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Everything posted by Punisher74
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https://en.m.wikipedia.org/wiki/Kamov_Ka-50 Armament Guns: 1x mobile semi-rigid 30 mm Shipunov 2A42 cannon (460 rounds total, dual feeding AP or HE-Frag) Hardpoints: 4 (6 on Ka-52) under-wing hardpoints, plus 2 on wingtips for countermeasures or air-to-air missiles with a capacity of 2,000 kg and provisions to carry combinations of: Rockets: 80 x 80 mm S-8 rockets and 20 x 122 mm S-13 rocket, Missiles: 2 x APU-6 Missile racks, able to accommodate a total of 12 9K121 Vikhr anti-tank missiles, Vympel R-73 (NATO: AA-11 Archer) air-to-air missiles, Kh-25 semi-active laser guided tactical air-to-ground missiles Bombs: 4x 250 kg (550 lb) bombs or 2x 500 kg (1,100 lb) bombs, Other: 23 mm UPK-23-250 gun pods (240 rounds each), 500 L (130 US gal) external fuel tanks. Reportedly, twin Igla light air-to-air missile launchers under each wingtip countermeasure pod (total 4 missiles). Two pods on the wingtips with flare and chaff countermeasure dispensers, 4 UV-26 dispensers each (total 512 chaff/flare cartridges in each pod) There's the proof you asked for.
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Might be sooner if they release 1.5 to the open beta release first.
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I'm running the r9 270x 2g and barely getting 35 frames in some areas on runway I'm getting 27, rolling get 36, in flight 30 barely. With settings at medium with high visibility, no vssa, tssa, mssa 2x. I can't wait until September for DCS 1.5, my 2nd r9 270x comes next week and I cannot wait to install it but knowing I need to set a profile to turn off 2nd GPU. But I'm wondering does DCS still see the extra video memory from that second card? I'm trying you're edits tomorrow will update on and charges.
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No really big issues for me My settings (could not get a prints screen) Texture = Medium Scene = Medium Civilian traffic = off Water = Low Visib range = High Heat blur = off Shadows = low Resolution = 1920x1080 Aspect = 1.7777777777778 ( not sure why that long number for aspect) Screen= One Re of cockpit displays = 1024 MSAA = x2 HDR = normal Clutter/bushes = 0 trees= 1500 preload radius= 150000 I disable Aero interface and full screen, all others are off. the in A-10C I get 37 forward, 36 right and left, 45 flying, and up I get 70.
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DCS Northern Europe by Starway
Punisher74 replied to Starway's topic in Utility/Program Mods for DCS World
RealLife Graphics w/ Starways Textures, Clouds, Sky, Shaddows & Ultra High Visibility Sorry I removed your images in my quote to save space. Now I Combined your beautiful Ground Textures to the following mods and the result was absolutely stunning. Attached is the Full Copy of the combined module with the below modules. A complete Download of all file listed below to include Starways texture mod and a copy of my the Version of the combined files that I use minus the SweetFX Bin files you can copy the one you'd like of the DCS Crow SweetFX V2.8 files in that zip. https://drive.google.com/file/d/0B4Icct8gBSgXbEFzY0ZhOTk0R1U/view?usp=sharing FOLLOW THE LINKS TO SEE THE HD PHOTOS OF THE MODS, MY GRAPHICS CARD DOESN'T PULL HIGH FRAME RATES WITH DX9! 1. DCS World environmental shaders mod (http://forums.eagle.ru/showthread.php...) 2. DCS Northern Europe by Starway ( http://forums.eagle.ru/showthread.php?p=2423683#post2423683 ) 3. DCS Building HD overhaul ( http://forums.eagle.ru/showthread.php...) 4. DCS World Cloud Shadow Shader Mod (http://forums.eagle.ru/showthread.php...) 5. More Visibility (http://forums.eagle.ru/showthread.php...) Best Part : Sweet Fx 1.5 (http://www.sweetfx.de/ ) Really Nice settings : http://forums.eagle.ru/showpost.php?p=2235277&postcount=96 The one bug I found was the HUD blends too much with the clouds. This is easily fixed by removing the "view" folder from Real Life Graphics with Starways Textures & Ultra High Visibility\Config the file in the view is called labels and it messes with the colors off the Labels and the HUD. Makes the HUD impossible to read in the Clouds. More so then Before! Currently DCS World 1.2.16. I am able to play Multiplayer with all these Mods. You can use more Mods but I can't say if you'd be able to play online then. Looks less dynamic on my PC since my cards truly designed for DirectX 10 and up. Frame Rate isn't that high in DirectX 9 somewhere around the 30's. Even with the GPU pushed to its max & video in 1080p the graphics quality of the video is still good. With a Better card and more GPU Ram I bet it would look great. I'm waiting for the MSI AMD FuryX to come available off backorder to push things to 4K. Startway Great job BTW hope that this takes your work to the new level. -
Flyable Helicopters Mod, DCSW 1.2.2
