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Punisher74

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Everything posted by Punisher74

  1. its all good, I attached it just in case. No I only have the fc3 f-15c installed description.lua
  2. Unfortunately same results no change in Cockpit Liveries(still showing default) Now I'm using flaming cliffs f-15c. Not the beta f-15c. If you can zip the HD folder on your laptop maybe it's the way I set up the folder on my end.
  3. F-15C I followed your instructions to the Letter and the f-15C version is not working. I'm including a zip file of the edited code for you to test. But no matter what I do the code never works https://drive.google.com/file/d/0B4Icct8gBSgXbldYWWF0bWxzdTg/view?usp=sharing Settings: What the Results of those settings are: What the Results Should Be: (these are when I use JSGME to change the F-15C-CPT-TEXTURES.zip) The F-15C Liveries Folder:
  4. Ok I added a folder in the DCS World OpenBeta\Mods\aircraft\Flaming Cliffs\Liveries\Cockpit_F-15C\ called HD F-15 Cockpit I copied the description.lua and edited it to show the new calls to the DDS files, but for some reason when DCS calls to that folder in the Settings is fails to load the mission. Just hangs at about 80% and displays bleow the loading bar "Please Wait", until you click on the screen and then Windows asks to wait or close the program. I'm assuming it has to do with the description.lua code used in that file below: livery = { {"F-15C_Mirrors", 0 ,"mirrors",true};--mirrors texture replacement with runtime rendered one {"F-15_cpt_glass_nom" ,0,"F-15_cpt_glass_norm.bmp" ,false}, {"F-15C_Cockpit_Glass_texture" ,0,"F-15C_Cockpit_Glass_texture.dds" ,false}, {"F-15C_Cockpit_HUD_texture" ,0,"F-15C_Cockpit_HUD_texture.dds" ,false}, {"F-15C_Cockpit_texture_1" ,0,"F-15C_Cockpit_texture_1.dds" ,false}, {"F-15C_Cockpit_texture_2" ,0,"F-15C_Cockpit_texture_2.dds" ,false}, {"F-15C_Cockpit_texture_3" ,0,"F-15C_Cockpit_texture_3.dds" ,false}, {"F-15C_Cockpit_texture_3-SP" ,0,"F-15C_Cockpit_texture_3-SP.dds" ,false}, {"F-15C_Cockpit_texture_4" ,0,"F-15C_Cockpit_texture_4.dds" ,false}, {"F-15C_Cockpit_texture_4-SP" ,0,"F-15C_Cockpit_texture_4-SP.dds" ,false}, {"F-15C_Cockpit_texture_5" ,0,"F-15C_Cockpit_texture_5.dds" ,false}, {"F-15C_Cockpit_texture_5-SP" ,0,"F-15C_Cockpit_texture_5-SP.dds" ,false}, {"F-15C_Cockpit_texture_6" ,0,"F-15C_Cockpit_texture_6.dds" ,false}, {"F-15C_Cockpit_texture_7" ,0,"F-15C_Cockpit_texture_7.dds" ,false}, {"F-15C_Cockpit_texture_8" ,0,"F-15C_Cockpit_texture_8.dds" ,false}, {"F-15C_Cockpit_texture_9" ,0,"F-15C_Cockpit_texture_9.dds" ,false}, {"F-15C_Cockpit_texture_10" ,0,"F-15C_Cockpit_texture_10.dds" ,false}, {"F-15C_Cockpit_texture_11" ,0,"F-15C_Cockpit_texture_11.dds" ,false}, {"F-15C-CPT-STICK-01" ,0,"F-15C-CPT-STICK-01.dds" ,false}, } I also attached the file so if anyone can make the changes and repost them I'll be grateful. Once fixed I will add the mod to the DCS website for Download ASAP. description.lua
  5. I was playing on multiplayer last night and my VRAM usage jumped from 4gigs to over 9gigs. There already has been a memory leak reported. So all I can say is hang in there. It should be fixed soon since the devs know about it.
  6. I have a FX 8320 16gig ram and a r9 390 no issues with crashing.
  7. I haven't seen VRAM that high on my card, and my card has 8Gigs
  8. Ollie thanks for the heads up, but I already use that one only if I know there is a update from the forums. Just when I posted on this thread the All programs Update DCS OPenbeta wasn't working, just as the game shortcut wasn't.
  9. I'm thinking what is on everyone's mind is where is the new update? the Changelog states there is one and when entering the game the updater doesn't update the local files to the newest version.
  10. In theory in 1.5 the connection to the options.lua in the saved games config folder is already made on launch. Where as in DCS 1.2.16x there were 2 executables and on mission loading the connection is reset. Hence changes in the settings did not need a restart of the whole game. 1.5 needs a restart to change the changes in settings. Anyway the most promising lead could be within this bug. Loop8ack might be onto something. But I did test the multi pass =true in the code for the TGP and even setting it to false. When I had the issue with the bug my test resulted there was no change period the bug was still there. So I reset the code back to true. http://forums.eagle.ru/showthread.php?t=152060
  11. 26% System Memory usage of 16gigs DDR3 RAM, and 3gigs DDR5 Vram out of 8Gigs. Now as for what it was when I had 2gigs of VRam I cannot say because those cards are going into a streaming and Media PC. Also please understand it wasn't until this patch did I see a improvement in this issue. Whatever ED updated in the Map Images and code worked. I had the new card as of the 3rd of November.
