

Roosterfeet
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Gulf Guardian Part I - Released July 1, 2025
Roosterfeet replied to Sedlo's topic in DCS: F-4E Phantom
Incredible work from Sedlo and the VO cast! Thank you for releasing it as a free mini-campaign. This is top tier payware quality and if it were up to me would be included with the module. -
OpenXR Toolkit 1.3.8 still usable as stand alone (not Steam)
Roosterfeet replied to StratosFalcon's topic in Virtual Reality
That's called an engineering solution. -
OpenXR Toolkit 1.3.8 still usable as stand alone (not Steam)
Roosterfeet replied to StratosFalcon's topic in Virtual Reality
I've found that using Open XR Toolkit with Turbo enabled causes DCS to crash when I remove the headset. Does anyone not have that problem? Mubcchia said it was a Quest Link bug and would be a simple fix if Meta ever bothered to implement it. Wondering if a Quest update fixed that? -
That's a shame. My Quest 3 runs DCS a lot better with Turbo mode enabled. Quadviews doesn't crash when I turn on turbo mode with it but I prefer not to use any foviation with my non-eyetracking headset. Anyone have a solution to enable turbo alone in Quadviews?
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Has anyone found the ideal time to kiss off the AI and break? My wingman keeps getting in my way in the groove and we both get waved off. I suspect I'm flying too loose of a pattern but it's hard to troubleshoot what I'm doing when I don't know exactly when to kiss off and when to break for the best timing with the AI.
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There's your problem. It's not just you, I have the same issue and it's because my face is a little bit asymmetrical. The best solution I have found is to turn my head a bit and recenter to compensate, as you described. I've messed with trying to adjust the headset so it sits more squarely on my face but it always shifts back to a more natural but off center position after a few minutes use.
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I have a Quest 3 and I don't use Openxr tool kit. It causes DCS to crash when I remove the headset. OpenXR turbo mode helps with stutters while using ASW and I use Quadviews for that when I like. Quadviews and I aren't getting along at the moment.
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Quest 2 ASW does not work it just halfs my Framerate
Roosterfeet replied to RoboHackfeld's topic in Virtual Reality
To be clear, it's supposed to run at half headset refresh rate with ASW enabled. I'm able to tell the difference between ASW and half refresh rate without ASW because panning around my view is much smoother with ASW enabled. Also, I can see ASW flicker when I pan around my aircraft in external view. At 36 fps without ASW, I can also see rapid jittering that looks like a high speed vibration or blur on nearby ground objects when I look out to the side at low level. Can you see any of those differences when you swap between modes (ctrl-num2 and ctrl-num3)? -
No performance improvement with Quadviews enabled
Roosterfeet replied to Roosterfeet's topic in Virtual Reality
Unfortunately, DCS crashed when I remove my headset if I have turbo mode enabled through OXRTK. No clue why it's fine in quadviews but crashes with OXRTool Kit. -
No performance improvement with Quadviews enabled
Roosterfeet replied to Roosterfeet's topic in Virtual Reality
Some progress... The settings.cfg file is clearly the way to go for non-eye tracking headsets. Any idea how to enable turbo mode only without enabling the foviated rendering at all? -
I noticed that even with pretty low peripheral resolution, I don't get any frame rate improvement with quadviews enabled. My frame rate isn't capped, and there is no question that the edges of my view are blurred. Anyone else run into this?null
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I had the exact same experience. I did find that lowering my PD from 1.3 to 1.0 offset the performance loss somewhat while still maintaining clarity. The ghosting on other aircraft was a deal breaker for me though.
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The ghosting on other aircraft is a deal breaker for me too. I went back to the stock DLSS 3.7 dll and it's certainly not as crisp without increasing the PD but the ghosting is much less noticeable.