have to be careful in how you commit to fights. you cannot simply bulldog your way in and have a pretty high chance of survival. you cannot rely on chaff to defeat a missile, let alone several. so it actually does it's job of making the enemy commit conservatively. that gives the eagle a sort of 'hidden advantage' where as long as the eagle could theoretically have fired on you, you have to be extraordinarily careful about how close you are to it, meaning in most circumstances you cannot ever press for a kill with assurances that you will not suddenly explode. the ER does no such thing of course. it's so vulnerable to chaff that even assuming you continue almost straight into merge and just spam chaff you can defeat more than one aircraft's worth of missiles. if missiles were made more effective at homing, it would of course effect the AMRAAM however comparatively less, because the AMRAAM already REQUIRES kinetic defeat. the ER does not at all. in the minds of the majority of the people playing on the server, a ^29 spike shooting at you provokes no fear. and they are correct, a sukhoi launching is mostly a nonthreat except from very close range (where, in any case he should just use an archer and you'll never know you've been fired at, anyway) and that is why the ER is a terrible, terrible missile. not necessarily because it's a SARH, or because it's range is too low, or whatever. -
No one escapes in front of the Russian aircraft
Cik replied to Ragnarok's topic in DCS: Flaming Cliffs
you can survive, but that's not a particularly high bar. it's a fighter airplane; the purpose is to actually destroy the enemy. you could survive by just putting SAMs all over the mountains and not even taking off. in this case, 'getting creative' only really equates to hugging the dirt and praying some head-down eagle driver flies over you, itself a vain hope. usually there are enough eagles that as soon as you pop your head up they'll see you immediately, and then you're an AMRAAM pincushion. i don't ask for equality necessarily, because ARH is always an advantage in any case, but the ability to actually theoretically get kills at long range would be nice. without at least some aircraft threatening people at long range the NOE surprise! approach doesn't really work that well. in this case i don't think there's anything else 'creative' that you can do. i've tried many approaches, including massive detours to the side of the combat to try to open another front, very high altitudes, very high speeds, etc. but no matter where i am, where they are, how high i am, how high they are, the missile simply never hits the target, making my entire effort almost hopeless. edit: i should mention that this is a complaint about the ER alone, i've gotten many kills in these situations with ETs of course. honestly at this juncture i'm starting to wonder if not even equipping the ERs is worth the 50-100 km/h it'd give me of extra speed at military power. -
No one escapes in front of the Russian aircraft
Cik replied to Ragnarok's topic in DCS: Flaming Cliffs
the problem exists irrespective of numbers. the people in this thread just say "approach high and fast and you can win" when you can't, really. in a many v many environment, the sukhoi loses flat out. in a 1v1 environment it also loses. even with an un-even playing field kinetically, the missile is bad enough that it neutralizes almost any advantage except perhaps a straight tail aspect (and then you have to be pretty close) the only kills i have ever gotten against an opponent which is even a touch defensive is in a straight tail aspect, actually. i think the chaff problem goes away when you are very close, not that that's particularly useful. -
No one escapes in front of the Russian aircraft
Cik replied to Ragnarok's topic in DCS: Flaming Cliffs
for sukhoi high altitude is just death. your missiles are not reliable enough to ever play BVR games. a kinetic advantage, even an enormous one is basically worthless; at best you will force the enemy to disengage. if he doesn't fire an AMRAAM at you (a very low probability) you can chase.. into his three friends with AMRAAMs, which work very well against you at high altitude. if he does fire at you, you'll probably survive, maybe. and then you'll have to disengage, wasting a ton of your speed and fuel for pretty much nothing. BVR tactics for the sukhoi are a non-starter, because the missiles are not good enough to actually kill anything, even from an almost arbitrarily superior position. source: i've tried extreme high speed approaches at every altitude, including in lookup situations against extremely high eagles. the best i got was for them to beam out and chaff all of my missiles away and then run. in many cases they came nearly straight at me with a huge kinetic disadvantage and won anyway. -
excited for this thing, we desperately need these and other mirage variants to fill out the forces of middle eastern countries from 70-90 or so.
