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Everything posted by Olddog
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Thanks you for the great script. I only have one problem. When the sides are changed to Blue for Art1 and Obs1 and Red vehicles are the target, the Blue Artillery fires at the Blue observer, not at the Red vehicles. This really upsets the Blue observers:lol: Is there anything I can do to change this ? test artillery_blue_test.miz
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No Hardpoints and no gun sight seems to be working with last patch 4/28 on the Mi8
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Not sure if this was posted, Mk.IX BR601 https://www.collingsfoundation.org/aircrafts/supermarine-spitfire-mk-ix/
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Here is I quick mission I just threw together, 2 ships teleport to 1 of 4 random zones. Without DAWS package, no problem. With DAWS package enabled and only auto save selected,getting the mist #1 zone error at line 3342. I'm loading Mist at mission start. I see in the above post that DAWS is loading Mist also, So I tried the mission with just DAWS and not loading Mist at mission start. Same error. 1.5.6 OB Mist 4.3.74 DAWS package. test_temp.miz
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Thank you, very nice!
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I would like to check this out but getting a 404 error from the link in the first post. Thanks
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I did a quick run on all 3 versions, didn't have any problems and all seemed to work OK.
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I tried the example1_4.miz with a Player Mi8, worked great. I changed one of the BLUE to "reinforce" two groups of 4 each of M-1 to Spawn1 zone. No Mi8, works great. Add Player Mi8 (Blue or Red) to miz with one blue reinforce , CTD. autogft_TaskForce:new() :setCountry(country.id.USA) :addBaseZone("SPAWN1") :addControlZone("Combat1") :addControlZone("Combat2") :addControlZone("Combat3") :addGroup(4, "M-1 Abrams") :reinforce() :setAdvancementTimer(300) :setReinforceTimer(600) Am I setting this up correctly or is there still some issues with the Player Mi8 and Uh-1? OB 1.5.5 Autogft 1.4 No Mods example-1_4_no_mi8.miz example-1_4_mi8.miz
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All I'm doing is placing a Mi8/uh1 on the map, not trying to use the script to do anything with the the Mi8/uh1. I open the example.miz no changes to any script, place a player/client mi8/uh1 at any airport, hit fly, CTD.
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I'm also still getting the exact same thing, Player/Client Mi8 or Uh-1, CTD, All other modules no problem. AI Mi8 and UH1 no problem. Win 10 OB 1.5.5.60565.216 Autogft 1.3 example miz Windows log show faulting module WorldGenerall.dll, most of the time. Twice got a Transport.dll fault
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Thanks Pikey, I thought it might be a DCS thing but threw it out there anyway. Its getting hard to keep track of what is working and what is broke.
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Great script! Just having a slight problem with it. No changes made to the example mission other that adding a Mi-8 or Uh-1 to the mission will case a CTD. The mission loads and as soon as I hit "Fly" it will CTD The strange part, is adding the SA342 or Ka-50 no problem and everything works great. Has anyone else come across this? Just wonder if it's something on my end or Belsimtek helicopters not playing nice with the script. OB 1.5.560503 Last part of the log file. EDCORE: # -------------- 20161225-232013 -------------- 00496.148 INFO EDCORE: � 00496.150 INFO EDCORE: # C0000005 ACCESS_VIOLATION at 00000053 00:00000000 00496.153 INFO EDCORE: 00000000 00000000 0000:00000000 00496.158 INFO EDCORE: 00000053 0131E590 0000:00000000 00496.167 INFO EDCORE: 7810D78D 0131E5C0 0000:00000000 ?isGroup@wControl@@QEBA_NXZ()+D 00496.170 INFO EDCORE: 765FD3D4 0131E600 0000:00000000 ?regLuaEnv@Scripting@@YAXPEAUlua_State@@_N@Z()+8B4 00496.172 INFO EDCORE: 7A2B7254 0131E640 0000:00000000 luaD_growstack()+7A4 00496.175 INFO EDCORE: 7A2C6FB5 