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robban75

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Everything posted by robban75

  1. Pilots of the JG26 didn't hesitate to dogfight even Yak-3's. As I interpret the texts they weren't using b & z tactics during these engagements but rather close range turn fights. Despite the D-9's poor turn performance it seems the JG26 pilots did very well against light and agile aircrafts. :) They rated the Yak-3 as fast and maneuverable with excellent turning qualities.
  2. The cockpit looks amazing! Can't wait to try it out in the Oculus! :thumbup: Perhaps a little early for critique. But here goes. :music_whistling: The external 3D-model could use some tweaking though. The most glaring flaw would be the vertical fin. It's way too broad at the tip. Also, no splinter camouflaged Viggen sported the small national insignias. That was used by the grey schemed Viggens only. The font used for the numbers on the vertical fin(in the reveal)is an older style font never used on the Viggen. Some early Draken versions used it. There. I said it. Now please don't kill me. :pilotfly:
  3. Exploring Laughlin, Bullhead in the D-9. :)
  4. I know this is isn't a major necessity, but I think it would be rather nice to have the early flat canopy available as well. AFAIK it was commonly used on the D-9. :) It wouldn't require too much work, would it? I'm just asking. I have no experience in 3D modelling.
  5. No fighting. Just some flying through the hills and valleys on the Nevada map. Recorded using the Oculus Rift. Lovely scenery, demanding(fun) airplane. :)
  6. Yeah, looks like I have to. It's been a while though. Haven't been doing any online dogfighting since IL-2 Forgotten Battles! :)
  7. Thanks for all the responses guys. :-) Here's a video of me getting owned by the AI. I use the Oculus rift CV1. I think I hurt my neck trying to keep track of this guy. And all for nothing. I didn't stand a chance. :joystick:
  8. I can relate! In the D-9 I severly struggle against the P-51 AI. I have very little problems killing the P-51 AI when I myself fly the P-51. Same with the K-4, even though it is much less forgiving compared to the P-51. In comparison to the D-9 the K-4 turns really well and it can follow the P-51 with less difficulty in vertical maneuvers. The D-9 AI is laughably easy to kill when flying the P-51. I find it quite easy to kill the D-9 AI when flying the D-9 as well. I haven't flown against a human adversary yet. But reading the P-51 forums it seems their experience flying the P-51 against the D-9 online is completely opposite to my AI experience. Oh' well. Historical accounts place the P-51 and D-9 very close to each other performance wise. None of them seem to have any real uber advantage against the other. I blame the AI. It really knows how to use all the P-51 strengths, and it has the ability to completely discard any challenges otherwise provided by a heavy, high powered prop driven fighter.
  9. Is this the correct forum? I mostly use DCS for free flying but sometimes I like to do some dogfighting. :) However, I have problems enjoying these dogfights as it seems the AI really sucks every inch of performance from the aircraft, and it even goes beyond what is physically possible. This is truly an immersion breaker for me. The AI has a love for going vertical. All the time. vertical, vertical, vertical. When doing scissors at low speeds,(me in a Fw 190 vs AI P-51D) when I barely have any nose authority left at all, with identical E to my adversary the AI can somehow pull up at 100 knots, go completely vertical, hang in the prop until zero airspeed, swiftly flip the nose downward, no torque effects, nothing. Accelerate very quickly while losing a minimum amount of altitude in the process. I have even seen the AI F-5E do these vertical maneuvers. Going straight up until zero airspeed, and then, even though no air is moving over the elevators still have authority to push the nose down. It's a jet! How is this possible? I love this sim, but the AI behavior really is too much. Please tell me, that it is possible to make the AI "better" than this? :( Sorry for the rant. I'm not alone in this, am I?