Punisher74 replied to sammy's topic in Utility/Program Mods for DCS World
Working Apahe AH-64A Version For DCS V1.2.16.39472 This is a working version of the AH-64A Apache helicopter. The mod looks great and runs awesome. The Helicopter is a Pro Cockpit using the KA-50 Sim inputs to start, fly said helicopter. Few things to keep in mind the only bug I've found is at spawn the landing gear and elevation flutters. This is caused by the Apache not having retractable Gear. The fluttering is fixed once the Helicopter and fully started. Retract the landing gear and the fluttering stops. So with that is mind before you spawn in don't overload the Helicopter in the mission planner. Use one of the lighter defaults and then add extras to the chopper. Enjoy and you are free to PM me any questions. https://drive.google.com/file/d/0B4Icct8gBSgXUUdpbUxWRUQwVzg/view?usp=sharing As of July 4th, 2015 Patch Notes: Updated the Special Options for the AH-64A before the Options weren't correct and the Pages were overlapping. This effected the Auto rudder and other Special Option a player could have selected. This has now been fixed. After some hard work I finally got the AH-64A Apache working. I used the Ka-50 Cockpit since this is a Mod. Works great, but I still need to log some hours flying this new bird as I'm a bit rusty. Not to mention its a bit harder to fly then the KA-50. I also need to adjust my TrackIR profile. The one I have currently is a bit crazy...... -
Flyable Helicopters Mod, DCSW 1.2.2
Punisher74 replied to sammy's topic in Utility/Program Mods for DCS World
Apache Longbow or AH-64D I was able to get the AH-64D & A working to a certain point with this current Version of DCS world. now the Only issue I'm having is with the Loading of Inputs for some odd reason the inputs are defaulting to the SU-25 input commands. I have loaded the KA-50 inputs into the aircraft mod folder like the cockpit and such. it anyone can assist me with this I'd be much grateful. Below is the Entry code for said inputs: InputProfiles = { ["AH-64D"] = current_mod_path .. '/input/AH-64D', ["AH-64A_easy"] = current_mod_path .. '/input/AH-64D_easy', }, I was thinking that the final part of the LUA gives the input calls in here "{self_ID,'Ka50'}", and I know the "KA50" calls to the Binary call. Just thinking is serves 2 purposes. Below is the final part of the Entry: make_flyable('AH-64D',current_mod_path..'/Cockpit/Scripts/',{self_ID,'Ka50'}, current_mod_path..'/AH-64D.lua', current_mod_path..'/comm.lua')--make_flyable(obj_name,optional_cockpit path,optional_fm = {mod_of_fm_origin,dll_with_fm}) ---------------------------------------------------------------------------------------- plugin_done()-- finish declaration , clear temporal data I know that the original code was VERY OLD, but I updated it to the current Version of DCS World. -
New Afterburner by Starway
Punisher74 replied to Starway's topic in Utility/Program Mods for DCS World
I agree but watching Videos by Ralfidude they Fly only on the 104th Sever and well they use said mod but when I login to the 104th sever with mod installed the check fails. So i know its used on Multiplayer, just not sure how they made it pass. -
New Afterburner by Starway
Punisher74 replied to Starway's topic in Utility/Program Mods for DCS World
Integrity checks I find this Afterburner doesn't pass DCS Integrity Checks for MultiPlayer anyone else have this issue? -
Flyable Helicopters Mod, DCSW 1.2.2
Punisher74 replied to sammy's topic in Utility/Program Mods for DCS World
Yes I have, once I fix the positioning of the Ka-50 Cockpit and the issue with the aircraft_gun_mounts.lua I will be zipping up the new Version and posting it up onto the thread. -
Flyable Helicopters Mod, DCSW 1.2.2
Punisher74 replied to sammy's topic in Utility/Program Mods for DCS World
I'm quite aware of the age difference. I also noticed the issue comes from a fault in the coding of the gun configure file. Without the file the game starts and runs fine just the gun on the Apache doesn't fire. -
Flyable Helicopters Mod, DCSW 1.2.2
Punisher74 replied to sammy's topic in Utility/Program Mods for DCS World
I just tried to install your AH-64A Apache and dcs failed to start all together. Can you provide a fix for that? I'm running the latest version. -
F-15C Nose wheel wobble and tire blowout during take off role
Punisher74 replied to 450Devil's topic in Bugs and Problems
T/O Trim helps too, just make sure to re add the trim reset keyboard command so you can reset the trim after takeoff. -
Why is it so Tabo to talk about the F-22 I'm curious why is it Tabo to talk about ask to have one added to the line up of planes. I've flown the lasted version of the F-22 by a developer that made it for another sim and it flies great all the systems work the pit is as it should be etc. the 3d modeling looked great. And the development team tested these f-22 on DCS, but for some reason a version never made it into the game. WHY??????
