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REL

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Everything posted by REL

  1. Interesting ... I wonder what is the technical reason for that?
  2. Yes ... I understand that. Just remembered I saw this one and thought "hey I hope the Voice actor came to the studio for more then one radio message" :smilewink:: Boarding ladder now can be extended from the cockpit by the dedicated switch. To stow the ladder, use the “Stow boarding ladder” radio command in Ground Crew radio submenu.
  3. So lets hope ... :smilewink: Thanks
  4. REL

    EPPU?

    Same As ground power?
  5. REL

    EPPU?

    There is 2 messages about it: 1. "Advise when ready to copy BDA" 2. "request BDA" Are they implemented?
  6. REL

    EPPU?

    Hey Somebody knows what is EPPU and BDA stand for? Just found it here .. and with few more interesting radio messages: DCS A-10C\Sounds\Speech\Sound\ENG\Player\Messages
  7. I'm for new radio request form the ground crew to remove or set the chocks :thumbup:
  8. Well ... it seems even "garbage" deserves recycle :doh:
  9. Just Amazing Flight Skills Enjoy !
  10. That capability is only useful with human pilots not with AI ... right? Lets say we wont to assign targets to AI pilots for example ... can we use that capability for that purpose?
  11. How would you know that they cleared the way? by monitoring their radio frequency? would they declare RTB?
  12. Well .. I guess they should invest in good and complex ATC before there implement the option for emergency radio call, so the ATC will actually clear the runway for you... That will be Sensational !!!
  13. Can you explain how do I get FreeTrack to work in the 64Bit version? What should I do with the headtracking API that Wags released?
  14. So if I turn the APU on without the APU GEN it will eventually cook itself? Is that really modeled in the Sim?
  15. - Master Caution Flashes/Warning Sound when Pressing Bleed Air leak test button. Wait .. the Bleed Air Leak Test Button is functional? sins when?
  16. - HUD symbology was reworked in HARS mode – many symbols were removed from the display and some were returned. Fixed gun cross was implemented. Logic for some of elements (like TISL Cue Index) in HARS was updated. - Manual MFCD power knob implemented. Must turn on during ramp start. - Accelerometer Push-to-Reset button was implemented. - Armament Ground Safety Override switch was implemented. - DVADR Control and Remote Control Panels were implemented. - Emergency Canopy Jettison Lever was implemented. - The handle lock button was implemented on Auxiliary Gear Handle. - EGI and CDU failures were implemented. - Boarding ladder now can be extended from the cockpit by the dedicated switch. To stow the ladder, use the “Stow boarding ladder” radio command in Ground Crew radio submenu. More dead switches and knobs coming to life - I LIKE THIS !!! :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: :thumbup: (well some failures and HUD symbology too)
  17. Hey luckybob9 Those pictures will make me mad :doh:... can you PLEASE :( publish them for the cockpit builders among us??? :thumbup:
  18. Hay This link shows how the real gun smoke trail starting when the gun starts firing => 0:18 smoke trail length = gun firing duration In this link you can see how the gun smoke trail in the Sim starting only after the gun stops firing => 0:29 http://www.youtube.com/watch?v=LcsDRhbfbMQ smoke trail length < gun firing duration Yet this picture shows how a missile in the Sim can leave a very very long smoke trail (By the way good one kRush - indeed a WOW moment !!!) :thumbup: This link shows how the gun smoke trail fades away in a few seconds (about 5-6 seconds 0:06 - 0:011) Is it possible to change the timing so the gun smoke trail will start when the gun starts firing, and will end when the gun stops firing? (so the smoke trail length will illustrate the gun firing duration) looks like a timing problem to me (IMHO) ...
  19. What do you mean by "beam it" ?
  20. I say ... give them beak, wings and damage model + some red and white marks for the plane and we good to go ... :smilewink:
  21. REL

    Nice Pics

    http://www.thebattlesim.com/index.php?end_pos=3&scr=newslist&lang=en :thumbup: :smilewink:
  22. REL

    RWR INT Nub

    :thumbup: Many thanks
  23. REL

    RWR INT Nub

    ED? Can you guys shed some light on this issue please?
  24. REL

    RWR INT Nub

    + That's implemented for other controls like the Countermeasure Signal Processor (CMSP) Panel Maybe it's due to the priority list again :music_whistling:
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