This code to be precise...
--F16_bl50_NOUSE_1_BORT_NUMBER_1000--
{"F16_bl50_NOUSE_1_BORT_NUMBER_X100", DIFFUSE, "f16_bl50_main_1", false};
{"F16_bl50_NOUSE_1_BORT_NUMBER_X100", NORMAL_MAP, "f16_bl50_main_1_normal", true};
{"F16_bl50_NOUSE_1_BORT_NUMBER_X100", ROUGHNESS_METALLIC, "f16_bl50_main_1_roughmet", true};
{"F16_bl50_NOUSE_1_BORT_NUMBER_X100", DECAL, "empty", true};
--F16_bl50_NOUSE_2_BORT_NUMBER_1000--
{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", DIFFUSE, "f16_bl50_main_2", false};
{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", NORMAL_MAP, "f16_bl50_main_2_normal", true};
{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", ROUGHNESS_METALLIC, "f16_bl50_main_2_roughmet", true};
{"F16_bl50_NOUSE_2_BORT_NUMBER_X001", DECAL, "empty", true};
change the values to "false" if you use your own normal map, roughmet and/or decal textures