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Well I have other flight sims that are also directx 11 and graphics look like like sh*t running a AMD R9 270. I get great graphics on none sim games but sims look ok DCS 1 is good, but I'd like multi CPU and xfire multi gpu to hand what DCS 2 says it would do plus the multi threading to hand all other speed related issues and so I can assign threads so things like team speak and trackir, Helios etc processes aren't slowing things dow as games get better. Most CPU's are quad's unless you go AMD at 8cores.
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AH-64D ‘Apache’ model update request ( for the RNLAF ).
Punisher74 replied to Wine's topic in DCS Wishlist
I have a reskin of the balks shark 2 helicopter to a ah-64 but it uses the Blackshark pit. Just not the same I'd like a real ah-64D, F-35, F-22, Little Bird, Blackhawk, Harrier, F-4 Phantom, even a drone, more theaters of operation, and the best of all voice activated tower commands (speaking request to start, etc), voice activated Flight and wingman radio chatter (ordering flight or wingmen to do the commands listed in radio, etc). -
AH-64D ‘Apache’ model update request ( for the RNLAF ).
Punisher74 replied to Wine's topic in DCS Wishlist
If they would make a player fly able AH-64D with a realistic cockpit like the A-10C/Blackshark I'd buy it. -
If you use those buttons you cannot use the idle to off to shutdown the engines.
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DCS World environmental shaders mod
Punisher74 replied to Mustang's topic in Utility/Program Mods for DCS World
If you're in the 104th can you provide a list of modifications that are are Integrity Check compatible, because it seems that every mod I do have that only affects look and feel of the game don't pass. Like the ground textures, f-15c HD cockpit, afterburner by star. Always cause fail the Integrity Check. -
Not sure what to say to that? there is no website for the software. Cannot launch a ticket to report the bug. so I was left with this site. I was told by DCS that the code has gone thru major changes and the mods themselves are out of date just like the Mod installers and to wait for DCS World 2. I'm one person having issues i'm not saying other will not have the same issues. I'm asking how to fix it, so my game doesn't crash every time I have a mod installed
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Not Sure, but I'm having major issues with this Installer. doesn't matter what mod is installed my dcs Games Crash. Before I had JSGME the the same mods were installed manually and the game ran fine. when I got the JSGME I ran a fresh install updated, install the JSGME, created a snapshot and installed the mods using JSGME and boom the game crashes about 75% thru the mission. I ran several tests and concluded that if the mods are installed using JSGME that is what's causing the crash's. because when the mods are uninstalled and the game is mod free it runs fine. Remember the mods were once installed into the core game not with and installer like JSGME and it ran fine so its not the mods nor the game is the process the installer uses to add the mods files over the core games. I have v2.6.0.157 of JSGME.
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Yes I've noticed it, but only if my stick is activated just adjust the stick until the AP Light comes on on panel.
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The loss of speed at higher altitudes in f-15c
Punisher74 replied to Punisher74's topic in F-15C for DCS World
So streak eagle says at 500mph pull up to 90degrees and climb vertically. Now in DCS once you climb vertical your speed quickly drops to below 200 and down you go. That's nothing on your plane. In the Lua files for all aircraft there are no values for max thrust of the aircrafts engine. Only Max speed, fuel, takeoff weight, etc. i real don't care about vertical takeoff, it is basic combat maneuvers. For example a Split S is to provide speed and the expense of altitude correct, what I get once maneuver starts a substantial drop in speed to about 190mph from 300. Just to start the maneuver. At this point the plane attempts to rights itself and I just lost 15,000ft and have only 250mph to start the burn and attempt to recover a level flight. And once again that's on a empty plane. God forbid I'm in a real combat situation. As for the top speed and 37K. I've flown in an F-15 trainer. These are not issues in the real thing. In game At 1500ft I've reached Mach 2+ but never at altitude. I'll try again tomorrow but I'm afraid it's a mute point. -
Based on true fight characteristics of a f-15c at max altitude the max speed of a F-15 is High altitude: Mach 2.5+ (1,650+ mph, 2,665+ km/h) and at Low altitude: Mach 1.2 (900 mph, 1,450 km/h). In game at 33k feet I'm barely reaching 300mph at 96% (no Burn) and with full burner only 350 to 400mph. Not to mention the rapid loss of speeds in turns or the fact the the plane losses all control in any basic combat maneuver at high altitude. I do understand that the less air at higher altitudes would mess up fuel mixtures. But the with less drag the plane shouldn't rapidly drop airspeeds in turns. I feel that the avionics Lua might need some minor adjustments. One other main issue the thrust to weight ratio on a f-15 is 2x as much, and the f-15 is capable of vertical takeoff. Not in dcs the speed rapidly drops below 200 in seconds. But there is no section within the f-15.lua file which defines the maximum thrust of the engines. Just my 2 cents. Raptor
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New Afterburner by Starway
Punisher74 replied to Starway's topic in Utility/Program Mods for DCS World
If Not using the JSGME how do you install it