Jump to content

cubanace

Members
  • Posts

    1880
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by cubanace

  1. Quick Emergency Update.. This was done rather quick and just to give you guys something to look at,i will place and resize the mirrors on the next update along other improvements. I added Working Mirrors,credits goes to mirror guide and Frecce Tricolori Virtuali. This Update includes.. # 1 Collision Model ( You may now hit trees and buildings while flying and damage or explode your aircraft upon contact with objects,Early Build but works. # 2 Su-57 Destroyed model Added Wip (Upon contact with object while on ground depending on speed you may now see the pak fa get blown up and destroyed. # 3 Weapon Connectors Resized to display correct weapon sizes and Added a few weapons loadouts under CAP and CAS for you guys to pick from. #4 Fixed baydoors conectors sizes so that weapons there will be in the correct spot and not show up outside of fuselage and only remain inside bay stations. # 5 Added Smoke Pods For those that like Airshows # 6 Improved Center Console model detail and size. # 7 Mirrors Now Work and Added. Download Latest Version here Updated on 4/03/2018 4:15 Pm https://www.digitalcombatsimulator.com/en/files/2539621/
  2. Next update is here You guys ready for the Next update ? This Update includes.. # 1 Collision Model ( You may now hit trees and buildings while flying and damage or explode your aircraft upon contact with objects,Early Build but works. # 2 Su-57 Destroyed model Added Wip (Upon contact with object while on ground depending on speed you may now see the pak fa get blown up and destroyed. # 3 Weapon Connectors Resized to display correct weapon sizes and Added a few weapons loadouts under CAP and CAS for you guys to pick from. #4 Fixed baydoors conectors sizes so that weapons there will be in the correct spot and not show up outside of fuselage and only remain inside bay stations. # 5 Added Smoke Pods For those that like Airshows # 6 Improved Center Console model detail and size. "NOTE" Damage model is still not Complete. Su-57 PAK FA Update Download link https://www.digitalcombatsimulator.com/en/files/2539621/
  3. Happy APRILS FOOLS :D (SU-57) I now display Special Banners on special Occasions. SU-57 Pulling Banner Preview :megalol::megalol:
  4. ESM Demo and Collision model Wip,also more modeling of the cockpit parts continues.
  5. Damage now effects Lift depending where you get hit, on this Demo I showcase flying low and banking slight to the left to clip my wing against a bridge,well no more ghost pak fa I am happy with the outcome,Also you guys might noticed something new her FM :D Everything is WIP and damage textures still are not added yet,there is a lot left for me to work on this project and I am happy to keep going. Collision and Quick StartUp Demo ESM+ Flight model :music_whistling:
  6. When creating a new 3d model of a DropTank for example, work does not end there,I also have to add extensions to the code of the Flight model so that it responds when it's loaded with the Droptanks and FM has it's manuvering limitations.
  7. There are 12 pylons in total,6 external and 6 internal,all numbered yes.
  8. # 511 Rocking WIP DropTanks.:D
  9. NOpe! what I am going to do is like in real life,when you are in arming screen and you pick weapons that are on the external pylons then those pylons will show up with the weapons, but if you pick only internal loadout for stealth Missions then no external pylons are going to be loaded or seen. I hope this clears things up:D
  10. I have Started Modeling the DropTanks for the Su-57 as well.
  11. Collision model in the making.
  12. The more Detailed external model is Private and Developing for a more advance simulation,when complete I will Add it but until then I have to use the basic one for FC3.
  13. Started importing my Custom SFM Flight model to EFM in order to Improve it with the tools and research and to finally add Realistic Thrust Vectoring along with other important Flight modes,New Road Ahead Awaits :D
  14. No intentions on making this a Official Module,by the time this Aircraft is not as protected il be dead,maybe someone else can step in in about 50 years or so.:megalol::megalol: "But" On a serious note this has been a lesson for me and continues that way,This Aircraft and this community are the ones teaching me and thanks to that even I am amazed on how much I have learned in a year .
  15. Coming along Nicely great job to you and the team.
  16. Yes you are completely wrong,you completely misunderstood it all. PLease read carefully Below,i have copy and pasted what I use to create flight model,already was on the earlier post that you did not understand. my only way of making a Flight model are done with different set of FM tools to come up with the Aircraft Flight dynamics based on its blended body wing shape,Tools like OpenVSP and other Xfoils tools along with Autodesk FlowDEsign I can calculate the Su-57 Flight dynamics Tools I use to make the Su-57 FM links to the tools also included. OpenVSP :Is a tool that you can add your aircraft and work on its FM There,Different parts of its body are calculated to create a flight model based on your equations added and the shape of the wing and other factors. http://openvsp.org/ Xfoil: Is another Tool used for the same logic,but is more code form,mainly used to calculate the shape of a wing and other surfaces and how it performs ect. http://web.mit.edu/drela/Public/web/xfoil/ Autodesk Flow Design: I am using this to calculate the Drag Factors and other ,This is the wind Tunnel Program I use. https://www.autodesk.com/products/flow-design/overview
