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cubanace

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Everything posted by cubanace

  1. This is not your typical low altitude antiship like seen on the viggen missile,the KH-59MK2 is a cruise missile made to attack multiple types of targets and fired from medium to high altitude in its current testings over Syria. More research is being made to tune the FM more of course as soon as I can get more information. Video of real Su-57 over Syria firing the KH-59MK2
  2. OK I tested Data link in SU-57 thru wingman,Wingman detects ground targets in this case Ships,he then data links them to my Radar and I see ground contacts in my radar. Oh and also I tested with Armor,AAA,SAMS and they all can get detected thu wingman,then wingman links contacts to your radar 8-). Su-33/Su-57 Data link thru wingman testing.
  3. Ground Radar contacts Linked thru DATA LINK From wingman . we can have ground contacts display on our radar thanks to our wingman,just like in real life our wingman can link/feed us ground contacts to our radar.
  4. Ground contacts We now have ground contacts display on Radar. Ship contacts tested,I can now see ship contacts on radar and this way its easier to aim to fire KH-59MK2 against ships. :D More tests coming,video also coming tonight of the ground contact. Air to ground mode,ship contact,you can fire guided cruise missile. Air to Air mode now shows both air to air targets and ships,here is the ship contact in air to air mode,but you cant fire at it,you need to change to air to ground mode to fire cruise missile.
  5. 3DS MAX demo of the KH-59MK2 frame and animation WIP
  6. Kh-59mk2 We can now engage even ships that do not have radars So your able to engage different types of combat ships. Demo against a Speeding boat.
  7. Realism More realism will be added to the SU-57 weapons. Here is a demo of the Flight path and range/Speed of the KH-59MK2 cruise missile.
  8. I have SU-33 Avionics linked to my SU-57.
  9. My goal only involves Eagle Dynamics DCS and MAC. No other sim platforms planned.
  10. Rdar Ground contacts. Hello pilots... Good news I have figured out a way to display ground targets on the Su-57 Rdar display This will come in handy specially now that we can engage better against ground targets including ships,you guys will see ships and other ground contacts like EWR,SAMS ect. concept works now the tricky part is making the shapes as realistic as possible but due to classified information that is nearly impossible,only disclassified contact shapes are air targets that I have seen on hud of real su-57. So I will use my imagination to get things started on the new Radar display and then when more information comes then I will change them. Ship contact https://cdn.discordapp.com/attachments/494530195454427166/560467592897101839/Ship_Contact.png EWR contact SAM
  11. MOre modeling Well now that the KH-59MK2 works I have decided to step up things a notch and make it better in terms of modeling. enjoy but remember I am still not finished with her. And folded to go internally :D And for those who want to see what shapes were used in 3dx max to make the KH-59MK2 Game engine MOre modeling in the coming days to fisnih her up,have a nice day and god bless. :D
  12. Here is the Custom made KH-52MK2 weapon icon made for weapon loading :D You guys will soon be doing both SEAD and ANTISHIP.
  13. you were the first to show me how to make custom weapons calls ect,remember the fuel tank hehe,so thank you,anyway here is most recent work.:D
  14. Firing from internal bay added animation to the fins of the KH-59mk2 Cruise missile so that way we can fire them internally from SU-57 bays. :thumbup:
  15. SU-57 AntiShip Capability. :D
  16. Awesome thank you.
  17. Great find,thank you I needed a better view of it's back to finish the booster section, animations are also provided in these videos ,thank you.
  18. :D Thanks guys
  19. KH-59K Cruise missile Good News the Su-57 will now also pack KH-59K Cruise missiles,these work on both sea and ground targets that have radars. Enjoy,it is still early in development but she homes in nicely. Special thanks to Patric and Eric. Video KH-59K in action
  20. Thank you so much guys,I will take a look at the code when I get home,thanks again.
  21. Hello guys... I am trying to add my own KH-59K cruise missile for the SU-57,my plan is to use the KH-31P base code into my Weapons Lua and then tune it there,my problem is that I cant find the correct attributes for the missile to work. If anyone can explain to me how I can make this work or where to find the proper attributes, below I will post screenshots of how I am calling the missile, let me know if you guys spot something wrong. And these are my custom made image gui Here is the 3d model I made And here is the complete Weapons Lua for everyone to see. Weapons.lua
  22. Yes there's 6 slots internally,4 weapons can be loaded in the middle section of the fuselage and another 2 on the internal section of wing root,they all AA missiles internationally untill i add the cruise missile.
  23. RVV family bug fixed. Updated is active at ED user file section.
  24. Looking into RVV family bug. Some people have reported that they work fine and some other people report they don't even show up on payload editor. Extremely strange on my end it works,would not work for me ether if that was the case. Version... Latest open beta release.
  25. Here is another update this time Roughmets for external and landing gears. i will start adding them to the cockpit as well. Download link https://www.digitalcombatsimulator.com/en/files/2539621/?sphrase_id=16597329
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