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captain_dalan

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Everything posted by captain_dalan

  1. True, but as you said yourself in one of your previous posts, the advent of early access changes that too, and more and more game are developed with constant feedback from the user base as well. These forums after all, are on such example.
  2. That's because nowadays most software doesn't exist until a client actually orders it, and that client tends to participate at least partially in its development through shifting requirements and providing feedback. It's quite often then even the client itself has no idea what they want when the order is initially placed, and the product crystalizes during the development cycle.
  3. Regarding this.... I have to go with this. As a software engineer i often face the same predicament, especially when the backend and the frontend a outsourced to different contractors. And one of those may be lagging behind the schedule due to some reason or other. But that is NEVER a client issue. The client expects results for the price/fee he/she has paid.
  4. Hey i enjoy it too and it's still the plane i spend more then 90% of my DCS time in, but let's be real, the FM hasn't been touched in a long time. If you only do dogfights, this may not concern you, nor you may notice anything wrong with it, but transonic and above? It's far from perfect. In fact, it's far from even being close. This. Gone are the times of this being time sharing between the VIggen and the Tomcat. So the question is legitimate. How high a priority the FM has?
  5. Did the Iranians ever field Sparrows on their Turkeys?
  6. I don't think 'worth' is what people who voted in the poll or who favor classic 1970's jet otherwise are into. People going for 'worth' always tend to flock to the latest and most capable variants possible. And want as many and as latest features available. People that are fans of the 70's jets are IMO more into the history and nostalgia factor. To me at least, first cruise Tomcats or AIM/ACEVAL Tomcats are much more dearer and contextually significant. They also look fancier with their high viz paint schemes. Modern HUDs? Data buses for GPS guided ammunition? Digital avionics? Nah.... that's for the sunset guys. I'm there for the dawn and maybe early noon.
  7. I actually prefer not having the P-STT automatically switched for me. There are specific circumstances in which i want PD or P and i like to reserve those decisions to myself
  8. Hey guys, i'm making a carrier quals mission for me and my buddies, and i want to include the A-4 as well. Is there a way i can preset the TACAN to match the carrier in the mission editor so people can start in ready jets, either hot in the air or on the deck, and not need worry about setting it up after mission start?
  9. You can always disable this in the F-14 special options.
  10. It may have. I have fought the same AI in the same mission after the previous update (the one before the last one) and the behavior hasn't repeated itself. So ED must have done something in the patches between.
  11. nullWorking on my newest Reshade preset. Not going for anything fancy or stylish, but rather trying to implement some real life aspect properties. Focusing on scattering, reflections and eye adaptation. Ultimate goal is to get as close to "eyeball-realism" as possible. Photos are naturally useless, so i mostly used real life observations during different periods of the day/night. Hope you guys like the results thus far. Cheers and happy weekend. nullnullnullnullnullnullnullnullnullnullnullnullnullnullnull
  12. Only did 3 tests on my usual go-to instant action, Persian Gulf BVR. Overall, no perceived changes in the PK. If an AI bandit decides to Split-S out of Dodge, it will evade the missile, but that is to be expected. But, the terminal energy of the missile has indeed improved at the expense of some other flight and trajectory parameters. More tests are needed. So far, i like this change even though it may need some adaptation by both shooters and defenders.
  13. As my granny used to say, always go to the rivet-counters if you want the gritty details!
  14. As a workaround i sometimes don't switch to Phoenix until certain distance is reached (depending on aspect, altitude, mach, offset...) and avoid building tracks. This way i retain the better resolution for more SA. Only after i feel confident the radar will build tracks do i switch to 54's.
  15. Block 135 started entering service in 1987..... http://www.topedge.com/alley/text/f14a/f14ab135.htm
  16. To avoid the turbulence, approach not from behind or from the side, but rather from bellow.
  17. @IronMike? Is this behavior a feature or a bug?
  18. @Hummingbird is this the sweep rate you are getting? Takes about 9-10 seconds from 20 to 68 or the other way around, averaging at about 5 deg/s
  19. I don't recall HB ever promising a 70's version. If memory serves, their original plan called for a mid 80's A version and an early 90's B version. The Iranian "variant" was thrown in latter as a good will and was never part of the original deal.
  20. Of course it does. Despite most of us knowing what the problem is, it has been going on for so long, people get frustrated about it. And frustrated people do frustrated things. But that wasn't what i was replying to. I pointed out to the difference in performance (acceleration) in the transonic region and how it's not insignificant. And the higher you go, the more apparent it becomes. Generally speaking at around 30000ft and above you start needing twice as much time to hit the numbers. What is even more interesting is that after mach 1.2 the plane actually over-performs by quite a margin. As if the high and fast part of the envelope hasn't really been fine tuned at all.
  21. For what is worth, the situation may be out of their hands yes, but state of the affairs is not to marginalized. Indeed, i would guess most of the F-14 demographics in DCS is engaged with the B model, from which you can still squeeze some transonic performance such as it is. However, things are largely different in the A model at altitude. And i'm not talking speed of heat dashes or ACM. You load your plane in a Fleet Defense configuration and at any altitude that might emulate operational environment, you are going nowhere slow. The plane just hits a wall and won't go past mach 1. During co-op i find myself jettisoning the external tanks (an act that shortens my lifespan by roughly a year every time time i do it) just so can hit mach 1.1 and help the Buffalos not fight the transonic transition on their own burn. I don't know about everyone else, but this just feels wrong. In the region i should be getting roughly 30 knots every second, it takes 30seconds and tons of fuel for the needle to even squeak. And yes, we are told to be patient, but we have been patient. I have lost track of the last time i flew the A that could break the sound barrier at altitude and not feel like i just landed on the Moon for the first time.
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