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codefox

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Everything posted by codefox

  1. Already saw it, awesome work! I'm trying to get the cockpit stuff to work but apparently DCS doesn't provide us with the CockpitBase API, which would be needed in order to make the cockpit work. Doing some further research and not giving up on it tho. Edit: I'll probably just create my own CockpitBase.h. Would still be missing the lib tho.
  2. I did some research on the input command issues. In order to be able to use the commands, you need to create a class inside the F16ACockpit.dll which implements the method "void SetCommand(int, float)". Then you need to add it in device_init.creators. This will allow you to use the device inside the input defs and the commands will be forwarded to SetCommand. I'd guess the class needs to reside in a namespace called "cockpit" as all the others do as well. Perhaps I'll create a working example of that later today. :)
  3. I think ralfidude is right, especially on this: It's a game. I play my games the way I want to play them. Do whatever you want unless you annoy other people with your behaviour. (e.g. trashing the runways with intended crashes) :)
  4. Thanks, I'll try that when I get out of the office. That's a "solution" I've thought of as well, might use DInput for stick buttons as well. However, it would be pretty difficult to make a team play with this aircraft as they all like different setups.
  5. Have there been any changes made to the network code of DCS? The current lag handling is quite horrible and I'd really hope for it to get better with DCS 1.5/2.
  6. I've been playing around with ED's EFM template and found some issues while I tried to read input command values other than the stick axis'. I tried using the function "ed_fm_set_command" which appears to be in charge of handling the inputs but somehow I can't really get any commands to work besides the axis' and the wheel brakes. How do I handle other controls in the EFM? Did I miss something?
  7. Thanks for that, I was thinking about creating a super-maneuverable Pak Fa for airshows and I'll probably go ahead with that flight model, just gotta tweak the speed 'n stuff! :)
  8. I'm mostly flying on the Virtual Aerobatics server and I have to say it's a problem with DCS' netcode. Close formation flight is almost impossible when the server got > 20 players as you will eventually lag into some other aircraft or vice-versa. I'm sure it's not my connection as everyone experiences the same issue and a 100mbit/s connection should be way more than enough for DCS. The server is located in a datacentre with a gigabit connection, so it's not an issue with the server either. It's just because of DCS.
  9. Forgot about that fact but this makes perfect sense. :)
  10. This kinda implies that they will run longer when flying inverted on lower thrust levels as the engines consume less fuel that way. When flying at max power it was exactly 10 seconds as you can see in the video.
  11. With the boost pumps off it was around 5 seconds, yes. But with boost pumps on, the thrust sure seems to matter. Just did a short test on flying inverted at three different thrust levels:
  12. Depends on how much thrust you apply. When I'm doing aerobatics in the A-10, I usually fly her inverted over the runways etc and nothing happens.
  13. Something like ?
  14. That's why we got a zoom feature in DCS. :sorcerer:
  15. Die Tasten, die da angezeigt werden, entsprechen der US-Tastenbelegung. Hier kannst du die sehen: Die Positionen der Tasten sind die selben, d.H. RStrg+; entspricht auf der deutschen Tastatur RStrg+Ä etc. Das Problem hatte ich leider nicht, bei mir funktionierte die Tastenbelegung auf dem Joystick problemlos LAlt+1 = Attitude Hold (Flugrichtung halten) LAlt+2 = Altitude Hold (Höhe halten) Der "Basismodus" des Autopiloten ist Attitude Hold, also dann kann man Altitude Hold dazu schalten. D.h. zuerst LAlt+1 drücken und dann LAlt+2. Den Status des Autopiloten kannst du auf deinem Caution Lights Panel sehen. Der Nachbrenner frisst sehr viel Sprit. Den sollte man nur dann benutzen, wenn er wirklich benötigt wird. Die normale Reisegeschwindigkeit der F-15C liegt bei ~500 Knoten. Die Reichweite der F-15C liegt bei 2,400 Meilen (ca. 3,000 Meilen mit 3 externen Treibstofftanks).
  16. Did ED actually state this somewhere?
  17. After all, it's pretty quickly done. Just the alignment takes it's time. :) I don't think I'd get bored of that.
  18. Edit: just got an answer from an admin in game, it's not allowed Hi, I'd like to know whether the target practice ammo (A-10C) is allowed, as it can't kill anybody. Scared of trying it because I might get auto banned. Does anyone know about it? Thanks in advance, codefox/stonedfox
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