  17. Giving the Fact that this Aircraft is still Pretty much Classified at the moment my only way of making a Flight model are done with different set of FM tools to come up with the Aircraft Flight dynamics based on its blended body wing shape,Tools like OpenVSP and other Xfoils tools along with Autodesk FlowDEsign I can calculate the Su-57 Flight dynamics without having the real Aircraft test flight charts,Same way engineers first find out how an Aircraft fly in a windtunnel something similar but with calculations and set of tools ect,this will be all imported into its EFM,untill more data comes in,its the closest I can get without guessing its FM based on just videos of it flying.
  18. Yes I seen the working radar in their videos amazing work,about su-25 did not know it was AFM,haven't flown it in ages I will give it a go to test the flight model.
  19. :megalol::megalol::megalol: #1 NOPE!,Navigation can be done without SDK including moving map and all ,its all into the hands of the coder :D # 2 please do some research!! The Flight model can be made EFM as well,not just SFM no SDK Needed,I'm trying to keep things to my self to avoid confusion and people trying to rush me with this project but for your information,i also I am making an EFM External Flight Model. Somethings for you to learn. SFM :Simple Flight model,Nothing to do with systems ect or clickable cockpits this is just what makes a plane fly) SFM :Engine Table under planes main Lua.This is what powers your Aircraft) EFM : External Flight model A more advanced version of a flight model given to none official developers that would like to create their Flight models,There are no limitations and its similar to PFM EFM : Engine, again no limitations( I can code a thrust vectoring engine here.. Terms used by 3rd PArties. AFM : Advanced Flight model,again this is a flight model,nothing to do with clickable wise. ASM : Advanced Systems modeling,This is where the cockpit and systems come to life and you get to click stuff and play with your radar ect. PFM : Professional Flight model,Again just a flight model and a really advanced one,seen in su-25 ,su-27 and f-15 and so on. Terms used by None Official 3rd Parties (Clickable mod) ESM: External Systems Modeling,similar to that of ASM but limted to a degree for not having SDK,like no advanced radar or radio ect. Example preview of my ESM can be seen below,here I test Ejection panel.
  20. Oh wow I tough it was only for Tankers flown by players,did not know taking fuel was limited without SDK,o well,And thank you level for letting me know I had no clue,one more limitation to add then.:doh:
  21. IN Case you did not know multicrew is done with SDK Kit,Nothing you can do to implement multicrew without SDK,what you can do they already done and that is to add a camera in second seat location to get that view field but nothing more,you cant click stuff and things wont sinc with each other without the more advance SDK Kit. Differences From multicrew and normal camera position. Multicrew,The ability to intereact in the second seat and take control of the aircraft not just a View thing. (requires SDK KIT) Second Seat View Camera:you can sit in second seat by using a camera view location to look around but nothing more.
  22. Was an honor to be able to help polish such an amazing Project.
  23. I would like to announce That I been finally working on the Clickable version of my PAK FA MOD,As promised more than 11 months ago this was my dream from the start and will remain this way for the years to Come,I will post updates about this project here so that it wont be confused with my other already Released PAK FA PROJECT that uses FC3 systems for radar and navigation ect. Whats coming on the SU-57 ESM BUILD? #1 Clickable Cockpit including its MFDs. #2 External systems Modeling. #3 OWN Flight Model. #4 Navigation. #5 Realistic Hud Display. #6 Air Refueling. (Requires SDK) #7 Clickable hotas and Throttle. #8 Weapons (unguided bombs and Rockets) #9 Ramp start up simulation. #10 Multiple Skins #11 Automatic engine startup simulation. Auto Start up simulation for easy access and quick startup similar to the ones used in other modules that start up your aircraft for your self,You still have to arm a few things.:D Teams That had helped in a way for me to understand things better. #1 Frecce Tricolori Virtuali (Coding Advise and Examples.) #2 Veao Simulations (Coding Advise and Examples.) #3 PolyChop (3d modeling Advise.) People that had helped me learn,i am truly Thankfull for this Community. #1 Gos (FM tools Research and Coding Advise) "RIP and fly high". #2 CaptainSmiley (EFM Example). #3 SkateZilla (Plenty of rules and Texturing/Animation Feedback). #4 RAzor ( Coding feedback). #5 JazAero (3d modeling Advise). #6 Nero (Coding Advise). #7 MichelNay (Modeling and Coding Advise). #8 Viper (Texturing Advise). #9 Silent Eagle (EFM Advise). #10 Sirius (Art creation Icons,loading screens,Ideas). #11 Hawkeye (Modding in General). #12 Sinus (Research along with other general things). #13 Level ( Coding,Advises). Tutorials Used Dummies guide to Aircraft MOds. Draw Arguments for Aircraft. Draw Arguments for Ships. Draw Arguments for Vehicles. ASM guide. Hud Guide. 3rd Party FM Certification. Module Structure. And Lots and lots of youTube to learn basic coding and 3dx max, in order to better understand these things. "NOTE" I am pretty sure I am leaving a few out because I don't remember I have asked so many questions along these months so please if you find your name missing PM me and I will gladly add it. PREVIE OF THE SU-57 ESM VERSION PROGRESS.
  24. PAK FA PROJECT FOR FC3 (Released) [/b][/b]Auto Pilot does work, it is displayed on the RIGHT MFD by hitting key number 1 by default just like in Su-27,This PAK FA version uses the FC3 systems for Radar and Navigation and weapon deployment,the only thing Scratch built is the Flight Model. SU-57 ESM PROJECT (NOt Released) Under development and will have everything of its own and not use FC3 or any other dcs module to work. Auto Pilot DEMO. "NOTE"The auto pilot showcased here is from the released version of the PAK FA.
×
×
  • Create New...