

Wrench
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Everything posted by Wrench
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TL;DR, luaMacros knows which keyboard is being used, and can output different keyboard presses based on which keyboard is being used.
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Here's a very entertaining video of a guy who made a "bodge" to know which keyboard was being used. There are probably faster ways to find out how to do it, but the video is entertaining in its own right.
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I can't seem to get this to work. I've installed the version from here https://www.digitalcombatsimulator.com/en/files/3310351/?fbclid=IwAR1KECQgSXwbkySLyPLvb8NJz0mSd-lFkA-0CQFco6r4AhUImtrLYiLpGko into saved games>me>DCS.openbeta>Mods>Aircraft it shows up in the modules list at the bottom of the main menu, and I can load the wallpaper When I place a helo on the ground, I don't see any that have been added, and all of the normal ones are just helicopters wether I try from the ME or if I host a server.
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Hey all, I'm trying to write a script that will determine when a vehicle is set on fire. Does anyone know a good way to do this? I've tried getLife() but I'm not sure at what value the fire starts. Is there a, a better way to do this or 2, a specific value I should look for with getLife?
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I forgot to set the last argument to false in the example, but I have tried it that way in the past. I've also tried {"f18c1", 3,"Wrench Decal",false}; but to no avail.
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model viewer 2 liveries tool plug in not showing up
Wrench replied to burtnutz's topic in General Bugs
Try docking the liveries tool window to the left side where the environment sliders are by default after deleting the saved games folder. Works just fine after that for me. -
Hey skinners. I've been making liveries for a while now, and I haven't been able to confirm if it's possible to add a decal other than bort numbers. What I'd like is to have pilot's names overlaid as a decal so I don't have to deal with the file size of a full .dds file for each of them. I've tried stuff like {"f18c1", 0, "F18C_1_DIFF", false}; {"f18c1", DECAL ,"Wrench Decal",true}; but to no avail. Has anyone gotten this working?
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So the basic idea for the recovery tanker is that players can spawn it when they're on their way in to the carrier. Should you wish to have it spawn automatically, I can take a look at it for you this weekend. Have you tried using the recovery tanker? There was a DCS bug that prevented it from giving players the basket when spawned by the script, so I'd like to know if it's working again.
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Hey all, I've updated the script for SC compatibility, as well as squashing a few bugs. Have a look at the first post for the update.
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There's an event that gets triggered, and I'm looking in to using that to write the grades to a file like the MOOSE OPS.Airboss class does. At the moment the event lacks some features that would be nice, and I started a thread about it. It's early days for the SC, so we'll see what ED does with it.
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I'm sure many of you don't spend much time in the mission editor's section of the forum, so I thought I'd let you all know that I wrote a script a while back to make the Carrier turn into the wind, and a few other things. I was going to stop using it, but it looks like with supercarrier it's actually still needed. It's actually very easy to use, so check it out if you'd like to try it out. I'll post a URL, but I also have a link in my signature. https://forums.eagle.ru/showthread.php?t=213662
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We're back! I'm using my carrier script again for my vVF, as the supercarrier is a little light on features, but we decided we didn't need the other functions that airBoss has. The script works pretty well for SC as of 2.0 hotfix 1, but I might tweak a few things for SC as we find issues. I'll keep you all posted.
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That would depend on ED. If we make a fuss about it, they may seem to give the LSO grades their own event, and either make it optional to display the text I doubt they'll remove the text all together as not everyone would like that, and it's the only way we currently have to get the immediate feedback. Remember it's very early days for the supercarrier, so we're on 'wait and see' status until we hear official word from on high.
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Thanks Grimes. I really think at some point I'll get smart enough to just start PMing you these kinds of questions
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event.id == 22. doesn't give the pilot who landed.
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Can anyone confirm that there is either a new event, or if the event.land has been edited to include a grade? Addding an event handler that will print all events to the log would be good enough. I'm away from my computer for the next day or so, so I can't do it. Me self at the moment.
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Can anybody in-the-know, meaning either from ED or with the early access version, tell me if there is an event that will record the LSO grade for a player? Specifically, I'm looking to make an event handler to keep track of the scores in my squadron. The MOOSe Ops.Airboss does this natively, but it looks like the airboss LSO isn't going to work properly for the foreseeable future. It would be nice if I could steal the existing LSO score rather than having to build my own scoring system. thanks, Wrench
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Thank you, sir. I managed to brute-force it myself anyway so that I can make it exactly how I'd like it.
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Hey all, I wasn't sure where to put this, so I guessed I'd start here. I'm looking for a template, preferably for word, that will assist me in creating manuals. I'm hoping for something TO-1/NATOPS esque. I'm sure that there are those out there who have worked on this subject a lot and could help me out if they're feeling very generous. :music_whistling: I've tried a few online and I haven't found any that are really there yet. Wrench
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That's pretty interesting, and I like how it demonstrates the varied and interesting kinds of people in our community. That said (and I'm really just ribbing you here) simply dumping MUMI into the 'other' category simply because you don't know what it is seems a little sloppy for an astrophysicist. That would fall under 'new avionics' so if you took too many shortcuts like that it could affect the results. Still very interesting and I appreciate the effort.
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I'm sure the short answer is no, but does anyone think it could be possible to create an A2A gunnery trainer script? Like something that would tell you if you were high or low, or too much lead vs too little? I'm thinking of this for warbirds, as even with tacview not having real-time feedback makes improving difficult.
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Looks like its a DCS issue. I'd recommend using an automatic mission restart script, or just a TIME MORE trigger. As for your issue Joey45, have you watched the setup videos in the first post or looked at the latest demonstration mission?
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Glad to hear it! Next time I'm at my main PC I'll have a look at reenabling those controls for you guys.
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Hm, I've never really tested it for that long, but there's no real reason the script shouldn't continue to work. Can you post your server's log file so I can have a quick glance at it? I've actually pretty much concluded my development of the script itself, given that the guys at the MOOSE development team have made the airBoss do pretty much everything that mine does, only better, and with the supercarrier on the horizon, even that may not be needed for long.