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Coug4r

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Everything posted by Coug4r

  1. (Re)Install the A-10C module manually using DCS_Updater from the command line?
  2. For an UDP open port check you can try this one: https://pentest-tools.com/network-vulnerability-scanning/udp-port-scanner-online-nmap
  3. Can't tell what exactly is the process but it will connect to the master server, if you look at the 2nd post in this thread it's the TCP connection to port 443 (i'm pretty sure). You can also see in the dcs log if it connected. You will btw have to have TCP and UDP open to your server port (10308 default).
  4. Dunno, i doubt it. Did you check off-site if the port is open? When in doubt i use this port tester to make sure: http://www.yougetsignal.com/tools/open-ports/ And which firewalls did you disable and how? Sometimes it's better to have a firewall instead of none. You can then maybe also check logs and active connections.
  5. Make sure you got a firewall running on that machine in that setup.
  6. Thank you ED! Full mission works again :)
  7. Coug4r

    net module

    Interesting! Thank you!
  8. Coug4r

    net module

    BUMP?!
  9. Does slmod provide a method for mission builders to save and load tables to/from file? Sometimes the server crashes or needs a restart and all captured airfields are back to their initial (russian) state so the players have to start from scratch. Saving and loading certain stats would provide a solution for this. (Within the sandboxed server side environment of course)
  10. Coug4r

    net module

    All i'm looking for is a net or server command/var that'll return the number of players. Servman used server.tblPlayersSrv i think but that doesn't return much anymore. Is there a server/net function for the # of players?
  11. This seems to be an issue when hosting on Windows 7, i've already sent 3 missions; 1 that doesn't show up, 1 that sometimes shows up and 1 that does show up so they got something to check already. You could update to Win 10 or wait for a fix. The size of the mission might be the trouble, not anything specific in that mission.
  12. Coug4r

    net module

    How/where/when is this dumped? It's not a table from what i've tried with it.
  13. Have you tried deleting the destination file if it exists? The 'Autoupdate_templog_old.txt' file.
  14. Got these often: 25492.965 INFO LuaNET: SLMOD ERROR: SlmodStats - unit type F-86F Sabre for unit Pilot #126 not in database! 25492.965 INFO LuaNET: SLMOD ERROR: SlmodStats - unit type Bf-109K-4 for unit Pilot #268 not in database! 25221.989 INFO LuaNET: SLMOD ERROR: SlmodStats - unit type FW-190D9 for unit Pilot #155 not in database!
  15. Had something similar, i left the error message on screen and copied the file manually and it worked. In my case it was dcs_updater itself if i remember correctly.
  16. Great! Was looking for a heartbeat function for an external application, this was the first step in the right direction (it works). Is there a Lo* function that just returns the number of players? Or players units as alternative? Iterating through all units is a little overkill for just the # of players.
  17. Some update would be nice yes, it's a TK fest on v1.5 :(
  18. Now i wonder, do you still have spawnlag with that amount of memory on your card? My (gaming) videocard has 1Gb of mem and it runs 1.5 and 2.0 just fine, whenever some AC spawns i do have some serious lag though.
  19. Have you tried that in a MP environment? When trying my mission from the ME that function doesn't seem to work, when starting a local MP game it does.
  20. I bet it's running on Windows 7 too, seems to be happening only on that OS. I've sent them 3 partially to almost complete stripped down versions of my mission, 1 that doesn't show up, 1 that sometimes shows up and 1 that does show up so i hope they can find the issue.
  21. Yes
  22. In addition, here's some traffic (varies all the time): Set to public, people can join, not visible.
  23. There's still a problem with the server showing up in the serverlist. Running 2 servers, 1 shows up and the other doesn't. The only difference is the mission. People can join the non-visible through direct IP and the server is set to public. There's also TCP traffic between the (i assume) master server (tcp 443) and the server, it just won't show. Is it possible the 'Public' flag is not arriving at or seen correctly by the master server?
  24. This is still a mission issue, created a 1 aircraft mission for 1 server and that server shows up... Some fix for this would be nice...
  25. Well... that was faster than expected... For v1.5 will do :)
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