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plane00

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Everything posted by plane00

  1. RAmp start... (and tivia things ...more intelligent wingmans,combination of fast and slow aircrafts flyable, score based pilot log book.. enhanced vikhr accuracy,,,etc)
  2. I miss more effective Russian A2G(air to ground) missile , especially ATGM. At least , in LOFC vikhr is not as effective as MAverick. According to internet resources, AT-16's range is about 500m(?)~10km, but in the game, at close distance, it doesn't hit targets accurately I can't destroy targets more than 2 at one pass with 100% accuracy. Value of Vikhr is questionable in LOFC.
  3. Kh-25MR seems most effective to moving tanks, but AIs weird behavior doesn't use it. 1. su-17,su-24,su-24 all loose lock and don't aim for the target at last missile shot not former missiles. 2. When they attack continuously two close tank groups, former attack is well done ,but at second attack they don't aim and shoot to the empty space.
  4. plane00

    su 25t

    Vikhr... for 100% hit, first shoot at 10.0 second fire with some aiming Does anyone have another idea? I really wonder why vikhr draw spiral marking?? if go straight , I think hit percent will increase.. Is there any Russian IR track missile???
  5. plane00

    su 25t

    fast moving... I mean moving tanks. I'm trying....
  6. plane00

    su 25t

    I 've flied several times most safe way of attacking tanks is 2-kill at one path Does anyone have special way to kill all of 3 tanks ?
  7. damage effect Damage taken by just one vikhr isn't recognized by su 25t player. I hope such effect would appear. in visual and functional But, I don't know which is more real.
  8. Lockon\Input\SaitekCyborgEvo file can be deleted? Will it be allright? Lockon\Input\SaitekCyborgEvo112668800 HOw about this? Is this also can be deleted? now I want to refresh all of my joystick softwares
  9. simulation game needs time, patience I'm also fairly hard to master flight simulation games till now... and Also hard thing --devices .. you will need wide and fixed desk at first and at least respondable joystick and so on...
  10. Ramp start is mandatory I was impressed with ramp start procedure of some flight game. Once you experience start procedure , you should want it.
  11. What files should I handle ? WHat file exactly ,please? Isn't there easy way to save keyboard setting profiles?
  12. No proper device for controlling ground units (I bought unreal tournament 3 and HAlf life 2 epiode1,2 recently, but I can't play and enjoy it . There's only visual cordinations. no physics no reality no calculation .Rather old version of Unreal tournament was much more intense and immerse and thrilling. There's only visually real world in UT3 but game contents and physics are really poor and scanty. I absolutley regret buying them impulsively..) Simulation and shooter is fundamentally different. IF we control human , what device will be proper? How can the game mimic rifle hadling? Can we mimic tank handling by any device? Joystick is much closer to real stick of fighters than those above are. Ground unit realization is much less convenient than air units. (maybe I become changed. My part is not gorgeous shooter but simulation) (I haven' played Arma yet, but I have played War Rock which is online First Person shooter and HEli, tanks, car are able to control, even A-10!! IT's vicious itself. It just pretended aircrafts, tank controlling. Physics of Heli in Arma will not exceed a lot that in War Rock. and mouse is not good device for simulation game)
  13. I also hope.. I also hope more accurate damage modelling of All units. OR I hope enough effectiveness of real combat balance...
  14. Great!! I'll try some time again
  15. All joysticks I have ued ever has same problem. They always rotate left!! My cyborg evo have worked properly for fairly long time, finally it got wrong. Maybe it is limitation of PC system-based facility. I need recommandation about this problem....
  16. Thanks ,for quick reply (I like to see wingman's reaction, because he is my reliable mate...........)
  17. Some hope I'm glad to hear new advanced Campaign system. (I play LOFC nowadays mainly for fun of Logbook updating, so I hope ED also care logbook system. more detailed more score based. Dying is also recorded, I hope.)
  18. AI level problem For example, AI su25t can't perform even shooting at far distance then breaking away then shooting again tactic in clouds of stingers,avengers fanned out. HE just go forward and is splashed. I can't use him pratically. no use, no support for me. This is what I dislike. Even so FOV limit exist, Key point I want is more flexibility, not god mode. Why is that god-like ? rather human-like, I think. Thinking and judging is closer to real human. not robot . Current LO AIs are something like robots.
  19. Wish about AI air unit I hope AI isn't so foolish that ,though he dosn't know if there's man pad SAM, just fly overthere.especially excellent AI It will anoys me whenever I make missions. I hope AI also thinks and act as he is live man. He knows to escape and to stand by when needed, to refuel, to rearm, to suicide(?)to damage enemy... At least su-25 pilot could anticipate danger because of his disadvatage, prepare properly in advance. (How much difference between wide and narrow cockpit affects combat capability is complicated problem. I don't think it's linear I hope ED solve that wisely.... Angle of cockpit will not be single factor to contribute to probability of detecting target. It is insufficient. Head rotation speed, eye search area, anticipating ability are also factors)
  20. I asked why AI aircrafts lack 6DOF. I think possibility to detect something in real world woud be higher than current planned mechanism by any means. (ex. Pilot can see enemy's position at advanced time then go forward for some time then fianlly attack there. or He may just want to roll at that position to identify enemy. and so on) So ME determining limit of AI's FOV as flight attitude has big problem. Less advanced part than LO I said are ME limiting AI aircraft's FOV as flight atittude and zero possibilityof detecting infantry units. LO's AI has what to be modified. more flexible actions of AI are needed. Had DCS flexible action of AI aircrafts!!!
  21. Without trackIR? LOFC was fairly playable without trackIR for me. Then, how playable will DCS be without trackIR?
  22. I agree to 'Boberro's opinion. 6DOF, all should know. Fixed head position is unrealistic. It is also unfair. It will downgrade many Russian aircrafts' combat capability. And, I think infantry unit can be seen at very close distance or by excellent eyed pilot, though it is exremely rare. Don't you think that is more realistic? And, Will AI aircraft only fly as we made in ME even FOV fixed? Time after time I will miss more capable and flexible AI unit... Above all, It will not be advanced modeling even than LOFC or LO.
  23. I think it's a matter of unit, m or feet
  24. Till now , 30000m and as below..
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