0131E7C0 0000:00000000 luaS_newlstr()+49C5 00496.177 INFO EDCORE: 7A2B7541 0131E7F0 0000:00000000 luaD_growstack()+A91 00496.179 INFO EDCORE: 7A2B684F 0131E970 0000:00000000 lua_getinfo()+11AF 00496.180 INFO EDCORE: 7A2B785E 0131E9B0 0000:00000000 lua_yield()+9E 00496.180 INFO EDCORE: 7A2B2440 0131EA00 0000:00000000 lua_pcall()+60 00496.181 INFO EDCORE: 3D2EC98E 0131EA70 0000:00000000 00496.181 INFO EDCORE: 3D33B9A3 0131EAD0 0000:00000000 00496.181 INFO EDCORE: 7A2B7254 0131EB10 0000:00000000 luaD_growstack()+7A4 00496.181 INFO EDCORE: 7A2C6FB5 0131EC90 0000:00000000 luaS_newlstr()+49C5 00496.181 INFO EDCORE: 7A2B7541 0131ECC0 0000:00000000 luaD_growstack()+A91 00496.182 INFO EDCORE: 7A2B684F 0131EE40 0000:00000000 lua_getinfo()+11AF 00496.182 INFO EDCORE: 7A2B785E 0131EE80 0000:00000000 lua_yield()+9E 00496.182 INFO EDCORE: 7A2B2440 0131EED0 0000:00000000 lua_pcall()+60 00496.182 INFO EDCORE: 3D32A13D 0131EF00 0000:00000000 00496.183 INFO EDCORE: 3D32AAE4 0131EF50 0000:00000000 00496.183 INFO EDCORE: 7FD5642F 0131EFD0 0000:00000000 00496.183 INFO EDCORE: 7FD56975 0131F020 0000:00000000 00496.183 INFO EDCORE: 3D2F6CE8 0131F090 0000:00000000 00496.183 INFO EDCORE: 3D2FE4B1 0131F0F0 0000:00000000 00496.183 INFO EDCORE: 3D2EC344 0131F120 0000:00000000 00496.183 INFO EDCORE: 3D2EC294 0131F150 0000:00000000 00496.184 INFO EDCORE: 3CFC743F 0131F800 0000:00000000 00496.185 INFO EDCORE: 3D402B5D 0131F840 0000:00000000 00496.185 INFO EDCORE: 87578364 0131F870 0000:00000000 BaseThreadInitThunk()+14 00496.185 INFO EDCORE: 8A0370D1 0131F8C0 0000:00000000 RtlUserThreadStart()+21 00496.278 INFO EDCORE: Minidump created. 00496.278 INFO DCS: try to write track file
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Complete Transport and Logistics Deployment - CTLD
Olddog replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Newspeedy, I think your error is because you are calling ctld.activateWaypointZone before CTLD is loaded. I added a condition of Time more 3 and it works fine. -
Complete Transport and Logistics Deployment - CTLD
Olddog replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Same thing here , No F10 menu also in helicargo1 Edit: Sigh... It's not just CTLD, I can't get a F10 menu on anything that should have a F10 option. -
Thank You, that works. I guess I missed that step. Like that has never happened before:music_whistling:
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This is for both 1.5.4 OB and 2.0.3 latest updates. In flight, going from WP 1 -> WP 2 or any other combination. Not at waypoint 00. On the INS with the TR/VS selected it is my understanding that Remaining Time should show in the left window and Ground speed in the right window. On my plane the Left Window is completely blank. The right window shows correct ground speed. This is the same for D/RLT Distance / Bearing, Left window completely blank, right window Bearing is correct. In the manual page on page 93 it does show that with TR/VS or D/RLT selected and at waypoint 00 (current aircraft position) that the left window is not used. But I'm at WP1 ->WP2 or WP2 ->WP3 Is this functioning correctly at this time? Or am I just not understanding correctly? The left windows is working with the other selections. Thanks for any help.
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Wow thanks for the fast response. I will be trying it out as soon as I get out of this other place called work
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Add Pickup by Hover? Been having a great time with this awesome script. I am rescueing wounded from all over the map and it has been great for practicing landings in different terrains. So I thought I would try some water rescues. Using the Life Raft from Ranger79 mod pack (great mod http://forums.eagle.ru/showthread.php?t=121620 ) I'am able to inject a wounded just fine and I can pick him up by "kissing the water " with the wheels of the Mi8, well some of the time.:music_whistling: I was wondering if it would be possible to add the pickup by hover to the script, like your CSAR script.? Thanks for your great work.
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Having the same problem with the LED's, almost impossible to read the numbers.