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Everything posted by Juancio
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** AJS-37 Viggen Update! New Afterburners & Features! **
Juancio replied to Cobra847's topic in DCS: AJS37 Viggen
Excellent. Thank you -
** AJS-37 Viggen Update! New Afterburners & Features! **
Juancio replied to Cobra847's topic in DCS: AJS37 Viggen
Any news about these new features? -
Noticed this was fixed in the latest beta patch (2.5.3.21016). Thank you HB!
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I think the disk he is referring to is the turbine (red in the screenshot), which in the Mirage is a static low res texture, placed behind the afterburner components (yellow in the shot). That turbine behind the AB should be animated, but instead of that, it's the AB cone that is rotating. It should be the other way around. I reported this problem almost 2 years ago, but it was ignored by RAZBAM Correct visuals. Mig29A exhaust in the screenshot has the proper details. Fully animated turbine, bright static afterburner that casts light inside the exhaust. "Sparkles". F18 sparking on full AB (the most detailed in DCS atm)
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** AJS-37 Viggen Update! New Afterburners & Features! **
Juancio replied to Cobra847's topic in DCS: AJS37 Viggen
Wow this is looking really good! Thanks -
Thank you Cobra. Are you planning to animate it at any point or it will just remain static?
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Thank you Nicholas.
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This was not corrected in the latest patch.
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Excellent news, thanks for clarifying that, I clearly misunderstood your post then.
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Mate don't waste more time in this, Cobra already said there is very little left to do on the aircraft. See here: https://forums.eagle.ru/showthread.php?t=201785&page=3 Next time just get something from ED/Belsimtek
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Sorry, I thought this was included in the latest patch.:thumbup:
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Still not fixed.
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When intentionally crashing the Huey after take off, but not hard enough to make it explode, the model sinks into the terrain mesh and then bounces back to sea level. I noticed this problem when I first bought the Huey back in 2015 but didn't make a report hoping it was going to be fixed. Well I guess it was never fixed, hence this bug report. To reproduce just roll the chopper immediately after it leaves the ground. Thank you
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Nice list. I would add: Wheel rotation is bugged. Engine nozzle lacks proper moddelling/animation. Instant blow up when exceding airplane structural limits.
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Sorry Redglyph, I read miscellaneous issues in your thread title and thought it was appropiate to post in here. I didn't mean to hijack your thread.
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Excellent, thank you.
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Hello Rudel, I noticed the tubine animation (compresor blades) only works when the AI is flying the plane. When the player is flying the animation is not working.
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....\Program Files\DCS World OpenBeta\Mods\aircraft\FA-18C\Doc
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DCS MiG-21Bis by Magnitude 3 LLC (Today, May 23rd) Created new indicator lights. Fixed textures on English ASP switches and other objects. Adjusted red flood-lights to be brighter. Adjusted pink color lights to red-ish Fixed see-through areas in cockpit. Fixed flap and ARK buttons' position animation. Corrected SPO's center area not to rotate when switching between night/day modes. Fixed RSBN NPP Glideslope animations. Fixed RPM 2 needle not overtaking RPM 1 needle. Fixed non-rotating compressor blades. Fixed landing gear strut lights from being on constantly. Fixed a bug that caused small errors in aerodynamic forces calculation for the landing gear. Slight improvements in "Game Flight Mode" and/or "Simplified Engine Management" is on. Engine won't shut down on high lateral or high negative longitudinal acceleration (such are in spins) Engine won't stop at low oil pressure time trigger. Engine won't shut down at low fuel pressure. Added Iran, Iraq and Syria liveries by Jack That's still not fixed, yet the changelog says otherwise, AGAIN, wth?. I'm having a deja vu here.
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:thumbup:. Thank you Rudel for your reply.
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Touché. What about the rest? For instance, the changelog mentions the compressor blades rotation was fixed, but I cranked my gamma settings all the way up to test this and there is no movement.
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Then that's bad news. Trigger and weapon release mappings weren't fixed either, cockpit lights are too dim, next to useless and the compressor blades are still static, no rotation whatsoever but the chagelog says otherwise....
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I don't know what was changed in the lastest OB update but the damage model is really awful. Tried to wreck the plane several times during take off while testing this but the thing just sinks into the ground and bounces aroung like crazy. No ripped wings or damage textures anymore.
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Removed? I don't think it was ever implemented, at least visually.
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Are you planning to add tire blowouts when take off speed is too high or when landing hard?