

sunski34
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Everything posted by sunski34
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A simple mission, one JTAC, 2 targets, 1 A10C player. I created a simple mission the JTAC can execute 2 tasks : -> FAC on Target 1 group -> FAC on Target 2 group The player can select the good task by F10. The Target 2 group will be destroy at T+20s. Start, select FAC on Target 2 group with F10 , JTAC menu F4 is present.... Target 2 group explode, F4 JTAC disappear from the menu -> ok Select with F10, FAC on Target 1 group.... Press F4 et start the JTAC (of course radio frequency is ok on 133AM), The first time, no response... The second time 9 lignes is ok but nothing else after... no copy remarks Mission is attached Same problem in lua when using setTask and resetTask with FAC_EngageGroup on the same unit, with good parameters of course. Test JTAC basic.miz
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2 problems When lift on roof Gazelle doesn't touch the floor (see image, may be a DCS World 2.0 bug, don't know) When fire a hot3 on a cold huey, friendly unit, nothing, or when fire a static vehicle (which stays on the map initialy, I didn't test if I create one with the editor) , the missile passed through in the 2 cases, without dommages.
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Il y a aussi des groupes de quelques individus Sans être une escadrille avec toutes les règles qui sont les leur, il existe aussi des groupes de passionnés purs et simples avec leurs défauts et qualités et dont le seul but est de passer du bon temps. Je fais parti de l'un d'eux.... Nous volons généralement les WE en après midi et certains d'entre nous le soir, à notre guise, en fonction de nos dispos. Bien sur quelques règles de vie sont importantes comme la ponctualité pour voler et en cas d'impossibilité de prévenir, et bien sur participer à la création de missions ou à leurs tests ou plein d'autres choses car c'est aussi un échange. Plusieurs types de compétences présentes : Hélicos (tout type), A10C, M2000C, Mig 21, Mig 15 et F86, warbirgs tout type essentiellement. Apprentissage et simple entrainement, missions de combats, acrobaties et courses, missions de secours, panachage ...
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I tried to locate a target with JTAC. He gave me the position but in UTM format not L/L. I think INS works with L/L. Question : When INS implements, will it possible to enter UTM format WP information or not ? If not, is there a converter ou a DCS world parameter for JTAC to give position in L/L? Thanks in advance.
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Ok interesting but the World.lua file is only for aircrafts? Is it working on wreck vehicles or static objects like fuel reservoirs ?
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In 1.5.3 released, I think when hy weapons heat targets which are destroyed (example ground fuel reservoir...tank?) the duration of smoke after explosion is very short..... may be one or two minutes max .... It's not very realistic !
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General input binding Input binding with Wathog Thrustmaster or Leobonard controlers is the same approach : -> 2 positions switch -> lua combo down definition : when push (switch up position, electric contact connected), lua combo up definition: when release (switch down position, no electric contact). -> 3 positions switch -> Same approach, but 2 actions (switch up and switch down position, 2 electric contacts connected) with lua combo down definition, and the same action when lua combo up definition (switch to center, release position, no electric contact) for temporary switch, this is the same construction. So the lua file input definition may drive up and down control, up control equal to release position, those states may be hold or not (if temporary switch). The flaps work if lua definition is good. But now, landing/taxi lights doesn't work anymore (since 1.5 was beta released). Encoder is equal as a 3 positions switch and perfect for + (up) or - (down) configurations with upper and lower limits (example : Radio RSBN nav + ou nav -). But this case doesn't work (only works the keyboard binding). I tried to copy the 2 lines of the keyboard default input in joystick default input, then I crashed DCS 1.5.2. Cause, I think, the use of pressed lua combo definition instead of down/up lua combo definition. It may be very interesting if those functions works on Mig21bis this such rules and controlers.... I HOPE!!!!
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I saw mapping for Radar Antenna (UP/DOWN/LEFT/RIGHT). Is that working or not?
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exact same for me.. except if I didn't find the new map key... (I tested with Object prev and Object next).
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Huge FPS drop in 2.0 when Mig-21 are close to each other
sunski34 replied to agentkgb's topic in Performance
same for me Yes, same problem when 2 mig 21b closed to each other... -
Thank you... I will see.
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Ok but where can I download it Here or Razbam site?
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Is it work? how to activate it?
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ok thank you
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Why flaps don't move (external view)... Flaps retract and Landing Flaps commands are Ok? I tried with Flap Retract/Landing single toggle command, same problem.. But I have a HYD-S warning.... I don't how how to turn this alarm off.
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Boarding/Unboarding units to/from helicopters
sunski34 replied to sunski34's topic in Aircraft AI Bugs (Non-Combined Arms)
but... in that case why the MI-8 stay on earth ? -
Boarding/Unboarding units to/from helicopters
sunski34 replied to sunski34's topic in Aircraft AI Bugs (Non-Combined Arms)
here the mission I tried this day with a new mission (from scratch).... That works in all cases even if with 2 helicopters in one group, AI decision is strange... I joined the mission with the bug... It was created with DSC 1.2 but works correctly for the planes with 1.5 Train popup Mig21b.miz -
I create 1 squad (12 AFKs) and a MI-8. Configuration ok for boarding then unboarding. That works. I copy paste the squad and rename it. I copy paste the MI-8, modify the operation for boarding, unboarding. Boarding ok but unboarding nok for one of the MI 8 (the second one). Just one soldier goes out instead of 12. The other Mi-8 is ok when unboarding. I try several times, same problem. I try to create a second Mi-8 in the same group ... Same problem, but in that case unboarding is nok for the two MI-8.Just one soldier goes out from each MI-8 I try several times, same problem. Finally, DCS crash when un delete one of the squad and one MI-8 without modify affectation on the last squad and MI-8.
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In DCS 1.5, in multiplayer mode (not try in single mode), when F2 is pressed, and when you move your flaps, only the right flaps move. When you press F2 again to see another player with F86, the two flaps move. When you press again back to your F86, same problem just one flap move (the right one). No problem when flying, it's just a visual bug.
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I can put three F14A on an aircraft.... but only one is visible when starting the mission. In mission editor, I set them cold start but, the only one I see when starting the mission is runway align....
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Another thread exists on Mig21bis section... this one can be closed...
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same for me....
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I can't start the plane without group park.... I should retry to see if energy is present but in 1.2.16, that was possible I the same case.
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I tried the mig21bis module.... When I started the plane, Wheel brake sound was ok but after one or two break action, no more sound.... I tried again... same problem....