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Wrench

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Everything posted by Wrench

  1. SA page contact datablock blacked out On the SA page, I'm getting a black bar over the contact information in the bottom right-hand corner. Is this typical? Sorry for the crappy VR screenshot, but it's what we've got. here's a slightly better one.
  2. Is anybody going to point out that the JDAM isn't laser guided?
  3. The odd thing is o got it working in the modelviewer, bit not in the sim.
  4. How did you input the °? It doesn't seem to work with alt+0176.
  5. I had tried that before, but my dumb*expletive deleted* only put in one period. >.>
  6. actually, it does work. {"HB_F14_EXT_03", 0 ,"../StingraysCommon/SR_F14_EXT_03",false}; Thanks much!
  7. The trouble is if you use ../common/HB_F14_EXT_03 it'll look for the file in liveries/customskin1/common
  8. The trouble is I want to have multiple presets for VR on as well.
  9. We all play in VR so the helmets aren't really legible at the distance where they change. Good looking out though.
  10. That will work, but you can only have one description.lua in each directory. so the file structure would be like this: liveries/ Common/ skinPart1.dds skinPart2.dds skinPart3.dds [...] customSkin1/ description.lua customSkin2/ description.lua customSkin2/ description.lua So the issue is you have to jump out of the skin directory, and into the common directory, which I have yet to figure out.
  11. Yeah, what I'm specifically trying to load form a common directory are the HB_F14_EXT_03 HB_F14_EXT_04 HB_F14_EXT_TAIL HB_F14_LOD1_3in1 HB_F14_EXT_PILOT_SUIT I'm testing right now to see if the old autoexec trick still works, but I'd rather not have to do it that way as it isn't as easy to install that way.
  12. ensamvarg, that's very clever. I always forget about those little photoshop tricks. This is more of a general question, but here goes: Is there a way to have several skins reference the same files? I'm working up the skins for my vVF, and we are going to have a lot of skins. We have two aircrews, plus occasionally we'll fly as a 4 ship with JESTER. What that means is we end up with 2+ GB of .dds files, most of which are exact replicas of the files for the other skins, specifically everything but EXT_01 and EXT_02, and the helmets. So What I'd really like to do is have a folder with all of the dds files in it, and load from that for each skin. I know how to use a subdirectory, but that won't really work for me in this case as the directory the dds files would be would not be a subdirectory of the folder with the description.lua, but rather in the same directory. Man I hope that made sense lol.
  13. AMRAAMer, IIRC the carrier glideslope is -3.5°, so adjust accordingly. Feel free to google-check that number.
  14. +1 to Space Cadet, you have the cycle WPs as described.
  15. To answer OP's actual question: Standard Glideslope is 3°, so the FPM should be 3° below the horizon, and on the runway threshold. I'm not sure with the hud depression how that would actually look in the Tomcat.
  16. Version 2.0a released! Check first post.
  17. Is it possible to use presets for VR? I'd like to have one set up for general VR (higher settings) and one for recording/streaming (lower settings.) I'm pretty sure this used to be a thing, but the latest gui utility now automatically switches back to default VR when I launch with the VR on option.
  18. Okay, time for my 3-week bump. Pitch axis is still broken.
  19. It's still seriously early days for the Tomcat, think of how basic the F-18 was at this point in it's life cycle. I'll be very happy and relieved to get it, but I'm not going to cry too loudly about it for the time being.
  20. I'm working on rewriting the script more or less from scratch right now. I'll be out of town for a few days, but I'll keep you guys posted.
  21. One of the guys in my VF has this too. RADAR only turns on in ACM. No RWR indication in any other mode.
  22. Does anyone have the payload weights? If so I can make a speadsheet.
  23. Bump, same thing here
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