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Everything posted by Olddog
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Synchronize Cockpit Controls With HOTAS is not working
Olddog replied to noriyappi's topic in General Bugs
I'm having the same issues .This is on the K-50. rudder full left, cyclic full left and forward, collective full up. I must hit the active pause as soon as possible at mission start, cycle the controls and then everything is normal. -
I have been using this plugin for awhile and it has been great. Today I went to edit an existing button, and the Stream deck crashed. OK crap happens. After trying the same edit again, it crashed again. Long story short. Any time I even click on an existing DCS plugin button (on the Stream deck config interface), It will crash. If I try to add a new DCS plugin button--crash I have tried to create new profiles, and then add a DCS button, still crash I can edit/add any button NOT associated with DCS plugin, Stream Deck hotkey, multi action and so on with no problem. Now what has me scratching my head is, all the buttons that I configured, back whenever ,work just fine. For example displaying fuel quantity, radio freq and so on. The buttons that are configured to change something work fine. I just can't edit or even move them. I have un-installed/installed the DCS plugin with no change. I have tried to create new profiles and then add a DCS button, still crash The Stream Deck log shows --Loading com.ctytler.dcs.sdPlugin... so it seems to load ok. Since I did do the un-install/install, I needed to set the path to the DCS World Install Directory, but I could not do that because I can't touch a DCS button. But I was able to set the path by editing the ..\Plugins\com.ctytler.dcs.sdPlugin\propertyinspector\js\settings_functions.js and that seems to work. Anyone have any other things I could check? I have run out of things to try. DCS Openbeta 2.7.0.5118 Stream Deck XL x2 Stream Deck Software version 4.9.4.13228 Stream Deck Firmware version 1.00.008 Stream Deck DCS interface 1.0.3 Edit: this is a follow up on the problem I was having. So the short version, Stream Deck on Primary monitor all is good. Stream Deck on secondary monitor, no friggin good. I have been able to reproduce this about a 100 times. Thanks to Ctytler for his help. https://github.com/charlestytler/streamdeck-dcs-interface/issues/31#issuecomment-832518489
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As they say, A picture is worth a 1000 words
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[ANSWERED] Missile in Zone condition is never met
Olddog replied to CoconutCockpit's topic in Mission Editor
applepiefrost, You can also right click the building, "assign as" the default name or whatever you want to call it Then a trigger for Map Object is dead (name). That way you won't have use the poor sacrificial soldier. -
If anyone REALLY wants to fly a T-45 there is always this. https://www.collingsfoundation.org/vmf-flight-experiences-flight-training-programs/
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I wonder if the clouds will be able to do something like this https://www.dpreview.com/news/1939543643/slideshow-winners-of-the-2021-storm-photo-photographer-of-the-year?slide=10&imageViewer=1
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These are great Hawkeye60, Thank you. I have a "Roll Equipment" menu that will have them meet me at the runway when I come in all shot to heck. (Which happens pretty often.) It's pretty nice to see them rolling out when on short final.
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Well somehow messed around and got this working. I had to copy this : dofile(lfs.writedir().."Mods\\services\\DATIS\\bin\\?.dll;") to my \Saved Games\DCS.openbeta\Scripts\export.lua. I added it to the last line. Here is a quick test miz at Kutaisi, the cow it ATIS ATIS_test.miz
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Introducing DCS Simple Text To Speech (DCS-STTS)
Olddog replied to Ciribob's topic in Scripting Tips, Tricks & Issues
CiriBob I'm trying out the new exe and Lua files from Discord. I keep getting: attempt to call field 'tmpname' (a nil value) stack traceback: [C]: in function 'tmpname' [string "\AppData\Local\Temp\DCS.openbeta\/~mis00004B86.lua"]:93: in function 'TextToSpeech' [string "STTS.TextToSpeech("F:\\WTH.txt","251","AM","1.0","SRS",2)"]:1: in main chunk. Same error with "STTS.TextToSpeech("Hello","251","AM","1.0","SRS",2)" The mp3/ogg works fine. Thanks -
[REPORTED] X: COCKPIT PARAM IN RANGE only accept integer values
Olddog replied to Rudel_chw's topic in Mission Editor Bugs
Just a thought, but would the X:COCKPIT ARGUMENT IN RANGE accomplish what you are wanting to do? Since X: COCKPIT PARAM IN RANGE (requires console), and not many folks have access to the console, it could be a while before ED gets around to looking at it. -
