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Livers

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About Livers

  • Birthday 09/14/1950

Personal Information

  • Flight Simulators
    DCS!
  • Location
    Central NY
  • Occupation
    Retired!

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  1. Not as easy as you suggest, when they are constantly moving. How long until your above "from line 300 in the config:" is no longer valid?
  2. Any chance of moving the change logs out of the script proper? Much easier for me to see changes in setup I need between versions - I use Beyond Compare and it is difficult with all the logs embedded. At the top and now at the bottom?
  3. Not. Even. Close. Seating arrangement. Flight controls. Gauges/units of measurement.
  4. It appears so. If only 'nothing' were true...
  5. Does that include a reduction the the infernal haze that permeates the entire scene?
  6. Here's an image (F2 view). The red circle indicates where a M270 group has 10 rockets in the air, near the 'large smoke' at about 13 nm, Reaper at 10k'. "Nothing" selected for weather. This is normal?
  7. I can't seem to find a setting that gives me zero clouds, with no haze. If I need a mod, any suggestions would be appreciated.
  8. I see the same annoying view, and have no idea of how to change it. Been like this for ages, and I hate it.
  9. YES! That was it. Also, I bumped the explosive parameter to 100 as in: ["M26"] = { explosive = 100, shaped_charge = false, cluster = true, submunition_count = 644, submunition_explosive = 0.1, submunition_name = "M77", groundordnance = true }, --227mm cluster rocket, M270 MLRS (adjusted for cluster) and now it looks like I'm back to my normal. Thanks for looking.
  10. @stevey666From the 2.0.x days, I've enjoyed the effect of the M26 rockets giving a nice small puff of smoke when dispensing the M77 submunitions. That effect seems missing since 3.1 or so. Any idea? BTW, I don't know if that represents reality, I just liked it.
  11. Not for several years. Cleanup/Repair finds nothing here. Though, I haven't seen the problem in a while. I'm glad to hear you're sorted.
  12. @Flappie, of course your track works perfectly. I have one mission that that always fails - at the "Mission Successful!" message at the very end. A track is out of the question, so I'll have to look more closely to see if I can duplicate it in a quickie. It may very well be one of those things that will correct itself with a rebuild of the triggers. I'll try that first of all.
  13. Upscaling is OFF in the file I provided. I just downloaded it from above and checked. Scaling is 0.66, and setting it to 1.0 doesn't seem to do anything. FWIW, I normally do set Scale GUI to 1.5 in the Options. Where in the GUI is either setting exposed?
  14. Here is mine, I'm seeing the same problem as the OP: Options.lua
  15. Fixed again, let's see how long it lasts this time.
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