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Mirknir

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Everything posted by Mirknir

  1. Well, sometimes, on 1.2 server, I had freezes without the 'DCS has stopped working' popup but not yet with the 1.5 so maybe that's not a thing anymore. I appreciate you guys help. All this will make my server hosting way easier :thumbup:
  2. Ah ok, thanks for the additional infos. Do you also have the freezes? When the server don't crash but just load up you RAM to your system limit and will freeze up?
  3. Yea it's definitely my plan B but I thought I would check if the new auto-login would fix the command line problem
  4. Yea I saw this thread. However, now that we have a new dcs version, I am first checking for simpler methods. Since the only thing that prevented a 1.2 server to be launched thru command line was the auto-login and since 1.5 now HAS auto-login, I thought it could work. Also, more than launching the server, I want to monitor it and check for freezes or crashes. A command line would make it so easy to have the DCS server launched by my monitoring parent program as a child process.
  5. Any idea if it was removed, broken or changed?
  6. Hello fellow hosters I am thinking about creating a program to automatically handle my server. For this, I need to be able to launch the server with a command line. I got his one: @start bin\dcs.exe --net-mode server "C:\Users\Chris\Saved Games\DCS\Missions\OpenConflict Khashuri Redone\OpenConflict Khashuri - v2.7 RELEASE.miz" In 1.2, this command line would host my map in server mode BUT the game would ask for a login. In 1.5, auto-login was added so I thought this would work BUT this launches my map in single player. I am wondering if anyone can help me with this? Does 1.5 come with new secret command line argument? Thanks!
  7. Yea the server, like the client actually, is a bit more unstable than it was in 1.2. I have a bunch of new server crashes and freezes in the 1.5 and I am trying to work around them by removing bits that seem problematic. But at this end of the day, this DCS version desperately needs fixes and there is so much I can do. However, it is still in my plans to find or create a program to automatically handle the server This program would basically launch the server, monitor it, kill and relaunch it if it freezes or just relaunch it if it crashes. I am still evaluating if this is possible with DCS, I ll keep you posted
  8. In the Map Version 2.7: * Added Respawn Variation for the AI planes Blue CAP will switch from F15 to F16 Red CAP from Su33 to F16 (agressor) Blue Bombers, from tornado to a10c * Added a new Weapon Launch Integrity Check ED seems to have removed the file integrity check feature so everyone is loading AIM120C now :thumbup: I am adding some integrity checks in my master script to make sure, for example, F15 don't drop GBU or Su27 don't fire AIM54C. Illegal weapons are, for now, just logged on a server file but later they will be destroyed. Still working / need help on: * Shutting up the AWACS that became really really spammy in the 1.5 Current Server IP in case you don't see it: 137.175.200.213:10308
  9. In the Map Version 2.6: * Removed (for now) the playable Mirage as they were the wrong kind of mirage (2000-5). I am waiting for ED to release a version with the Mirage2000C in the main branch. http://forums.eagle.ru/showthread.php?t=158034 * Changed the spawn slots for red playable aircrafts on Vaziani They should spawn in the hangars closer from the runway to avoid the taxiing maze. * Added (back) the 1.2 DUEL playable planes WWII and Korea War -> Gudauta vs Sukhumi Vietnam and cold war era -> Beslan vs Nalchik * Emptied the situation and tasks texts in the briefing Some other admins and I noticed the server is more visible in the list without big texts. (Feels like a problem in the dictionary) * Added Rules and tankers freq/Tacan on a picture, in the briefing, instead of the text. * Tuned down wind and turbulences Still working / need help on: * Shutting up the AWACS that became really really spammy in the 1.5 Current Server IP in case you don't see it: 137.175.200.213:10308
  10. Cool thanks :thumbup:
  11. Hello I am a steam player so I can't own the mirage 2000 until it's release on the platform but I am hosting a server where people want to pilot it Every other playable planes, whether I own them or not, are in the main branch and I can add them in my server map. However, the M-2000C is not so I can only add the wrong Mirage 2000-5. Is there a fix somewhere for that? A small lua hack somewhere? A small download I can apply to my client to be able to add it on my server? Est-ce que c'est mieux si je demande en Francais? Mes joueurs veulent piloter le Mirage!!!!!! :lol: Merci
  12. Thanks for the support! And don't worry, I haven't forgotten the german skins and the MiG29G for you in this new version :)
  13. Cool, I see you joined so you can see it now.:thumbup: Yea, I investigated for several days and found several potential problems that will make your server invisible in the list. It can be tricky and it took a lot of work around. I actually redid the map from scratch because of some errors in the 1.2 -> 1.5 format conversion. The current DCS version is still kind of a beta but hopefully, with the 1.2 out of the way, the fixes will come faster. But as a bonus, the new skins for the su33 and the su27 are nice :)