  10. External views from a fun, free flight in the Mirage 2000. :)
  11. More videos by me with the Oculus Rift. :) F-15C low and fast over morning traffic! :-) Mirage 2000C versus Su-24. Yeah, not a match really. But it shows the head movements and how easy it is to keep track of your opponent. :) Free flight in the Mirage 2000C. Take off from Groom Lake, high and low alts, some canyon flying. :)
  12. Thanks, Financeman! Glad you like it! :) I'm currently using the Oculus Rift CV1. I have no experience in the older DK1 and DK2, but from what I've gathered the CV1 has better resolution! Running a VR-set is tough work for your graphics card. I bought my current rig in may this year and it struggles, even with a Nvidia 980. I used to run the game on full but in VR I had to take the graphics down quite a bit in order to get a comfortable 90 fps(at least in the country side). The sim still looks amazing though! :) I can never go back to playing sims on a 2D screen. VR is as close as we'll ever get to piloting the real thing! :pilotfly:
  13. VR opened up a whole new world to me in terms of immersion. :) I got hooked by flightsims back in the mid 80's when F/A-18 Interceptor was released for the Amiga 500. Now 30 years later we've come a long way. A few months back I got a hold of a Oculus Rift headset. It blew my mind! So, here's a non-fancy video of me flying around in the Fw 190D-9 at low altitude over amazingly beautiful terrain provided by the Nevada map using the Oculus Rift. :) Hope you guys will enjoy it. :pilotfly:
  14. Working on it. :D He's still a bit too young I think. I got hooked by F/A-18 Interceptor back in the 80's, and I was probably around 12-13 years old when I got into it, almost twice the age of my son. We'll see. He loves Top Gun and the F-14. So, things are going in the right direction. ;)
  15. Thanks! :D Yeah, indoctrination is going well. ;)
  16. A photo(taken a few years back)of my son sitting in a SF 37 Viggen. Well, sort of. ;) Big engine! :)
  17. I don't know if this is true or not, but many years ago I was told that around 30% of thrust was used for breaking. Even though the doors for the reverser is made of titanium I doubt they can withstand 11800 kp of thrust. The vibrations would be severe, and then there's the heat. Cracks in the aft fuselage titanium parts were not uncommon, AFAIK. :)
  18. 28/11? My sons birthday! :D
  19. I'd say quite stable. :) According to a Viggen pilot(from the book System 37 Viggen, Flyghistorisk Revy) when the stick was pulled hard back at 350 km/h it resulted in a rapid nose up attitude, stick full forward and the aircraft flew straight and level again, no drama. He estimated the AoA to be in the vicinity of 45-50 degrees. Load factor around 4 G. Stalling characteristics should be good. The canard is mounted at a higher angle of incidence than the main wing. Meaning the canard will stall before the main wing. So, (I'm no expert here) when the Viggen stalls it is first and foremost the canard that stalls, the main wing still has lift. If the aircraft departs it may enter a super stall. But, from what I've gathered it should be much easier to get out of in comparison to the Draken. :)
  20. Laughling, Bullhead would be awesome! :) Took my instrument, commercial and multi engine rating at Sheble Aviation. My checkrides took place at Henderson. This was almost 20 years ago, time flies! ;)
  21. I can't go back to 2D. VR is the only way forward! :pilotfly: When I first started using the rift I wasn't too pleased with the resolution. Also I had to turn down the graphics quite a bit to get good FPS. On my 2D monitor I had pretty much everything on full. Now it's mostly a mix of high, medium and low. But, it doesn't really matter. The sense of flying quickly overtakes any graphical negativities. The feeling of 3D is amazing. The canopy glass surrounds you. Flying close to clouds and your eyes tells you they are just outside the airplane, it is fantastic! :) In the beginning I had problems with motion sickness. I do get motion sickness quite easily IRL as well. For example when I'm reading in the backseat of a moving car. But now I've adjusted pretty well. Now I only feel queezy when flying the Huey up and down the Vegas strip. I've come to appreciate aircrafts that weren't on my favorite "to fly" list. The F-15 comes to mind. With VR the cockpit is amazing. Good view all around, and even to the sides. The L-39 is amazing as well, and in good contrast performance wise to the F-15. :) My only problems with VR is that the head set becomes uncomfortable pretty quickly. Perhaps it's a good thing. I can fly around for 30 minutes, and then feel I need a break. Go make a cup of coffee. And then after a 20 minutes jump back into the cockpit. :joystick: Sometimes the thought hits me that we are only in the infancy of VR-head set technology. I'm really looking forward to what will come in the future. Higher resolution, and more importantly a wider field of view(starvr)! :thumbup: If you are on the fence, don't hesitate! Throw yourself into the world of VR!
  22. I don't expect the Viggen to be a stellar turner, at least not in terms of sustained turn rates. However, a friend of the family used to fly the JA 37,(and J 35 before that). He told me he had met F-4's several times over the Baltic sea and that he had no problem outturning them with the Viggen, . In 2004 I had the opportunity to talk to a german Tornado pilot. I asked him if he thought the Tornado and Viggen were comparable, and he swiftly responded, no no! The Viggen is much more agile. :) My expectations of Viggen is that it is fun and easy to fly, and with excellent acceleration and good climb rates. :pilotfly:
  23. And... bump!
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