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Everything posted by Flanker15
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How are we going to run this new terrain? I already had to turn the draw distance for scenery buildings in FC to low to get a stable frame rate out of a modern computer. Now it's way more pretty! Is ED working on optimizing the engine?
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I expect the rain drops will be modeled as the window wipers have multiple speed settings!
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Thanks for the infos, Super Hind looks cool. Ok I'll post a mission idea for a Hind that I've been thinking about. 1 or 2 Hinds armed with rockets and cannon pods. Rebels in country "X" which is a former Soviet block have been mobilizing a force in a mountainous area. A primary staging area has been located by recon and your Hind squad has been sent in to clear the area and drop off spetnaz to secure intel. En route to the objective you come under attack from hidden manpads and light AAA hidden in the mountains which you must deal with in order to proceed unhindered. The staging area is protected by manpads, light AAA, light armor, infantry and 1-2 fast attack choppers on the ground. You have to clear the area of all hostiles including a group of trucks and jeeps that fleeing the objective. Then you land, let the spetnaz do their thing (which may or may not include a counterattack while you're on the ground) and RTB.
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Why wouldn't you want to model the Hind? I mean, come on it's the Hind for Pete's sake! The quint essential helicopter that everyone knows. Edit: I found this pic of a Hind model I've never seen before, it's surposed to be at an air show at Capetown. Any more info on this model it looks like it has a FLIR ball on it?
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Model damage to targets (vehicles, buildings ...)
Flanker15 replied to Legolasindar's topic in DCS: Ka-50 Black Shark
I'd really like to see a component damage model for ground stuff in DCS but being a flight sim at the moment the best we can hope for is prettier effects. Although I do believe adding in simple components to vehicles (wheel, track, weapon, engine, sensors, crew compartment, ammo, fuel) could be achieved at some point. -
Model damage to targets (vehicles, buildings ...)
Flanker15 replied to Legolasindar's topic in DCS: Ka-50 Black Shark
Il2 PF didn't have that good of a ground vehicle damage visual effects (it has armor facings but the vehicles were always either dead or alive), although their aircraft damage model was unmatched. The FirePower addon for CFS3 had excellent visual effects dependent on what is being damaged but still not up to the level wanted by the topic. Only ground simulators have that level of component simulations as far as I know. I would however expect it to improve since the first three aircraft being implemented in DCS are all ATG platforms. -
The Ka-50 will have an even more advanced damage model than the Su-25 (at the expo thread there is a shot of an individual tire blown out)! I'm wondering about other helicopters like Hinds and Cobras, not hoping for a super ADM like flyable aircraft. Just hoping for a ground collision physics so they don't always blow up when they come in contact with ground and instead slide, tumble, roll and break apart if they hit the ground at low enough speeds like in reality.
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I've seen a couple of sites stating the Hellfires fly at M1.1 but that's the old Hellfire A. The new Hellfire K (or Hellfire 2) can go 8-9Km and has a tandem warhead so I would imagine it is the same as the Vikhr in all stats except it uses the same engine type so it might not go much faster than M1.1.
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Looks good. Can you tell us anything about the damage model of AI helos? Do they still disintegrate into a fireball on impact or will they break apart and skid to a stop if the crash at low speeds like the BS.
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I don't see why not, it would be weird to add all this super detail and then leave something normal in sims out.
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Oh so the Vikhrs has a special AA mode in BS? How does this work? I used Vikhrs to shoot down helicopters in FC but it was rather time consuming and fiddly to lock a fast target. Side question: I was studying the cannon on the BS and it is supposed to be the same model as the Mi-28's cannon but the one on the Havoc looks smaller or is it that the Havoc is much bigger?
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Interesting, of course I know that this is a flight sim at the moment but with this module design DCS could become a universal simulator in the future with people purchasing new units depending on their personal tastes.
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If the KA-50 doesn't have any A2A missiles how is it to defend itself against another helicopter, it doesn't have a turret cannon like other helicopters can use instead.
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Cool! Can you get shot on the ground? Can you get back in you chopper after getting out?
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Since this is now DCS and no longer LOMAC is there a possibility of land or even sea units being added into the sim? Looking at the DCS banner I got the impression that it's been thought about.
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What helicopter would you like to see?
Flanker15 replied to Avimimus's topic in DCS: Ka-50 Black Shark
Easy! Hind FTW! I don't know how the transport part of the Mi-24 would be modeled though. So if that doesn't work go for the next best thing the Mi-28. Either way there will be a two seat chopper from East and West then. I don't know about the OH-58 though some people like it but I think it doesn't look that great (visually that is, it works great) it's basically looks like a green news chopper with a radome on it. -
The Ka-50 Black Shark thread
Flanker15 replied to Force_Feedback's topic in Lock On: Flaming Cliffs 1 & 2
Sorry for my ignorance but are ABRIS those 2 MFDs on the cockpit? -
The Ka-50 Black Shark thread
Flanker15 replied to Force_Feedback's topic in Lock On: Flaming Cliffs 1 & 2
Yeah I hate waiting for game releases too but then after they do come out, I forgot all about the waiting and praise every extra month that was put into development. -
That I know: *New highly detailed ground units *Various types of infantry! *Pretty night vision goggles for the Ka-50 *New shot deviation ballistics for AAA guns *Shell ricochet for light cannons *New muzzle smoke effect for large caliber artillery *New highly detailed helicopter models
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New BS movie...what would you like to see?
Flanker15 replied to Coffee999's topic in Lock On: Flaming Cliffs 1 & 2
Helicopter vs Helicopter action! Explosions! -
I had those graphics problems with LOMAC and when I upgraded my graphics card and memory they stopped.
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Black Shark Update, 16 September 2007
Flanker15 replied to Wags's topic in Lock On: Flaming Cliffs 1 & 2
The X52 would be at the very top of my budget, I checked the tech discussion and found that most people seem to use and are happy with the X52. A pedal setup would be nice but I don't have the money for one and I've always coped with joystick rudder use anyway! -
Black Shark Update, 16 September 2007
Flanker15 replied to Wags's topic in Lock On: Flaming Cliffs 1 & 2
What setup would you suggest? I'm thinking that all I need is a throttle with a hat and buttons and that should be good with the SW2. I can use 3 buttons, a trigger and a hat on my SW2 with my right hand. I usually get along by binding various modifier keys to the hat for various systems. If I had a throttle I would get some more keys, and a new hat (not to mention the throttle for the cyclic). Any good brand suggestions? How about this one? http://www.saitek.com/uk/prod/x52.htm -
Black Shark Update, 16 September 2007
Flanker15 replied to Wags's topic in Lock On: Flaming Cliffs 1 & 2
Cool, that night vision with the glowing tracers was my favorite part. I'm worried though as I only have a SW2 joystick for my simulators and helicopters are supposed to be harder to control than planes. Will I be able to play it with just that and my mouse/keyboard, I can't afford any HOTAS setups on the market atm. -
Black Shark Update, 16 September 2007
Flanker15 replied to Wags's topic in Lock On: Flaming Cliffs 1 & 2
:D:D:D:D:D:D:D:D How much of that video is actual in-game graphics (mainly the bullet hits on the dirt(and the dirt getting kicked up on the camera), the blood puffs, the screen shake when the arty fires and the various night vision effects)? Want game now!!! :joystick: