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Everything posted by TheTrooper
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You have multiple plyers per server. I think the record should be held on per server as every server is different. In regards to GDPR I'm in Europe but play on an American server. To get around that maybe there is a limit of how long that data is stored before it resets anyway. I would be essentially a bit like when you hit the ';' key in Multiplayer, but a lot better UI and able to see awards etc. The old way resets with the server which this one would stay a bit longer. The player can choose if they like to reset themselves as well would be good. If server host likes to kill the pilot out of spite, might to time to look for a new server. Thoughts?
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I like the pilot logbook in SP with rank, medals and sorties etc and that pilot can be deceased. I think something similar should be available on multiplayer servers. If pilot dies then he is reset. However if he is bailed out and makes it back to a blue base alive they don't need to respawn and lose their accomplishments.
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They need multiple audio channels for it to work I think so it layers.
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For single player I like the idea of making your profile either invulnerable or pilot can be deceased. For multiplayer, it would be great if your kills and stats would also hold as Invulnerable=No on your favourite servers. It would mean that experienced players can have good streaks especially for streaming etc. It would be another level to immersion. If pilot dies then Your scores start again. If pilot bails out, then another layer could be that a transport of somesort would have to pick you up and bring you back to a friendly airbase. Otherwise player is MIA and will need resetting as though KIA. Love the medals idea in the logbook. Maybe the streaks can be recorded as well. You could potentially look at other peoples profiles from F10 map to see how they perform. Great for PvP. if there's an option for it. Then player could decide to flee or engage. Such a mechanism could also prompt duels challenges and leadership boards. Now that would be ace!
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A lot of the HLSs in the FOBs weren't even concrete. They were gravel/stone. I recall only one or two which had some sort of engineered platform amongst it (not raised) but were much larger than what we currently have in DCS.
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Spot on. Beat me to it.
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Just another thought with MERT. Receiving 9 Liners.
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Camp Bastion hospital HLS Need a realistic larger stone HLS asset (FOBS, PBs, COPs) Now that we have the Chinook it would be good to have MERT missions available to pick up battlefield casualties. You could introduce 'Golden Hour' to get cassualties to field hospitals could be scripted if not added in for Dynamic campaign ISAF assets Other factions such as Green. Could be an option on the triggers for them to align to Red Blue or Neutral. They could change sides or be friendly to no-one.
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Yeah we need green faction...ANA and ANP
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With the Chinook around the corner...With respect to those who who where wounded or killed in this conflict. On a positive note the Hospital played a vital role with technology advances in medical treatment. The hospital HLS would be welcomed. That being said, there isn't reasonable sized HLS (stoned) at the moment.
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Just seen that we have HESCO which is great! Agree with ISAF needed. DCS Needs to have a Green faction.
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Building Patrol bases and FOBs with Hesco and hesco watch towers. British infantry.
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Will Afghanistan-Specific Factions be added?
TheTrooper replied to Punkmonkey22's topic in DCS: Afghanistan
Green faction should at least be added and set that faction who it is allied to. -
Hi All, I know we're still in early access and great to see it in DCS! Just a few observations but all in all really good! If anything I hope this helps any fine tuning. It would be good if we had hesco and Sanger(Watchtower) so we can build up PBs and FOBs. A particular area would be good if the elevation was a little bit more accurate around Musa Qala area (west of the town, other side of wadi). At the moment I noticed there's a canal running through the wadi of which there isn't. It's a dry wadi during warm seasons, pretty impassable during the winter. With Nad Ali (South East of Bastion), I don't think the desert compounds other side of the Neb canal from the green zone area quite desert enough. It's very visible on Google Earth though.
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Hi all. First just want to say this map is going to be fantastic. Great going ED! After the interview I saw with Wags, I had a couple of questions. Will there be assets for this map and will it include Hesco/Sangers etc. so we can build our FOBs and PBs? I think that would be good. Also as we have great helicopters in DCS with the CH-47 coming in soon, will we see Ground unit AI improvements? ie. Insurgents and soldiers acting in a more realistic way on the battle field?
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correct as-is F/A-18C Automatically locks up unwanted target
TheTrooper posted a topic in DCS: F/A-18C
Hi, I'm having difficulty unlocking a target on my MFD in RWS and TWS. An aircraft will automatically lock something up. Sometimes even a friendly. Doesn't matter what I do I can't break the lock of something I am not interested in. I though Undesignate/NWS button would do that? -
Hi All, I have a question. I've been away from DCS multiplyer for a little while. When I am buildiong missions for multiplayer or single player i tend to us the DCS.Multi Thread launcher. Not sure if Multi.Threading is in standard OpenBeta yet? Does OpenBeta have multithreading in it now? I made the mistake trying to look for a server in the DCS.MultiThread launcher but found that I needed to open the OpenBeta to find the servers I was looking for.
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This would be a great addition in my opinion. AWACS or radar picks up a unit or part of group something can happen. Maybe an interception for example. I think it would open up the game a lot.
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Hi all, I'm looking for a a PvE multiplayer server similar to that of 4YA but where no-one can have lebels (switched) off. Anyone have any suggestions?
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I was wondering now that we have multithreading that you could have multiple sounds play the same time. AT the moment if there is music and a a sound is played a few seconds later it stops the previous sound. Example, you could have a radio message played while the music is still playing.
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Hi all. I was thinking is there a condition in the editor where a uniti or group detects another unit or part of group? If not, maybe there should be one? Scenario 1: Player is out on an air patrol and AWACS pics up an enemy aircraft a message and sound is played out like from carrier or base "Look out, there air aircraft detected in the area, go and investigate." Scenario 2: Player is out on an air patrol and AWACS pics up an enemy aircraft of group called "group1". This would trigger a sound and a message. However if AWACS detects a different group then a different sound or message is displayed.
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How about a condition if thew time of day was between certain times do something else do something else? I just thought of this as I built a scenario in mission editor. Basically, on Mission start if it's daytime then play a music file. If, it's night then play something else a little bit different for the atmospherics. Result: With this condition if the ‘Time’ in mission editor was changed something else would happen.
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As of nearly June 2023 I was wondering are we expecting a massive update of DCS? We've just had MT which is good, clouds before that which is incredible by the way. I feel like other than this there isn't really a lot going on and no real change to a road map. I'm wondering are we expecting a massive update soon? I'm hoping on Dynamic Campaign, better Replay or even a Briefing room for Super Carrier or in general. It would be good top have the abolity of more interaction outside of your chosen aircraft, talking with other players in MultiPlayerand and walking around. Genstures for animation etc. Maybe a local chat so if someone is in a set distance can hear you (no radio)
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I was wondering if there is something in the pipeline for a B17 or Lancaster module where you could be in either one of the posiions from pilot to gunner? I guess that would be one of the dreams for the platform on WW2.