  14. Thanks to everyone for the support and the messages. A REDUX version of Open Conflict is now online after many hours of working around bugs. Most main features are here but some script related ones are gone (for now). YAY!!!!: A REDUX version of the master script is still running in the background and still provide every AI and map related features like: * Monitoring objective destruction and triggering sounds and text on objective completion * AI respawning * Server reset warning countdown NOES!!!!!: Every player-centric-script-related features are gone for now like: * Release note and welcome popup * Open conflict custom radio menu * Player protection zones * Why-you-died report * Explosives to plant features for Helis * Transport/rescue objectives * Explosive disarm objectives Some playable aircrafts slot are still missing * No duel slots for now MORE YAYS!!!: Since I redid the map from scratch, I changed some stuff: * Added C101, L39 and Mirage 2000 * Added the new skins for playable aircrafts * Finally new skins for su33 that ED added just for Freefighter :music_whistling: * Helis will spawn more at airports to avoid the FARP slot spawn bug * Some objectives have been moved a little to focus on the conflict line. More release notes will be posted here since the my ingame release notes popup is broken for now. Thanks for flying Open Conflict Airlines :pilotfly:
  15. Hello I am in the process of making my server run on 1.5 and even if the everything was ok on 1.2 and 1.5 open.beta, my server is/was not visible in the server list. So I investigate: - I reduced the size of my mission file from 2200kb to 800kb by compressing scripts, images and sounds but still no joy. - I reduced the number of statics/AIs in my map to a point where there was none but still no joy. - I reduced the number of playable units from over 220 to under 100 and the server was visible again. I am wondering if there are some limitations to the number of playable aircrafts we can put in a map. Maybe it's related or a bug in the new server list UI displaying those numbers. I would like to know if it's a known issue and if I can get more information on this before I do some serious unit removal in my map. Thanks
  16. Yep, I am interested to know what's going on with the scripting too. My whole server was relying on knowing the player clients with: local allPlayerUnits = coalition.getPlayers(coalitionID) Now that the 1.5 has been rushed to released, I can't even keep my server on 1.2 until the 1.5 is fixed. Is there any ETA or workaround for this? Is ED going to discontinued multiplayer script and keep it for single player only?
  17. Hello guys Well... it seems ED released a 1.5 version with broken script and discontinued the 1.2 version. As I stated before, Open Conflict map relies on a big-ass master script to offer help, protection, tracking, missions and objective report to the players. Without knowing client players, the server script can't monitor players, can't talk to them with the popups or offers missions like it used to do. So the server is basically a shadow of itself. I encourage you to go post on this thread to try to have those issues fixed asap: http://forums.eagle.ru/showthread.php?t=147792 I discovered this yesterday so I am not sure what I am going to do. For now, Open Conflict will be shut down while I investigate my solutions. Maybe, i'll host a subpar version of Open Conflict until the released 1.5 version comes uptopar to what 1.2 was (in term of scripting). I am sorry for the server shutdown :cry:
  18. Patch 1.5.2 Hello guys Here is an update about Open Conflict following the recent 1.5.2 patch. Biggest issue that prevent me from having a proper 1.5 server. Open Conflict map relies on a big-ass master script to offer help, protection, tracking, missions and objective report to the players. Without knowing client players, the server script can't do anything and the server is basically a shadow of itself. However, the main features of the script are still working in single player so once coalition.getPlayers works in MP, I am confident the rest of the script will. For me, it's a big issue even if not everyone will agree. Open Conflict is a training server and F10 map is the best tool for people to know what's happening, even if I have objective report, briefing map and stuff like that. However, this issue has a simple (and dirty) workaround which is to hide stuff on F10 map. SLMOD for 1.5 is here :thumbup: Thanks Grimes! http://forums.eagle.ru/showthread.php?t=15556 Thank you for your patience as I am trying to make Open Conflict 1.5 the same experience Open Conflict 1.2 is.
  19. Well, the fins were damaged during what I call the 'Military Cut' maneuver, under the bridge :) I wanted to try a cobra landing at the end but the 'Belly Scratcher' maneuver damaged my engines at the end :music_whistling:
  20. Well, after some weeks of frustation and perseverance, I managed to tame this wild beast and actually started to have a lot of fun doing random flights, A2A or A2G. But yea, fun is relative to what you like. Right now, I am in the frustration and perseverance phase of the UH1 lol
  21. Thanks! Like your signature quote lol
  22. What do you mean? I had plenty of combat action in the su27 :-) I don't have much on files but this is one of many fights I did: [ame] [/ame]
  23. Here is a small video about some silly moves I pulled in a su27 I hope you like it
  24. Here is a small video about a fight that happened on a server DISCLAIMERS: We are not pros!!!
  25. Hello! 99% of my script content for my MP server relies, of course, on monitoring players and thus, I am still stuck by this bug: '31682 - Client groups not accessible in multiplayer.' I am wondering if there were some news about this issue or if the associated number is a way to follow this issue somewhere. I hear more or more that the 1.5 is 'close' but updates after updates I don't see that much infos about the scripting aspect of the game. Since, I am speaking about player monitoring, I am also still wondering about how the multiseat will be handled, script side. Any news on this side? On the cool side, I am happy with the update fonts in DCS 1.5 that allows me to use more complexe characters in the info popup.:thumbup: Thanks!
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