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sunski34

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Everything posted by sunski34

  1. it works yet on 1.5.5 last update
  2. Another remark : CCRP cue when select AG Designation, the cross is set sometimes in the center of the CCRP cue (the point in the center) and sometimes it is set on the up of the cue.
  3. Ok 8 bombs released with 8 selected but why 10 is possible to set?
  4. When select number of bombs, possible to go to 10, but only 8 bombs on my M2000C. Why? Select 8 bombs with 80m delay but only 6 were released !!
  5. Bug with F10 menu using Mist or missionCommands.addCommandForGroup doesn't work in last version 1.5.5
  6. I solved the problem by lua setting WP in front ou rear helicopter (at 100m). Of course no emergency.
  7. yes and no... 2 problems in fact Ok the problem is only when scripting. In my case setting route in lua for troops... sometimes troops hits helicopter.... But without script, troops pass throught... not better !!!! (see mission ;) So : when setting route by script, route pass throught helicopter, troops destroy it. Without script, troops passe through... The two cases are not good. Troops have to turn around in all cases. best regards test test.miz
  8. New bug Hi, BUG ... in last version of DCS 1.5.4, when infantry units touch player helicopter, they can destroy player helicopter. Strange !!! what may be true for heavy vehicles cannot be true for a "little" man ! thanks.
  9. Hi, I 'm working a new modular script which made easy single et multiplayer management. I think, the best way (without enter and leave unit) is to implement S_EVENT_BIRTH to store update informations in a players personal table then, in a timer (Schedule every second enough), update the players personnal table. That works perfectly. Regards
  10. I think that the zone stays in memory tes. When debugging lua script that is a problem!
  11. Email resend the 10/07/16! Thank you
  12. Not destroy with lua but in the mission editor. In lua only use getZone. When using that functing just after delete the zone in ME still returns the deleted zone. After restarts Dcs retiens nil! Perhaps only exits the mission and reload is the same not tested.
  13. create a zone in ME, then destroy it and save. Add a script with trigger.misc.getZone with the name of the destroyed zone. Then the function still returns the zone. After retarting DCS, the function returns nil. Not tested with 1.5.4
  14. Hi Cobra847, same problem for me, email sent one week ago no response. The mig21b is the only module which need to be reactivate every major windows 10 release ! Please, is it possible having an answer... thank you.
  15. yes, you're right, but air density dépends on altitude so... thanks for your informations
  16. I understood, depends on altitude of course ! Is there a formula to have the hud speed value?
  17. Hi, I tested today getVelocity on DCS 2.0.3 in a M2000C. getVelocity returns a 3D vector in m/s take sqrt(x^2 + y^2 + z^2) then convert to Knots (* 1.9438 ) There's a difference about 20knots with the hub, variable.... I don't understand why ! The F2 view give the good speed... In gazelle no problem
  18. Hi, There's a bug on Start and stop engine events too. When mission started, try to start engine... no event ! tested in multiplayer mode.
  19. Gazelle Viviane, Hot missiles - When starting alone on pilot seat, I change to copilot by hit "2" when flying, (and auto hover), a second player rejoins me but he's copilot too (I can select 2nd pilot only, because I was the pilot). So, 2 copilots, no pilot. I press "1" to go back to pilot but it doesn't work. Another try, but I that case, I go back to pilot before a second player rejoins me, that's not ok. So there's a problem if you change pilot to copilot and a second player rejoins in copilot too. - Starting directly (on ground), one pilot, one copilot. When flying (I was the copilot) : My helicopter stopped it's engine (the sound of engine shutdown) and the blades stopped too but of course, still flying. All was ok for the pilot. So I fly with engine and blades stopped !!!! when we arrived near to the FARP for landing, engine restart (and the blades too).... Strange. When I arm (copilot) to "Jour", no lights, same for hot missiles, no lights. I couldn' t modify "arm" switch in pilot side ! Only the pilot can changed it. Same for some other commands... I'm not sure it's a bug, but it's Strange.
  20. Testing protocole Run the mission in multiplayer mode. 1 - Wait for 2 clients (1 remote and 1 hosted) in cockpit and release pause. No message -> Ok 2 - The hosted client changes slot -> 3 events are fired (LEAVE, ENTER, BIRTH) and one more event ENGINE_START if the Aircraft is parking hot -> Ok 3 - The remote client changes slot -> only one event BIRTH is fired even if the Aircraft is parking hot -> BUG 4 - Try to start a cold Aircraft (remote or hosted client) : No ENGINE_START event is fired. -> BUG 5 - Retry with only one client connected before release pause, then the second client choose the Aircraft -> Only events of the second client are fired. -> Ok You can change the module, same problem for example with a P51D Explanation for cases 1 and 5 just for information : 1 and 4 cases illustrate the begin of the mission -> After release pause when run start, lua script starts 1 second after, that's why those cases are différents. In case 1, the 2 clients are already connected (spawned) when script starts, so no event is fired. In case 5, only the first is already connected when lua script starts.
  21. Correction... for S_EVENT_ENGINE_STARTUP S_EVENT_ENGINE_STARTUP is fired only after a S_EVENT_BIRTH only for the hosted client....
  22. Bugs confirmed S_EVENT_PLAYER_LEAVE_UNIT or S_EVENT_PLAYER_ENTER_UNIT aren't fired for remote clients in multi. Juste fired in mono or when server client. S_EVENT_ENGINE_STARTUP is never fired (remote clients or hosted client) S_EVENT_BIRTH ok Other events not tested ! Same problem in last version of DCS alpha 2.0.3 Same problem with other module (test with P51D) Here the missions. test event NTTR.miz test event.miz
  23. I wrote a lua script using S_EVENT_PLAYER_LEAVE_UNIT or S_EVENT_PLAYER_ENTER_UNIT but in multiplayer mode now, just the hosted client works good. I can't have these events for remote clients. In June, that worked correctly ! Only S_EVENT_BIRTH works correctly when changing slots in multiplayer mode It's a bug !
  24. rear on/off Normally, just have to click on it ! And if you don't want rear view, just put the general option to off, third tab, reav view option. I've got it in French so... By the way, in NTTR for me the fps drop exists (-30%) but in less proportion than in 1.5.4 (-50% fps) and because of the higher fps in NTTR it's not a pb.
  25. sunski34

    GBU12 + JTAC

    Thank you for the information... I will try.... Thanks ;)
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