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Cik

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Everything posted by Cik

  1. the mathematics of the missiles i'd guess. saying "in my experience" doesn't matter when we know the mathematical framework within which the game operates, and we can do repeatable, empirical testing to determine objective missile behavior.
  2. i don't know what the AI P-51 is like but at least you should be able to gain an energy advantage by using an ascending spiral to position yourself offset, then yoyo through the plane and make snapshots. am i wrong? maybe the AI is so busted it's not possible but it probably should be. granted if the AI P-51 is anything like the 109 then it will take 500 bullets to the canopy, both radiators, the engine, the tail, and the fuselage, leaking radiator coolant, black smoke pouring from the engine and still be fine. but the theory works out. i guess.
  3. it makes little difference in practice. seeking is so atrocious on R27 that it could move at mach10+ and it would still be junk.
  4. AI cheats like a bastard. your best bet is not to fly against the AI. it will just do a lowspeed circle forever with no engine cooling problems and take 5000% of the bullets it should be able to take. if you have a superior climb rate / level speed you may want to try just disengaging / re-engaging and do nose-on passes (which you can win due to superior armament) but it's not really a strategy i'd employ, being pretty dangerous. but that might be all you are left with due to how busted the AI is.
  5. Cik

    F-16

    you guys realize that you can already play the F-16 right inb4 b&
  6. this thread is the stereotypical thread on this topic it goes like this "balance is not important, only realism" "you shouldn't have the AMRAAM then" "ah that would be unfair" every tiem
  7. R77 is also junk. FYI, AIM-7 significantly outranges R/T and AFAIK the range is about parity with (E)R. most servers that actually bother to enforce reasonable restrictions on loadout drop ET but not ER, because even with the range "advantage" they are still useless.
  8. i see something to refute, that is you know the charts from reality and the simulation not matching up. why are you concerned about it, anyway? hopping in to shitpost in a thread about the plane you obviously don't care for. go snipe at someone else, or better yet contribute something of use. if you think solty's wrong, engage on rational grounds or GTFO.
  9. nice refutation there my man oh wait, there isn't one
  10. every time these are posted i can't help but laugh >eagle's nose up so greatest surface area is illuminated due to high AoA >moving at literally zero speed >illuminated by 4+ su-27 for SARH terminal guidance >dodges ~16 missiles or so EVERY TIME
  11. they're flying a fighter at 300-800 kts, too sweep. i can separate whenever i want but running away is hardly a victory in any real sense, and that's especially true in DCS where there are no lives, no objectives, no real actual framework for warfare. if you go 1:0 you've won. 0:0 is a draw. i could go 0:0 with a faery swordfish by not taking off. likely impossible. assuming that this is 104th, and assuming it's busy, and assuming you are red (and you should be, by god) you will be outnumbered heavily, primarily by eagles. if you want i guess you could diverge from bullseye and try to drag singleship eagles away, then go to the merge and have a relatively low chance of going to the merge and then a reasonably decent chance of winning if you make it into one. i guess. which assumes they'll bite because in my experience they never bother considering there's a ready supply of easy kills at bullseye flying flat inferior planes they can turkey shoot with wild abandon. i can occasionally succeed in this, mostly by slamming chaff key and praying to RNGesus that i can decoy 6-8 AMRAAMs or whatever. kinetic dodges are possible of course, but not really at close range AFAIK; granted i haven't tried barrel-rolling them recently, but honestly that shouldn't work and i don't really feel like trying it because it would make me lose even more confidence in the missile modelling should it actually work. that's fine my man, i wasn't poking at you specifically. yeah, but it's another thing you have to actually pay attention to that an eagle doesn't. there is no real tool for avoiding this; your RWR is not good enough to do it, DCS AWACS is really terrible so it can't pick up the slack, and the datalink which also should help doesn't work. furthermore, you can't even really TWS to maintain picture as eagles can run ECM permanently. "just don't be caught by bandits you have no real hope of seeing, identifying or defending against" isn't really advice i will accept considering that whole area in the flanker is legit broken. i don't even mind the SPO-15 being a piece of junk (which is semi-realistic) but AWACS not providing threat calls, it's radio getting jammed up with meaningless garbage, and the datalink not working. sheesh, sweep. am i getting advice that goes something like "just somehow draw off a single eagle with no backup away while being absolutely sure that his backup doesn't exist when you don't really have a mechanism for identifying his backup because all of them are broken, then somehow go to the merge against him, luck through all of his missiles, shoot him with an archer and pray that isn't decoyed, then win"? i mean, yeah okay i guess that's true. i mean, is that really how you do it? you just try to be a helicopter until he flies over you? does that actually work? you seem like an expert but i'm skeptical as to that being a realistic tactic as far as i goes. seems like a suicide mission, and we are trying to maintain that surviving is actually something that's desirable, right? i want to avoid being a lemming running forward into death as much as possible. if i wanted to just kill and die randomly i would just be leroying into bullseye. lackluster in the way that it's nowhere near the ace in the hole it seems to be at first glance. the range is low as with most missiles, and if you can cut power and just flare through them while keeping sight, you can actually dodge four of them. trust me, i've seen it. i have some skepticism all told about this "cut power instantly makes you immune to heatseekers" thing