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Everything posted by cubanace
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Thank you for this Mod,I gave CA and I enjoy it.
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Vapor Vapor connectors are all over the aircraft aerodynamics shape,it depends on angle and gs pulled and it will model the vapor according to its body.
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Update in regards new sensors for SU-57 EFM+ESM Build full fidelity. Terrain following radar and infrared targeting devices are working and I have added them in realistic location like seen on real aircraft. Now in regards IR missile incoming warning detection I still haven't figured out how to make it work,but I'm writing a new warning ir simulation and then I will test it in game,I use Matlab to run my simulations.
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SU-57 mod update download Su-57 Mod Update Hello. We are currently working on improving the mod experience of our Su-57. With that in mind, we would like to currently present to you these new updates: Overwing vapor emissions Animated engine nozzles New livery/skin "#510" made by (Jan55) New afterburner textures/FX. Here are some screenshots to show it in its current state. We hope to share this new build with the public soon. :) Finally, here is a video showing off the new overwing vapor effects that we have added in. Download link https://www.dropbox.com/s/4sk1j5u4p4aatvi/Pak-Fa.7z?dl=0
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Pylons - Aligning Weapons
cubanace replied to crazyeddie's topic in Utility/Program Mods for DCS World
Hello.. Like Skatezilla stated its best to use connectors Here is how,in your 3dx max,go to your helpers tab and pick "Dummy" you well have a box shape and each box represents the weapon pylon, you can rotate and change direction in which the weapon faces, remember to name each dummy box as your pylon # for example. pylon1 pylon2 pylon3 pylon4 and so on. you also need to add the code in object properties under user defined, below is a screenshot for you to get an idea,you can also scale the weapons this way. -
modeling update Hello guys here is a bit of update on regards the Su-57 model. More remodeling on the SU-57 project,i gave it more of a V/triangle shape like the real aircraft has instead of the round feel that had before. The pilot helmet has also been model according to the real pilot helmets used by SU-57 test pilots. The skins and textures need to be unwrapped due to changes on the model.
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Engine nozzles animation Added Engine nozzles animation today,I had to animate each piece Individually and set up each pivot point in order to get them each to align. Preview, everything you see in this video is early work and by no means complete.
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Vapor Merry Christmas . Vapor Test Vapor test Vapor test
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Started working on updates 3dx max back online. Credits to the amazing dcs community members credits goes to ( Jan55 ) for making the new skin of the # 510. Stay tune for updates including over the wing Vapor and new rwr,i will post pictures once complete.
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Hello gentlemen... My self and Silver dragon been looking for a texture artist to finish our work in regards China assets pack for deka ironworks,we have a couple of ships that need to be textured,we already finished the 3d model and collision meshes,if any texture artist would like to help please contact me or silver dragon,we really would like to see these ships on game officially but without a 2d guy we can't finish them. We are both not 2d guys ,I mostly do animation,coding and entry level modeling for weapons and collision meshes modeling while silver dragon does mostly modeling of the ships,any help would be be highly appreciated . Please contact us only if your on a advanced 2d level in terms of skill,these ships have to be ether in par or better detailed than those already in game,again thank you and please contact me or silver dragon . Skills requirement: #1 Understanding of 3dx max and how to properly unwrap 3d models and create Templates #2 Understanding of how to use PS Paintshop or any other texturing program that can handle multiple layers. #3 Understanding on how to properly make the damage textures as well
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Ether FC3 or SU-33 is needed for this mod to work due to it's avionics In regards GitHub that is an open source code wise view of the SU-57 project just for us to add new things on the go and also search for bugs and test new things including EFM,I still haven't added it all,once I have finish new systems they will be added and then it will work for public, current EFM is under testing along with systems.
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Super cruise Super cruise evaluations by tester member nicknamed "Spracing" we are tunning the engines. 1 2
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Seen them all till documentary #4,I been busy lately just setting up documentation and setting things up for our testers and writing down all that needs to be done to improve the SU-57 experience.
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Testers are putting the SU-57 through different evaluations in order to hunt down bugs and improve experience.
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links a Github is being made so that way things can be tracked in regards the Su-57 project,main goal is hunting down bugs as i add new things. Also looking for testers if interested PM me and join my discord to join the testers team,a testers course can be found below. Github https://github.com/Cubanace/-Cy-57-Project Discord https://discord.gg/RTqRcBK Testers course file below Cas Code of Conduct Cas Terms of use license Testers Course.pdf CAS Code of contuct.pdf CAS Terms of use license.pdf
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MB-339A/PAN by Frecce Tricolori Virtuali
cubanace replied to Jagg's topic in Utility/Program Mods for DCS World
Mainly due to collision setup within the model it self,need to be improved.:smilewink: -
Specially from now on my goal is to hunt down bugs and improve the realism of the SU-57 project
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Nope can't be done,in order to fully recode and reprogram the Hawks systems for the better we need SDK,so your stuck with just the model and same systems already available. Only small additions could be made,like adding new weapons or texturing the template of the aircraft,but in terms of working with systems and for the already made flight model for example it's under SDK .
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Thank you Great Addition to this MOD,thnks.:thumbup:
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Special thanks to Dali I would like to thank Dali in regards he's help in helping me build my Rig,I am truly thankfull for your help man. GTX 970 and Ram stick of 16Gb 2666 This gets me alot closer to Finishing up my build.
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DCS World 2.5.x Caucasus Terrain Textures
cubanace replied to Mustang's topic in Texture/Map Mods for DCS World
Thank you I would like to thank you for your dedication,your work is defenetly needed,thanks again . -
New information gathered Hello community.. i am happy to inform that i finally can make the RWR design,HUD and avionics page without guess work,i have gathered enough information and seen pictures of the SU-57 HUD in action showing radar contacts and its shape,i also seen the avionics page and RWR design,so today i will finally start to design all this into our SU-57 mod to give you guys a better realistic experience,again you guys wont actually wont be getting any updates soon and only after 2019,but i have been doing coding and the design of the art and avionics and EFM side of things. it has been a long wait in terms of data and pictures in order to properly make this mod better for all of us and my goal still stands,i will do my best to give us a realistic SU-57 experience with the proper gathered information. Here is the New list of what i am currently making. New realistic RWR Design. New Realistic Hud Symbology. New Realistic Avionics page. New Animations. How i am getting this information? There is a TV channel in russia that is following the SU-57 development and thanks to them i can do a better job with my SU-57 Project. Also NDA was made in order to protect my self,sukhoi and the aircraft so please do not ask about proof of documentation,i will only share that with ED when the times comes,they are the only ones that need proof of how i am making such a simulation. Regards my Skills.. Again a lot to learn still, i am entering EFM and programming territory in terms of systems and avionics,this is a project that i have to make on my own due to the fact that is extremely sensitive and honestly i dont think anyone would be willing to help in a project that could take many years,i knew this from day one and i am ok with learning it all in order to reach my goal,so please bare with me and thank you all for supporting me on my journey. Pictures Below are thanks to ,Телеканал Звезда Real Su-57 gun piper. Radar Contacts in Hud. Avionics.
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Hello Vegue.. Everything will be updated after 2019, including animations and models,about the side arm Bay it is confirmed and it only houses short range heat seeking missiles,you can equip them.
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Hello.. Would you guys help us better understand aside from weel cords and positioning which value in the suspension code controls where the position of the skid marks are controlled? Weel and tire cords are properly set but the skid marks are way off and we would like to resolve this matter. As you all can see the Skid marks are way ahead of the tires and we are looking for a solution in EFM suspension.
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Wishing you all a great Happy ThanksGiving and thank you all for being such an awesome community.