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Everything posted by cubanace
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The clickable build is EFM and ESM and in all honesty its going extremely slow due to lack of information, I could do guess work and release it but I honestly don't want that,i want to wait a bit longer and wait for the SU-57 to enter service this year 2019,more information should start to drop in in regards the cockpit and its layout.
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All the RVV missiles will be fixed,when I did them it was only a test to see if I could add my own extra missiles.
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NEW ANMATIONS.. Excuse the bad quality,but this is to show the new animations being worked on Today,I have added Strut animation to the landing gears,more realism while taxing,this is WIP. Preview Video.
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Only guided air to ground weapon that works are anti radiation missiles,rest are free fall and rockets.
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Modeling Hello community and Happy New Year. More modeling work in underway to improve the SU-57 Quality,I have already worked on different parts of the fuselage including nose and intakes but more needed to be done,also I am adding more detail in the fuselage instead of adding them on skins, that way when we unwrap the whole model everything will be properly align. Below are some renders of the shape around nose and fuel probe.
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Thank you for this Mod,I gave CA and I enjoy it.
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Vapor Vapor connectors are all over the aircraft aerodynamics shape,it depends on angle and gs pulled and it will model the vapor according to its body.
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Update in regards new sensors for SU-57 EFM+ESM Build full fidelity. Terrain following radar and infrared targeting devices are working and I have added them in realistic location like seen on real aircraft. Now in regards IR missile incoming warning detection I still haven't figured out how to make it work,but I'm writing a new warning ir simulation and then I will test it in game,I use Matlab to run my simulations.
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SU-57 mod update download Su-57 Mod Update Hello. We are currently working on improving the mod experience of our Su-57. With that in mind, we would like to currently present to you these new updates: Overwing vapor emissions Animated engine nozzles New livery/skin "#510" made by (Jan55) New afterburner textures/FX. Here are some screenshots to show it in its current state. We hope to share this new build with the public soon. :) Finally, here is a video showing off the new overwing vapor effects that we have added in. Download link https://www.dropbox.com/s/4sk1j5u4p4aatvi/Pak-Fa.7z?dl=0
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Pylons - Aligning Weapons
cubanace replied to crazyeddie's topic in Utility/Program Mods for DCS World
Hello.. Like Skatezilla stated its best to use connectors Here is how,in your 3dx max,go to your helpers tab and pick "Dummy" you well have a box shape and each box represents the weapon pylon, you can rotate and change direction in which the weapon faces, remember to name each dummy box as your pylon # for example. pylon1 pylon2 pylon3 pylon4 and so on. you also need to add the code in object properties under user defined, below is a screenshot for you to get an idea,you can also scale the weapons this way. -
modeling update Hello guys here is a bit of update on regards the Su-57 model. More remodeling on the SU-57 project,i gave it more of a V/triangle shape like the real aircraft has instead of the round feel that had before. The pilot helmet has also been model according to the real pilot helmets used by SU-57 test pilots. The skins and textures need to be unwrapped due to changes on the model.
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Engine nozzles animation Added Engine nozzles animation today,I had to animate each piece Individually and set up each pivot point in order to get them each to align. Preview, everything you see in this video is early work and by no means complete.
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Vapor Merry Christmas . Vapor Test Vapor test Vapor test
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Started working on updates 3dx max back online. Credits to the amazing dcs community members credits goes to ( Jan55 ) for making the new skin of the # 510. Stay tune for updates including over the wing Vapor and new rwr,i will post pictures once complete.
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Hello gentlemen... My self and Silver dragon been looking for a texture artist to finish our work in regards China assets pack for deka ironworks,we have a couple of ships that need to be textured,we already finished the 3d model and collision meshes,if any texture artist would like to help please contact me or silver dragon,we really would like to see these ships on game officially but without a 2d guy we can't finish them. We are both not 2d guys ,I mostly do animation,coding and entry level modeling for weapons and collision meshes modeling while silver dragon does mostly modeling of the ships,any help would be be highly appreciated . Please contact us only if your on a advanced 2d level in terms of skill,these ships have to be ether in par or better detailed than those already in game,again thank you and please contact me or silver dragon . Skills requirement: #1 Understanding of 3dx max and how to properly unwrap 3d models and create Templates #2 Understanding of how to use PS Paintshop or any other texturing program that can handle multiple layers. #3 Understanding on how to properly make the damage textures as well
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Ether FC3 or SU-33 is needed for this mod to work due to it's avionics In regards GitHub that is an open source code wise view of the SU-57 project just for us to add new things on the go and also search for bugs and test new things including EFM,I still haven't added it all,once I have finish new systems they will be added and then it will work for public, current EFM is under testing along with systems.
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Super cruise Super cruise evaluations by tester member nicknamed "Spracing" we are tunning the engines. 1 2
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Seen them all till documentary #4,I been busy lately just setting up documentation and setting things up for our testers and writing down all that needs to be done to improve the SU-57 experience.
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Testers are putting the SU-57 through different evaluations in order to hunt down bugs and improve experience.
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links a Github is being made so that way things can be tracked in regards the Su-57 project,main goal is hunting down bugs as i add new things. Also looking for testers if interested PM me and join my discord to join the testers team,a testers course can be found below. Github https://github.com/Cubanace/-Cy-57-Project Discord https://discord.gg/RTqRcBK Testers course file below Cas Code of Conduct Cas Terms of use license Testers Course.pdf CAS Code of contuct.pdf CAS Terms of use license.pdf
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MB-339A/PAN by Frecce Tricolori Virtuali
cubanace replied to Jagg's topic in Utility/Program Mods for DCS World
Mainly due to collision setup within the model it self,need to be improved.:smilewink: -
Specially from now on my goal is to hunt down bugs and improve the realism of the SU-57 project
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Nope can't be done,in order to fully recode and reprogram the Hawks systems for the better we need SDK,so your stuck with just the model and same systems already available. Only small additions could be made,like adding new weapons or texturing the template of the aircraft,but in terms of working with systems and for the already made flight model for example it's under SDK .
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Thank you Great Addition to this MOD,thnks.:thumbup:
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Special thanks to Dali I would like to thank Dali in regards he's help in helping me build my Rig,I am truly thankfull for your help man. GTX 970 and Ram stick of 16Gb 2666 This gets me alot closer to Finishing up my build.
