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Everything posted by cubanace
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Kh-59mk2 We can now engage even ships that do not have radars So your able to engage different types of combat ships. Demo against a Speeding boat.
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Realism More realism will be added to the SU-57 weapons. Here is a demo of the Flight path and range/Speed of the KH-59MK2 cruise missile.
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I have SU-33 Avionics linked to my SU-57.
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My goal only involves Eagle Dynamics DCS and MAC. No other sim platforms planned.
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Rdar Ground contacts. Hello pilots... Good news I have figured out a way to display ground targets on the Su-57 Rdar display This will come in handy specially now that we can engage better against ground targets including ships,you guys will see ships and other ground contacts like EWR,SAMS ect. concept works now the tricky part is making the shapes as realistic as possible but due to classified information that is nearly impossible,only disclassified contact shapes are air targets that I have seen on hud of real su-57. So I will use my imagination to get things started on the new Radar display and then when more information comes then I will change them. Ship contact https://cdn.discordapp.com/attachments/494530195454427166/560467592897101839/Ship_Contact.png EWR contact SAM
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MOre modeling Well now that the KH-59MK2 works I have decided to step up things a notch and make it better in terms of modeling. enjoy but remember I am still not finished with her. And folded to go internally :D And for those who want to see what shapes were used in 3dx max to make the KH-59MK2 Game engine MOre modeling in the coming days to fisnih her up,have a nice day and god bless. :D
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Here is the Custom made KH-52MK2 weapon icon made for weapon loading :D You guys will soon be doing both SEAD and ANTISHIP.
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you were the first to show me how to make custom weapons calls ect,remember the fuel tank hehe,so thank you,anyway here is most recent work.:D
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Firing from internal bay added animation to the fins of the KH-59mk2 Cruise missile so that way we can fire them internally from SU-57 bays. :thumbup:
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SU-57 AntiShip Capability. :D
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Awesome thank you.
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Great find,thank you I needed a better view of it's back to finish the booster section, animations are also provided in these videos ,thank you.
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KH-59K Cruise missile Good News the Su-57 will now also pack KH-59K Cruise missiles,these work on both sea and ground targets that have radars. Enjoy,it is still early in development but she homes in nicely. Special thanks to Patric and Eric. Video KH-59K in action
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Thank you so much guys,I will take a look at the code when I get home,thanks again.
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Hello guys... I am trying to add my own KH-59K cruise missile for the SU-57,my plan is to use the KH-31P base code into my Weapons Lua and then tune it there,my problem is that I cant find the correct attributes for the missile to work. If anyone can explain to me how I can make this work or where to find the proper attributes, below I will post screenshots of how I am calling the missile, let me know if you guys spot something wrong. And these are my custom made image gui Here is the 3d model I made And here is the complete Weapons Lua for everyone to see. Weapons.lua
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Yes there's 6 slots internally,4 weapons can be loaded in the middle section of the fuselage and another 2 on the internal section of wing root,they all AA missiles internationally untill i add the cruise missile.
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RVV family bug fixed. Updated is active at ED user file section.
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Looking into RVV family bug. Some people have reported that they work fine and some other people report they don't even show up on payload editor. Extremely strange on my end it works,would not work for me ether if that was the case. Version... Latest open beta release.
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Here is another update this time Roughmets for external and landing gears. i will start adding them to the cockpit as well. Download link https://www.digitalcombatsimulator.com/en/files/2539621/?sphrase_id=16597329
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PBR ROUGHMETS COMING TODAY PHASE ONE. Slowly improving the overall look of the Skins by adding Roughmets,Special thanks to Skatezillas Guide and kiko, I was able to better understand how this process works and improve the over all look of my project.
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I changed the complete animations setup,i may have forgotten to add a Arg# for the bays doors, today I am releasing another update that will include the better Roughmets il make sure to turn the bay doors back on.
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Hello Yes Everytime I release a new update just delete the old MOD and add the new one provided.
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Update Here is a quick update of the landing fix and additional parts for the cockpit,keep in mind this is extreme early work and cockpit MFD designs and animations are not ready yet,but I am forced into releasing this update due to landing bug in order for things to be back to normal. New cockpit MFD design and RWR WIP Stealth PBR SU-57 Update download. Tested in latest OB open beta. https://www.dropbox.com/sh/q65uoikjodf3vcy/AABYoHwSVP2y_Jb6TJqdhuoWa?dl=0 New keys Right shift + P to change MFDs from avionics to RWR.(Wip). Left Shift+ R To activate the refueling probe,fuel probe doors animated included.(Wip). RWR has primary contacts and secondary contacts added and more needs to be added. I will release next update with completed cockpit work.
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Stealth Coding PBR material underwork. A PBR material is being added to all skins of the SU-57 to simulate how the material sucks up radar contacts and reflection of the sun in order to improve stealth. The SU-57 will no longer look to plain or flat in color and now it will shine slightly depending on angle to the sun, reflection is minimum due to stealth coating, you would not want enemy aircraft of ground assets to spot you due to high reflection settings,reflections are noticed in older aircraft but when stealth comes in it does not due to materials applied. And stay tune I will release ( Testing build tonight)