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No one escapes in front of the Russian aircraft
Cik replied to Ragnarok's topic in DCS: Flaming Cliffs
this is only actually true if they care about being fired upon, which they do not, by the way, because the missile is worthless. -
basically, the plane can figure out where the enemy is (in front of the plane, at least) then tell the heat-seeker where to look to find it's engine. once the heatseeker finds the engine, you can shoot and hit the enemy. hopefully.
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it's crosswind almost certainly, i've had the same thing while trying to shoot in a few campaign missions. missile exits the tube and doesn't even enter the SHKVAL picture before spinning into the ground. unfortunately you'll probably have to try sniping with the gun, rockets against any sort of threat with a 20mm+ are probably a no-go.
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maybe i'm alone out here, but this is probably one of the most egregious problems currently with the sim, but especially with the KA-50 (A10, kind of..) pretty much any sort of heli or low-flying aircraft is almost helpless against iron-sighted triple-A guns unless they have standoff capability; it's even worse when it feels like the shilka is actually less-threatening than an insurgent ZU-23; at least the shilka gives you a RWR spike. as it is many missions are crawling with these nigh-invisible man-with-no-name crewed monsters who seem to put full bursts on target with absolutely no care about how far you are away, how fast you are moving, how low to the ground you are, or how bad the weather is. in fact, it seems to me that they are "perfectly accurate" in that the only thing that can cause them to miss is the inaccuracy of the gun; the operator never misses. this is a huge problem in general both because it turns every APC into a shilka, which makes designing missions where rockets and guns (besides GAU-8) are even a factor impossible, which ruins a lot of the fun of flying an attack helicopter, being always stuck at maximum vikhr range. it gets even worse when they start hiding them in treelines, considering they are almost invisible. tl;dr the current modeling of AA gunnery is incredibly basic, which seems bad because it's a factor in nearly every mission flown by a ground-attack platform. please make it less accurate according to the era and capability of the actual shooting platform. so, for instance the BMP-3 should retain it's extremely nasty accuracy, but a BMP-1 or BTR-80 should lose quite a bit. ideally, the shilka and BMP-3 should be very deadly and the other vehicles should lose quite a bit of accuracy at AA gunnery. i make this plea both because i have been shot down many times by an insurgent volunteer at the maximum range of his zu-23, sitting on a hill, while running near VNE, while in inclement weather, while flying directly sideways, and had the vast majority of his burst impact my aircraft, and also because it really stretches credulity when some non-radar non-laserguided platform takes this ridiculous 4-second perfect lead, and also because it obsoletes most of the weapons i like to use, like dumb bombs and unguided rockets. thanks.
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this is a huge problem in general with the combat environment in DCS, and the ka-50 feels it the worst because you are the lowest and slowest. the iron-sighted ZU-23s shoot like john wayne at their maximum range against a fast-moving beaming target painted jet black in inclement weather, it's ridiculous. i could see a shilka actually seeing me, let alone shooting me, but a ZU-23 crewed by a scruffy-faced insurgent? i haven't actually played through this campaign yet but in the default KA-50 campaigns (and especially in some, which i won't name) the enemy are ludicrously dense, ludicrously good shots (in defiance of the fact that many of them probably don't even have an AA gunsight for goodness' sake) and ridiculously well hidden. all of this is complicated by the fact that the SHKVAL isn't exactly a great pod, plus it probably got worse in 1.5. that and most briefings scarcely actually brief you as to what you should expect and where they are. this whole environment conspires to make 'easy' missions deathtraps, and hard missions completely impossible.
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No one escapes in front of the Russian aircraft
Cik replied to Ragnarok's topic in DCS: Flaming Cliffs
maybe someday my ER will be a BVR missile someday -
How to make sure JTAC sends tasking to TAD
Cik replied to bunraku's topic in User Created Missions General
on the keypad under the HUD, enter 38T and then press that field on the CDU to change it.