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Everything posted by Redglyph
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Still there should be a stable, definitive 1.5 release at some point, since 2.5 will not be compatible with many DLC campaigns.
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Stealth update confirmed here ;) http://update.eagle.ru/ Or better, in the very handy DCS version history thread: https://forums.eagle.ru/showthread.php?t=114030&p=2249076 but since SkateZilla made this useful list, I guess this is coming from here :)
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No response for that, neither in the other thread. I suppose I should create yet another thread, since I don't know whether it's normal or not. It does seems suspicious. But I'm not sure it's worth the effort, it will probably end up unanswered as well, I'll just let someone else report it if that's a problem for them.
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The tracers are apparently only visible with deferred shading enabled, I posted a few shots earlier to see if there was a confusion about that, to know if that was normal but got no reply so I assume it's WIP (but then most people don't read the posts above theirs so it's hard to tell). Regarding the hit sparks and damage model, I hope we'll converge towards something similar to BoS. For WWII environment it's a treat for visual and structural damage in combat and with collisions (in DCS the aircraft just explodes when hitting a tree, for example). :)
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I confirm, DCS/1.5.8.12667 (x86_64; Windows NT 6.1.7601), the bug is still there. Screenshot of debriefing, mission and mission log in attachment. Mission triggered multiple failures once in the air, but nothing really happened and no actual failures were endured by the airplane. Still, they are shown in the debrief. EDIT: apparently the log was again rejected by the upload... hope it's not critical failure2.miz
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** F-14 Road to Release + Christmas Update!! **
Redglyph replied to Cobra847's topic in Heatblur Simulations
For being involved in development projects, I can say for sure there is no shame in not always meeting the "promised" delivery date. But Heatblur store credit gift cards instead? Or on top? I'm not so sure about that one... Still. Merry Xmas! :) -
Good to know! Makes sense, thanks for the info, SiThSpAwN :)
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That's what I don't like, as soon as I move my head I see those fake reflections and it's very distracting. I suppose there might be a mod somewhere for that ... but I have reached my quota of fixes with the A-10C switches, the MiG-21 switches and cockpit, TF-51, ... ;)
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I'm confused. When I tested it on the latest version, - with deferred shading: cockpit too bright, more visual effects (tracers), better fuselage rendering, no sun glare - with no deferred shading: cockpit fine, less visual effects, fuselage rendering fine but plainer (not entirely sure about that last one), sun glare But Campbell says it's "awful" and "obscured"? with no DS (what is bad/how is it obscured?), and SiThSpAwN says it's too bright with no DS. Does it come from other settings as well? That's the only one I changed between the two tests, gamma didn't change. EDIT: providing some shots to make sure that's what the others see 4 first screenshots : WITH deferred shading (name is *_DS.jpg), on 4_DS you can see the tracers :) 4 next screenshots and last one for settings: WITHOUT deferred shading (*_no_DS.jpg), and HDR on, on 3_no_DS you can see the sun glare
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Yes, it's nice in NTTR. On the other hand, the revamped Caucasus is on its way too, and it will be pretty. But NTTR makes for more variety when combined with another terrain. On the principle, what you said makes a lot of sense and I think that it would be unfair too. But again, are you sure there are many people without NTTR? Which one do you feel is like CAP 2 graphics?
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Yes, to be honest I have no idea how to set it up to get the best rendering. I know in the past this used to mess with the colours. With the latest version 2.2, if I don't use deferred shading there seems to have some effects I can't see, like those nice tracers, but the colours seem more realistic and the sun is quite blinding where it's just a yellow circle with DS. On the other hand, I'm pretty sure that with DS on, the livery was not exactly the same. :huh: I know, I should search in all the threads where there were discussions about that but it's tedious and I gave up long ago. I'll worry about it when 2.5 is there.
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That was my first reaction, exactly :) But it may not be simple if we want a realistic campaign, and / or if we want to use a carrier during the campaign, which is harder to justify or at least more easily optional in the training programme (though I know those pilots usually spend a few days on a carrier to train specific operations). No carrier in Nevada, and perhaps fewer opportunities for a campaign, except maybe a Red Flag but we already have it for the A-10C, the F-15C and the M-2000C. A training in Caucasus and a campaign in Strait of Hormuz, on the other hand, could be an interesting option? I have no idea when we'll have SOH, but probably soon enough for such a campaign. Though as sze5003 said, NTTR is a nice environment for a training. Sure I'd not force users to purchase NTTR - at least for the training missions, but who doesn't have it yet anyway? It's part of practically all DCS deals.
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I see at least 130 assigned/closed in the last 30 days. Are you sure you are using the correct view?
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QED. Have you guys seen all the activity on their bug tracker, by chance? ;)
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Jeez, that's the same old record again and again, from people who just want to be served their way. It seems people have lost their ability to read in this thread. All that has been explained numerous times. Wouldn't that thread better be closed? I can't see anything good coming from it.
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As I said, it doesn't.
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Yes, that's correct, the same seems to be true for other modules as well. I've also noticed that the reflection from the ground (I think, it's green-ish) is only calculated every n frames. So this reflection switches regularly, like it used to do in 2.0 in NTTR on some planes. This is really not good and I'd rather not have reflection at all, let's hope it'll pass at some point. This is especially noticeable on the two lateral windows at the front of the cockpit, but also visible on the other ones depending on the angle.
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Same observations. Those sounds are awesome :) The cockpit has two issues regarding lightning and reflections, not sure it's necessary to report them as they must be well-known: - the old static reflections on the glass should be removed, they're really distracting when moving the head around, they even blur the front view, - the floor is illuminated, and also the parts that are against the sun, as if the fuselage was translucent.
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The surprises never end, it also seems the failures have been fixed in 2.2.0.12448.295! For a while the system failures in both 1.5 and 2.x have not been taken into account anymore, something I couldn't get reported by ED. Apparently there was a fix for 2.2, hopefully in the next 1.5 too. :)
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DCS can handle the physics better, though (hoping it's fine to use specific names here) X-Plane has a fine approach too. So while I'm not saying it's ridiculous, I think developers wouldn't invest in it now given the argument above (all the immersive features available in other sims). Now if there were also a good training support on top, that could shift the balance ;) But military training didn't use to have C172 in their programme as far as I know. WWII or post-WWII saw trainers like BT-13 - and later, SNJ/AT-6 (there are still videos available on those, on Youtube!), AT-10, AT-9 and so on. Not small civilian trainers, they wanted to save time and offer more training potential from the start, especially in aerobatics - most civilian trainers aren't even rated for spins.