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Everything posted by captain_dalan
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	The amount of g's you pull before the wings fall off will never be the same. EDIT: just watched you video. You are way too slow to sustain those high g's for any meaningful period of time. Your excursions into 12+g as transient at best.
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				On glove vanes and pitch (not a request for GV inclusion)
captain_dalan replied to captain_dalan's topic in DCS: F-14A & B
Yeah, but you won't be going much past 1.4 if that at 5000ft.... As for the 2nd part, this is how i assumed they worked, by unloading the tail. But the charts don't seam to show it. Well, moving the center of lift further forward would make the plane less stable in the pitch. - 
	
	
				On glove vanes and pitch (not a request for GV inclusion)
captain_dalan replied to captain_dalan's topic in DCS: F-14A & B
I don't think a sustained turns performance above a few g's is possible, glove vanes or not. At least not according to the V-N diagrams XI-9-5 and XI-9-6. I don't see how you can turn 4g at 25kft and just tad bellow 3g at 35kft (between mach 1.3 and 1.7) into 7+g. But then again, as @Quid mentioned, we don't see the available lift drop either, so once it reaches the structural limits (in these charts around 7g) it never falls back. - 
	
	
				On glove vanes and pitch (not a request for GV inclusion)
captain_dalan replied to captain_dalan's topic in DCS: F-14A & B
Ah, thanks for the input everyone! - 
	There's also VR and 1000's of $ worth of GPU's. Wish i could afford them. Or that someone would even sell them where i come from....
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	I've never done a speed run in the F-14 actually, and since i've been flying the A exclusively after it came out, i never ran an intercept faster then mach 1.2 or so. Recently, in a now closed topic, the role of the glove vanes was mentioned and how they helped by adding lift and reducing stability at high mach numbers, allowing the jet do do 7.5g turns at mach 1.4+. If i understood the discussion correct, this means that without them, at say mach 1.6, no matter how hard we pull on the stick, the tail just can't generate enough down force-pitch authority to allow for 7+g's to be generated in a turn. Is this stick-stab deflection behavior actually simulated in the current implementation? I would test, but unfortunately i'm not likely to get any sim time in the next few days...... Cheers!
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				Head on contacts don’t appear on radar after patch
captain_dalan replied to alexej21's topic in DCS: F-14A & B
Damn....now that's how you spoil your customers! Should have went with the "If i push her any harder, she'll blow up captain"! - 
	Here's some of my recordings, not great examples of CASE I's (because i suck) but half decent burble handling IMO, including an example of what happens when you DON'T handle it properly. Used Bankler's mission for this one.
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	It's not just the cinematic effect, it's the feedback required to know your power setting during "nose-out-of-the-cockpit" flying situations. Just like the flutter, rattle and clicky sounds. I know many people don't care about BFM and edge of the envelope aerobatics, but without any tactile feedback it's almost impossible to max perform this machine.
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				Head on contacts don’t appear on radar after patch
captain_dalan replied to alexej21's topic in DCS: F-14A & B
What would be the unintended consequence of resolving this temporarily by making nose-on the default setting? - 
	I kind of reported this a while back in form of a question if too much closure is a bad thing, as i noticed during some Instant Action missions, that i lose tracks when i fire missiles with too closure rates being too high (like scrambles and intercepts), which resulted in me dropping to high subsonic during most missile shots.
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				DCS: F-14 Development Update - Bounce, Burble and Orbits!
captain_dalan replied to Cobra847's topic in DCS: F-14A & B
You'll find many people around here not only don't share your opinion on this, but actually disagree with it. - 
	
	
				DCS: F-14 Development Update - Bounce, Burble and Orbits!
captain_dalan replied to Cobra847's topic in DCS: F-14A & B
Confirmed both SP and MP, the autopilot works as advertised. - 
	In an even more odd case, i had the freeze with the compatibility mode on one time, but only one time, so it may have been a fluke.
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	MH worked on the previous patch, at least in SP. Haven't encountered any 24's in MP yet.
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	Actually he both didn't recognize the relation between Excess power at mach/alt and sustained turn rate AND incorrectly associated compressor stalls with g limits ON top of allowed g due to over stress. The future is indeed not bright with engineers like this
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				DCS: F-14 Development Update - Bounce, Burble and Orbits!
captain_dalan replied to Cobra847's topic in DCS: F-14A & B
Good to know, thanks for the info! - 
	
	
				DCS: F-14 Development Update - Bounce, Burble and Orbits!
captain_dalan replied to Cobra847's topic in DCS: F-14A & B
Great updates! Looking forward to today's update. Concerning the future pipeline, unless i missed it, you didn't mention on the flight/drag model updates? How are those progressing? Is there a determinable estimate on how long before we can expect them? - 
	
	
				DCS: F-14 Development Update - Bounce, Burble and Orbits!
captain_dalan replied to Cobra847's topic in DCS: F-14A & B
AI behavior is not under HB jurisdiction. - 
	I don't think it's getting changed at all. Some people apparently love it and defend (advocate) it as a feature. Even among the officials and moderators.
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	Do you mean the metallic bell like sounds in the background of the main jet sound?
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	That is odd indeed. I've had this kind of failures on a few occasions, but it was always after very hard maneuvers, like above 9g and once after a very long period of staying above 8 (this was in a lightly loaded B). But in this case, you didn't even hit 8, so i have no idea what may be the cause. Did the plane start like this from the runway or did it happen as you were flaying along?
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	Not that good of news then
 
