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hi41000

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Everything posted by hi41000

  1. i dont mind the 2 minutes and i am not complaining about that i am complaining, infact i am perfectly content with that alignment time, i am complaining about the potentially forced 8-9 minute wait since the ASH is actually a mission editor feature which means its server side, not a user choice also i dont know what your math or your reading skills are. i never said that pilots fly for several hours i said that people do not fly for ever hours. also for 8 minute alignment that's 10 percent of the flight if you fly for 80 minutes or ~72 minutes in the air. assuming you just want weapons capability then that's roughly 6 percent for a land start, assuming you start from a carrier which should be just as common since its a naval fighter then that's 10 percent for 60 minutes total (assumption is since carrier ins alignment takes longer it will thus take longer for weapons also). not to mention you need the second last tier of alignment if you even want to be able to launch aim 54s/aim 7s. sure yeah if you really play on dog fight servers you dont need to wait that long but that isnt the point, its about the servers where its not just dogfight servers, dogfight servers are also incredibly rare. as in if i search for a dogfight server specifically there is a singular one although i assume some other servers are also just dogfight but do not state such also there are people specifically saying that it should not because then it would be like airquake, if that doesnt imply they dont want them to take off to fast then i dont know what does. what OnlyforDCS stated not count or other users posts?
  2. there's nothing stopping them from simply putting in a slider value for weight in the thrust to weight ratio or even range. they also already have range which involves a specific loadout and fuel amount to achieve.
  3. people in this thread say that this is suppose to be a 100 percent realistic simulator and we cant allow those damn pesky people to take off to fast! but then why does dcs have two different control schemes for aircraft, one for real and the other for game? why is there an option in the game to start in the air, on the tarmac hot and on the runway hot? why is there the option for external views, labels, infinite weapons fuel and be immortal? why is there an option to disable birds and random system failures or g effects? hell for most aircraft you have the option of just saying screw it and you can start most of your aircraft with the press of button :doh: at the end of the day the alignment is not related to skill. in multiplayer you could take off and twenty seconds be shot down because you had to sit 4+ minutes waiting your your ins to align just to use your weapons. not to mention realistically f14 pilots could have a stored heading alignment on their aircraft to allow a faster start up. But that option should be in the special for the users choice if they want the full experience of 8-9 minutes or waiting for the 2 minutes. Finally don't forget not everyone flies several hours in one session, most fly for an hour or even less which means roughly 10 percent of you flying in the f14 (if you do cold start) is just waiting for the ins to align on the tarmac, just waiting. it gets even worse if you decided you wanted to take off from a carrier because it takes longer! its even worse for multiplayer missions that involve attacking airfields which means you can be killed just upon taking off in the f14 after waiting so long.
  4. for the manual introduction it would be nice for technical data to have maximum thrust without afterburner, thrust to weight (preferably one would be with no afterburner and another with afterburner), cruise speed, combat load out weight and combat range. for the audio warning signals it would be nice to have a audio file of said tone so we can actually hear it. since after all odds are some people will be completely new to the dcs and will not know what the tones specifically are/what they mean and its a different story of being told what they sound like and what they actually are. overall a very useful manual
  5. its not almost a full 3 months away it's 2 months and a day away, unless there is a hidden month between Feb and march. it also doesn't help that heat blur has almost released everything about the f14 to early:doh:. for example the reveal trailer with no real date for release, all the previous release statements like end of 201x etc etc. all these dev blogs to early resulting in a stagnant of content for something that is suppose to be released soon
  6. the only one i really have now is that damn lantirn i cant believe he show cased the guided munitions but didn't use the lantirn pod. jabbers was the lantirn pod not fleshed out yet or something yet? i know you talked about the rio cockpit not being finished yet but what about the pod?
  7. i think in the December blog about the f14 they talked about how the rio cockpit is still placeholder graphics but everything works in it or something like that
  8. that's how you know its a bad idea ;) locking out the the single pilots is not that helpful, and only for a niche like tournaments or small communities in which case the pilot would follow the rules of the community/tournament anyways but in a side related note what heatblur should really do is allow the option for the pilot to choose if they want to confirm someone hopping into the Rio seat, rather then it being server side option.
  9. how would it benefit satal? all satal would have to do is state no ai rio and have someone look to see if someone is using the ai because there would be no second player in the role select screen its not that hard to do that and if it was a real concern they would just disable the f14 from participating then. how do you think they restrict the aim120b and r77 weapons to a maximum of four?
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