Jump to content

EasyEB

Members
  • Posts

    1004
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by EasyEB

  1. Hey I got it! Wun't dat 'ard. Thanks so much for the help guys!
  2. You are correct, it does feel a bit daunting :) So if I understand this correctly, what I'm looking for is: 1. Something that tells the mission to look into and execute an external file for scripts (Mistv3_4.lua) when the mission starts. 2. Something that tells the ground units to do a specific part of that script file when they reach their destination waypoint (like say "when you are at your last waypoint, do "mist.ground.patrol")? I have a tiny bit of understanding of how scripting works in general (be it html/css or in ArmA). I have however always learned scripting by reverse engineering, is there any place where one can download an example mission of an AI unit executing a Mist script?
  3. Oh man that Ground Patrol sounds even better than what I wanted! Now to figure out how to implement such a thing. Thanks!
  4. Oh, I see. Thanks guys, will try to take this into consideration :) I didn't think I was very heavily loaded, 2x GBU38 and 2X Mavs, 1x rockets and standard pods.
  5. Wow, that is weird. I've never had a wing break off during heavy maneuvering. I did try pushing it a bit just now and I am able to break the wing of pulling high G turns, but it's only in combination with firing the gun and it's always the right wing.
  6. Hi all! I've run into this weird thing that keeps happening to me. It happens consistantly when I attack ground vehicles with the cannon. I loose my right wing, burn, crash, dead. That would be completely normal if I was taking fire, I am however not. Looking at the log it always says the same thing: AN/ALE-40V Right wing container failure and AN/AAR-7 sensor right failure. No logs of any enemy vehicles firing and watching the replay you can see them just sitting there, and I come in, start shooting and fall out of the sky :) This is happening consistantly and the log always looks the same. Any ideas to what is up or what I'm doing wrong? Any help would be much appreciated. Cheers! RightWingContainerFailure.trk
  7. Hey Weta43, thanks for your reply! Ah, yes. I found that gem, really nice feature. It doesn't show on ground units though. Or am I missing something? Sleep well! Cheers.
  8. Hi all! New to DCS and the forums. Nice to meet you all! I have recently started fiddling with the mission editor and it seems kind of straight forward (I am used to the mission editor in Arma and I find them kind of similar). I do however have a couple of questions but I don't really know where to begin looking for answers. What I'd like to do is create some default template for a base mission where the map is a bit populated. It was really simple to do this with civilian traffic but what I'd like is to have enemy ground units patroling around. From what I can gather this is not really an easy task but the first fundamental things I'm looking for is: 1. Waypoint looping/cycling for ground units. To make a unit go from waypoint 1 to waypoint 2 to waypoint 3 and then back to waypoint 1 again and start over in an endless loop. 2. Random placement of random number of enemy units. I've been scratching my head trying to get these things sorted with no success. Is such a thing even possible? I'm sorry if this is the wrong place to post this question or if it has been answered a hundred times before. Cheers!
×
×
  • Create New...