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Mrtanqueray

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  • Flight Simulators
    DCS world (FC3, A10C, Ka50), XPlane, Il2-Stalingrad
  • Location
    North America

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  1. Thanks for the great throttle. Key_Stroked is solid to do business with if anyone is wondering for the future.
  2. Thanks for the replies - it more or less randomly started working. Go figure. MT has made multiplayer playable for me in VR - I thought the day would never come.
  3. Is anyone successfully running Necksafer with the Steam MT client? It works fine with the regular client, but when I start up the MT thread client Necksafer crashes, and if I restart necksafer, DCS MT crashes. Using a G2, have been using Necksafer for years with IL2 and DCS and have never encountered this problem.
  4. It's interesting to see all of this buzz around the Quest Pro after the lukewarm reception at launch - I'm considering 'renting' a Pro as a result of this thread. A quick question before I do, has anyone been able to get NobiOne's Necksafer app working with the Quest Pro? Unfortunately I need it to play due to a neck injury that's led to some chronic issues which has, frustratingly limited my HMD choices somewhat.
  5. You might be right Graf - my research produces mixed results in terms of whether flaps do or don't effect the maximum angle of attack for the wing. The assumption that I'm operating under is that flaps deployed will give you a slightly smaller AoA per a given attitude than with flaps up, allowing you a little more room for pitch before stalling in certain circumstances. Regardless of whether or not this is correct, I've found that I'm able to pull a little bit more lead when I'm coming down on a bandit before stall indications with a notch or two of flaps.
  6. The Spit is roundly criticized for it's performance in the downhill, as speed picks up in the dive the control surfaces get heavy and pitch and roll response make the aircraft feel like it's stuck in molasses. The K4 is better in the regard, it's probably the most well rounded aircraft along with the Mustang. The real downhill monsters are the 190's - they maintain their crisp roll rate at high speed, and can really bite into the air and haul their noses around in terms of pitch well past 550 kph.
  7. Per flaps - the following is from my personal notes: Flaps Usage in Combat Flaps increase a wing's lift and its permissible angle of attack. The potential caveat is that they massively increase drag. In practice deploying flaps will allow you to pull more lead (angle of attack) before stalling, reduce your turn radius under certain conditions, drastically reduce your airspeed, and allow you to fly very slowly without stalling. In every case, flaps are deployed as briefly as possible – being extended only as much as needed, often just for a short time, then stowed again. The price in drag is too high to get lazy and just leave them out for long periods when fighting, cruising, or departing an airfield. I use them most when arcing over the top of a slow loop, to control speed and closure when dropping on an enemy below me, especially if he’s directly below me, I also use them frequently to get extra that little bit of extra nose authority when pulling lead for a tracking shot while diving on an enemies six. It should be noted that given flap’s minimizing effect on turn radius, and slowing effect on sustained turn rate, they are not suited for two circle fights in most cases, that said if used judiciously and in the right moment they can get your nose around a little bit faster than the opponent’s during a one circle fight—just don’t miss when your shot opportunity comes. Per engine coolant temp - if you're working your throttle properly (aka not keeping it pinned to full for the whole fight) you should not encounter overheating issues.
  8. It's somewhat surprising ED haven't considered making this a stock feature yet. I rely on Necksafer, in fact it's so core to my combat sim experience it now dictates which VR headsets I'll consider. Perhaps if enough people request a feature like this be integrated into the game we'll get some simple option for VR view curves.
  9. I also have a 3900x - let me know how it goes, especially in multiplayer (also do you use VR?
  10. Thanks for posting - I've built whole systems from them in the past. Not going near Newegg now
  11. Bump - I'm running a 3900x and would love to see how the new 5800x3D plays with DCS VR, especially multiplayer
  12. Welp, the 5800x3D is out and the benchmarks have been extremely positive for game performance. We'll have to wait for some user's here to benchmark it but there is a possibility that it will play nicely with DCS and be a solid option for those of us who aren't quite ready to leave AM4 @Chaos_Out I'm running a 2080 Ti - my current bottlenecks in order of severity for VR multiplayer are RAM (I only have 16GB @ 3200), then CPU (3900x) Realistically I'll probably pick up some RAM now, then wait for AM5 to come out and swoop up either 5800x3D or a 5900x for a bargain when everyone else upgrades.
  13. Just looked up the 5800x 3D - do we have any numbers on how much of an impact L3 cache size effects performance in DCS? EDIT: After a little bit of research it looks like L3 cache has a pretty profound impact on game performance. I'm eager to see the 5800x3D benchmarks - they should be out within the next couple months.
  14. Thanks @ppokit - I now need to decide whether or not to just hold off until August for the next gen. If benchmarks for the upcoming Ryzen aren't a huge improvement I should be able to snag a 5800x on eBay for cheap.
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