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Coug4r

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Everything posted by Coug4r

  1. I've seen someone use some function to determine the terraintype at some point but i can't seem to find it anymore. It was something like local pos = { x = pX, y = pY } local alt = land.getHeight(pos) local terrainType = someFunction(pX,pY,alt) Does anyone know how to check for the terraintype at a certain position? Thanks.
  2. Couldn't find this question or answer, when i spawn a unit dynamicly with ID 1000 for example and this unit gets destroyed can i spawn a unit with the same ID without problems or should it be unique?
  3. There's something buggy with the missions, if you load a 1.2 mission in the 1.5 editor and resave it the format is nice and peachy in the 1.5 format and it works but when you try hosting it the server won't show up. Guess we gotta wait for a fix for this.
  4. Indeed it's still beta. I figured it would check for updates on startup but i guess it didn't, there was indeed a newer build and i'll have to check if that'll work. Thank you!
  5. The 'old' and new missions have a different version number, guess that's why it won't work in the first place. For some reason, tried old/new/modified old missions, i can't make my server show up in the list. There's lots of traffic from and to it but no go yet.
  6. Yeah but then the messages will appear and disappear while i was getting a beer so i wont know there were any or the chat remains on screen.
  7. 1st: Nice job! How about hiding the little envelope when there aren't any messages? Thanks
  8. You can change the port manually for now, fire it up once with the default then edit <YourLogin>\Saved Games\DCS.OpenBeta\Config\serverSettings.lua
  9. Was turning blue already... Ok we'll see, thanks!
  10. I've seen this one a couple of times, don't think it causes issues or crashes but i figured i'd better post it anyway: NET: Lua: SERVER:on_connect(3, ** Some nick and IP ** 27478.489 ERROR Lua::Config: Call error server.on_connect:[string "Scripts/Addons/ServMan3/servman_server.lua"]:2108: attempt to compare nil with number stack traceback: [C]: ? [string "Scripts/Addons/ServMan3/servman_server.lua"]:2108: in function 'miz_annc_init' [string "Scripts/Addons/ServMan3/servman_server.lua"]:2045: in function 'resume_or_pause' [string "Scripts/Addons/ServMan3/servman_server.lua"]:3823: in function 'players_changed' [string "Scripts/Addons/ServMan3/servman_server.lua"]:325: in function <[string "Scripts/Addons/ServMan3/servman_server.lua"]:287>. Didn't see the problem in the source but perhaps it's an easy fix.
  11. Well there's different ways of overclocking, great that it works for you! From what i've noticed on multiple systems and multiple videocards (1 per system) is that the videocard makes a lot of difference for the fps, even cards that are fairly 'similar on paper' can make a huge difference up to twice the fps.
  12. I stopped overclocking years ago, in the end something would always overcook.. CPU, mem or mobo or all at once. Indeed the couple of fps you gain isn't worth the boiling and steaming hardware likely to break at some point. I think he was referring to DX11 to use his HD7950 to the full.
  13. Did you try without overclocking? Your system, if that's a HD7950 videocard, should be good enough for DCS.
  14. Great! Thank you :) E: mist.time.getDHMS() makes the script crash though, timer.getAbsTime() is a good alternative it seems.
  15. And how about reading the mission time, the one that is visible when viewing the map for example, can it be read?
  16. Simple question, hopefully a simple answer.. How do i determine from MIST whether any players are connected to the server? A getClientsConnected() function for example returning the number of connected clients. E: Never mind, adapted some snippet for a function like this.
  17. Yeah who knows what they come up with.
  18. Very nice job! I was having a go at this as well but with an external exe. The idea was to get the weather data (from jeppesen in my case) and update the current running mission file every 15 mins or so and make the server reload and restart the mission but only when the server is empty. That way the weather data is 'often' pretty much up to date. Reloading and restarting the mission is where i kinda got stuck, then i found this brilliant piece of scripting. Perhaps you could use the idea and make it update, reload and restart the mission file on an empty server.
  19. Don't saw it posted before as a wish for DCS, there's the stereo graphics option for 3D screens.. that'll work on my tv but my PC monitor uses interlaced 3D. TriDef reduces the fps too much, the stereo option looked pretty smooth in comparison. Would be nice if an interlace option would be there as well, if possible with some settings/sliders etc. to change the 3D effect just like TriDef has. Thx!
  20. No i won't google that, i'm happy now :)
  21. New user here! :) Only recently found out about this DCS world sim and i like it a lot, best sim i've ever played. Cheers!
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