Introducing DCS Simple Text To Speech (DCS-STTS)
Olddog replied to Ciribob's topic in Scripting Tips, Tricks & Issues
I tried a few test of the .ogg version and it works great, many thanks Ciribob I also made a small change to your DCS-Simple Text to Speech.lua to minimize the command window from popping up when the script runs. This keeps the cmd window from popping up in my face. --snip STTS.EXECUTABLE = "DCS-SR-ExternalAudio.exe" function STTS.TextToSpeech(message,freqs,modulations, volume,name, coalition ) message = message:gsub("\"","\\\"") local cmd = string.format("start /B /min \"%s\" \"%s\\%s\" \"%s\" %s %s %s %s \"%s\" %s", STTS.DIRECTORY, STTS.DIRECTORY, STTS.EXECUTABLE, message, freqs, modulations, coalition,STTS.SRS_PORT, name, volume ) env.info("[DCS-STTS] TextToSpeech Command :\n" .. cmd.."\n") --os.execute(cmd) os.execute('start /min cmd /c ' .. cmd) end changed os.execute(cmd) to os.execute('start /min cmd /c ' .. cmd) Works fine for both the Speech and Audio. -
access to OS:time without having to comment out the sanitize code
Olddog replied to Lineaxe's topic in DCS Core Wish List
Maybe something like this will work for you. starting a about 1:00 -
I think you have to end the lines with \ REM Core or Main DCS ou DCS.beta path, always end the line with \
- 4157 replies
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- mbot
- dynamic campaign
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Thanks Eagle 01. Yeah my liveries are normally in Saved Games\DCS.Openbeta\Liveries, I just put that one in ../CoreModes for lack of anything else to try. Not a big deal, I can change them from the rearm menu. Thanks for the Campaign and looking forward to the WW2 Channel Map campaign.
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I'm trying to add a livery to the WWII Normandy P-47D campaign. https://www.digitalcombatsimulator.com/en/files/3311310/ I have edited the /init/oob_air_init.lua to add the Livery. livery = "Wicked Wabbit of 65th FS", The livery is in my save games folder. I run first mission.bat The campaign will start with the default livery. Start the second mission, still default livery. Open the P-47D_ongoing.miz in the ME. Player plane has the "Wicked Wabbit of 65th FS", livery, exit ME Start from campaign menu, now it's back to the default livery. So I put the livery in ../CoreMods.. still default livery. Is there something else I could try? Thanks
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This plugin has been working great for the last couple of months. Now since the last OB update, after a couple of missions it will basically quit working. I have to reboot the computer and everything will be fine for a couple missions and then stops again. In the Export.log file: 07:54:18:863 : UDPListenerReceivefrom protect: nil , string: "refused" 07:54:18:863 : createUDPListner protect: nil , string: "address already in use" Anyone have any ideas what I could check/change ? Thanks Export.log
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You can read about it here: https://forums.eagle.ru/showthread.php?t=270357
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I have "Radio usage when contact = none" in the Advance waypoint actions, enable task is checked and yet the wingman is still calling out every single piece of Armor and AirDef within 10 miles. (This is in a P-47). Is there something else I need to set , or is this just not working?
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I got to ride on her a couple of years ago. So sad what happen her and those folks. Thanks for the skin.
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I have had some luck with deleting 1.CAS-a from WP 0 and then after the "target" is dead, you can push CAS or what ever you need to happen, back in.
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In the book "P-47 Pilots - The Fighter-Bomber Boy's " The Author, Tom Glenn, talked about how the dive bombing tactics of rolling in and releasing from 3000 Ft, worked great if the target was an Aircraft Carrier, not so well if the target was a bridge. What he did was called "Drive Bombing", they would fly just above the river, aim for the bridge supports and "drive" the bomb home, hoping the delayed fuse worked as advertised. :huh: Now that would be...interesting to try
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The hydraulically pump is only 800-1000 psi. That might have some bearing on the flap speed.
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I've never seen in my life such detail in a flight simulator map
Olddog replied to Simon1279's topic in DCS: The Channel
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Yeah I think they are mines, but the elevations may be a little bit off:)