DCS has going. surely the ambient temperature of the nozzles and exhaust should still be thousands of degrees fahrenheit. but anyway. they're good but not unbeatable, which is only a problem because everything else you have is totally busted. many vs many is inevitable in scenarios that are actually played in multiplayer. if this were some sort of falcon-esque mission with actual objectives, it would be different. but, you know, it's not. no offense. here's hoping. yeah, i know. anyway, the whole reason it's a problem is not that i'm at a disadvantage, the whole problem is that a large part of that disadvantage is simply things that should work, don't. to some extent i should be able to rely on AWACS to warn me if i am threatened; to some extent i should be able to build SA using the datalink. neither of these are true; i'm at an artificial disadvantage. further, the only thing that can avoid these issues is high energy/high altitude slicing attacks with BVRAAM, which don't work because if you spam enough chaff you can decoy A N Y T H I N G anyway the whole situation is just silly and this is why for the most part FC3 lost it's appeal a long time ago. it's broken over it's own spine backwards upside down with no fixes on the horizon ever.
  12. many vs many is the only fight that matters, not being within range of another eagle while in the merge with an eagle is an essential impossibility, as you probably know sweep. even assuming you have number parity with the eagles, and you won't, there is no way for you to effectively suppress them while they are very effective at suppressing you. probably the worst part of these threads are all the eagle fans constantly making excuses for the terrible missile modelling, because it gives them an advantage "why don't you just go to the merge, little flanker? not like you even really have an advantage there because of wing snap, the many v. many environment, your tremendous energy disadvantage due to the repeated AMRAAM dodging necessary to get there, or the lackluster IRCCM of the archer, you can do it!" i know i can do it, and have done it. that doesn't change the overall situation and physics of the missiles involved being junk. spitting platitudes about how i can do it if i just try :^) is disingenuous. i don't need the coaching.
  13. i would rather have a missile that has any possibility of working, so i could use two ship tactics or an energy advantage to kill the enemy before the merge. because merges are suicide anyway due to >merge turn >AMRAAM pitbull from one of 15 nearby eagles >die
  14. i would have made the shot if only my target was a non-maneuvering cargo plane with the radar cross-section of a skyscraper with no chaff. besides it's not like this is an ER only problem. AMRAAM is still missing 2/3 of it's featureset. maybe someday we'll get BVR missiles that deserve the name.
  15. 36 dimensional underground parcheesi, as usual
  16. yes, it's busted and has been for ages, no we're unlikely to see a fix because you never can get ggtharos to admit there is anything wrong with current missiles, despite the fact that many of them are missing ~50% of their range, have a PK of a vietnam-era sparrow at about the same distance, and cause everyone to fly around on the deck like morons to exploit DCS' totally toothless BVR environment. working as designed :^)
  17. hey man, big fan of the mod. are you sure you haven't made a mistake though and uploaded a default warheads.lua? the values for all of the bombs i checked are default values, including gbu10/12 and hydra 70 (all versions) or maybe i'm an idiot. can you check please though? thx
  18. an unarmed guy with a death animation doesn't get the game an R rating, and even if it did who cares expanding the mission toolkit to allow unarmed bystanders so you have to check your fire and do actual recon can only be a good thing anyway. i don't really understand how this is actually a problem it's a pixelated human with an animation where he falls down. where's the moral grey?
  19. harpoon's active radar terminal, so almost anything can carry it as long as it can talk to the missile, has space and can give it an aimpoint. most that would be required probably is distance-to-target, azimuth and attack profile instruction. it's not a complicated missile. obviously though you need a way to detect whatever you're shooting it at.
  20. while the seekerhead of the missile can see in the dark, the eyes of the human holding it cannot unless they have goggles, but most insurgents don't. you're correct though in that the missile won't have problems tracking in the dark. in order for the missile to acquire the target it will have to be pointed at the target, which requires either a radar to track + acquire or mk1 eyeballs alerting you to the fact that there is an airplane there.
  21. it's better than it used to be, where ZU-23s would hit you dead center of mass with 100% of bullets at max range while you were hauling 300 knots in a dive 7000 feet up in a turn in the dark while in a rainstorm, but it's still taking a big risk with the aircraft any time you enter WEZ of anything with a cannon. the game really desperately needs less threatening machine gun platforms, like those fielded by ISIS imo. "insurgents" equipped with massive amounts of 40mm shipunov equipped vehicles is a little.. eh
  22. nothing, save that they have an intermediate attack profile. mk82 leads to self-frag because A-10 cannot effectively climb out of the blast at low altitude, airs are affected by wind too much. snakeyes would be a nice happy medium for the A-10. airs are not any good because you either have to be right over the treetops to drop them (suicide against anything with a gun above 20mm) or they hang in the air for 10 minutes and miss.
  23. install warhead mod don't use airs, except against groups of infantry IMO airs are basically useless in DCS because flying treetop level against machine guns is suicide, furthermore explosions do very little damage to anything without modding. it's actually much more efficient to use 45~ degree CCIP dives and just use mk82 if you want to use bombs. it might very well be busted though who knows, my wager is that very few pilots use mk82air for above reason. i wish snakeyes were in the game honestly.
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