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DigitalEngine

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About DigitalEngine

  • Birthday 03/12/1968

Personal Information

  • Flight Simulators
    DCS World
  • Location
    U.S.
  • Interests
    Digital Combat Flight Simulations
  • Occupation
    Still Working...
  • Website
    https://risingthunder.github.io/

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  1. Posted on YouTube by plazma.
  2. After watching the 2025 AND BEYOUND video a few more times, paying close attention to the effects (new explosions, fires, smoke, lighting direct & indirect, smoothness in animation), in the first two minutes of the video especially, I'm suspecting more than not, it may have been rendered using a Vulkan API version of DCS (DCS 3.0?). It certainly appears as if ED was making an effort to showoff these effects for sure. Which may indicated DCS 3.0 is coming this year?
  3. DCS News 18th of January 2025 - The big 2025 and beyond episode!
  4. Couldn't find an "official thread" announcing this video wags posted on YouTube, so I'm creating one here.
  5. I asked this in the Official Newsletter thread, however, the question got quickly overrun by "the guerilla" in the thread. So I'm re-asking the question here. Were any of the scenes in the "2025 AND BEYOND" video rendered using a Vulkan API version of DCS? (DCS 3.0?)
  6. Were any of the scenes in this video rendered using a Vulkan API version of DCS? (DCS 3.0?)
  7. I very much appreciate the yearly roadmap post. Each New Years I look forward to reviewing the years progress of DCS World, and what is eventually coming sooner or later, or in the works that @Silver_Dragon researches, and lays out so well in the roadmaps originating post. SD's roadmap is comprehensive and well organized. Thanks @Silver_Dragon!
  8. The new spotting dots are really awful, as in they are BIG BLOCKS. I'm also requesting a hot fix for the user and/or the server to have the option to disable this feature.
  9. Found this.. great cinematic by _dcs_world_photography_.
  10. I'm hoping Vulkan will make DCS World "reasonably compatible" with Linux, and that ED has this ideal in mind, as I'm another one who will be ditching Windows. I'm fairly much done with MS and Gates and their BS.
  11. Does the "X: COCKPIT ARGUMENT IN RANGE" cockpit trigger work with the FC3/Su25-T aircraft? If so, do the argument numbers to be used in the Mission Editor match the "3D Model Viewer" arguments numbers for that item (for example Engine RPM's = 16 & 17)?
  12. Is @Wags indicating it will be 2-3 more years before we see the Vulkan API in DCS World?
  13. "that may change in the future. "
  14. Bumping this, hopefully with the new AI / flight model this will be added.
  15. As a very late update Solution, works as intended. The Su-25T uses the PRMG system only. AFAIK, only Russian military airfields have the PRMG system, and only the following, at least the last time I checked. Krasodor - Centre, PRMG 38 - *Runway 09 Only Krymsk, PRMG 26 - *Runway 04 Only Maykop - Khanskaya, PRMG 36 Mozdok, PRMG 22 [*Must be the active runway!] And of course as the Su-25T being a Flaming Cliffs type DCS module, one dose not select the particular PRMG frequency, but only selects the landing sub-mode. For additional info, PRMG notes here, and Russian PRMG & ILS Landings post.
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