  12. I know that, I removed all the lower GPU cards and kept the 8Gig alone, a mild performance loss from having only 2 2gig MSI R9 270X's. But the loss was from going from Dual GPU to a single one. What saved it was the extra 6 gigs of VRAM, even thou my VRAM usage is only about 4Gigs. I haven't seen much more then that. I'm ordering another MSI R9 390 and a new 1150 Power supply. The current one is a 850 and well to run 2 R9 390's I need the power boost.
  13. I'm not trying to be critical, but you have 8gigs of ram based on your signature specs. Can you elaborate. Unless you're talking about virtual ram from the hard drive. Also as have either 8 or 16 or system ram your GPU VRAM is 2gigs. Lower all the nvidia settings to the lowest settings or application settings and adjust the game settings to the best performance you can get. A single 2gig card will struggle. As I stated a long time ago in this forum, a SLI or x-fire 2gig set up will improve them. As when I had the r9 270x 2gig crossfired fully running(both cards at full MHz)I was getting 60 FPS with vsync but withou the FPS loss was 50%ish. As a 2 gig VRAM will only buffer so much. As the system memory and CPU help with performance DX11 caches renders on the video card. Faster to pull renderings from there then the system memory. Just a thought. And there has been a memory leak reported already.
  14. its a mute point now but I was using JSGME for the mod installs. this way I can turn on and off.
  15. I had the same issue but at kolkhi airport, flying the A-10C. There were no pulse sounds and or mark bacon alerts.
  16. As I stated after the patch to 1.5.1x I have experienced a improvement.
  17. Seems in the current version the ground targets are also enlarged, which wasn't the case before.
  18. Thanks man.
  19. Test Passed!!!!! Finally a FPS test for the TGP FLIR and the MAV that passes with only a 8 point FPS drop with VSYNC Off. I updated to the lasted patch and ran a fps test. Changed some minor things in the options menu. (Also noticed that Model Visibility was gone) Ran the test mission and it passed. Settings at time of Test:
  20. I just installed the new Update for DCS 1.5 and noticed while adjusting my settings for a FPS test that Model Visibility was gone from the options page????? see below
  21. It's not about the JTAC wasn't responding to the read back in turn data was never sent.
  22. I always ran 2 or 3 machines 1 for coding, 1 for testing highend and 1 low end. I'm also anal retentive about getting it right the first time. Old military habits.
  23. It wasn't about the money, i mean yes it was a lot of savings. It was I know a AMD card can handle it. Even thou I was eventually upgrade my card, I bought the new one to test my theory. And I was right, where AMD shines in multi GPU. But performance should be similar when it's a highend card, and over the top with multi GPU.
  24. I'm beginning to think AMD cards whether highend, medium, or low are having issues with DCS. I just upgraded to a highend card MSI R9 390 8gig. OC'ed the card to 1180 MHz (Max card OC is 1200MHz) push the memory to 6100 MHz. Now with those settings in the card one would think they could set the game settings to high and max out trees, shadows, DOF off, etc all while maintaining 60 FPS. But that's hardly the case. Maxed out settings with DOF off I got 44 FPS on the runway not even moving. A 970 or 980 would have pulled it off with 4gigs. To maintain 60FPS MAX OUT everything but shadows (flat is ok), water, DOF off, CIV traffic low or off, msaa 4x, ATF 16x, heat low, pit 512, vis ultra or high. Trees 2500 or less, grass 500. Anyway I ran tests all day I was able to achieve a 5 to 12 FPS drop with the above settings in campaign with MAV and TGP active. Now that was with VSYNC. Regardless if vsync is on or not with off the FPS should remain with in 5 to 12fps. And no matter the card manufacturer the cards should also to similar within the card class level. The issue should be somewhere within the api calls to the dx11 DLL's, and the i think that DCS might be more GPU intensive then VRAM. I have noticed that whether you set you clock speeds to factory OC, gaming speed, or Custom OC the GPU is still higher then it should be. For me 98% was the highest and most sustained percentage. I say this because I've read through the forum of people getting 58% or more on other cards. I'd understand that with a lower end card the GPU should work harder with the less VRAM, where with higher VRAM the GPU could work less. What I see with a 8gig card is I'm only using about 3gigs of VRAM where I could be using more VRAM buffering more causing the GPU to not work as hard. In turn reducing the bottleneck. Which could very well be the issue causing me & others to loss FPS and for you guys the bottleneck might be less causing you and the Dev to not to be unable to reproduce what I was seeing and others are. But all in all you guys at ED have done a really bang up job with the new version it's a visually great looking and a fun game. I'm not trying to be super critical, just trying to help.
  25. @sithspawn I checked every background processes and all are Windows processes, sound, CCC, Internet, steam, MSI updater, corsair link. All have a 0 drain on CPU.
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