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Hexypu

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  1. Update: Upon a few more trials here's what I found that is more accurate It seems saving the MiG texture released/came in 1.5 that has bort numbers in ME then get out of the game and started back up, the texture displayed correctly once restarted. But when I switched to a custom texture with no bort numbers, the new texture displayed strangely and with bort number showing through what looks like the old texture. It looked as if there is a problem between going from a "DCS 1.5 released" MiG-21 texture and that of a custom one cause this problem, and vice versa. If I saved the mission with a custom texture the next time and restarted DCS the custom texture would be ok but when the "DCS 1.5 released" texture replaced the custom it showed incorrectly where the bort number were. Note: if I were to switch back to the original skin from there, as when I first loaded the file in ME, that texture show no errors in the reversion.
  2. +1 Looks like someone else is having somewhat a similar problem as I have. This happened in single player, using the mission editor. At first I thought it was the "holy tac texture" problem with the MiG-21Bis but no holes (because I entered the correct numbers of digits according to skin used). However, if I were to change to a different MiG-21 skin (downloaded custom skins) that has no bort numbers, the old skin shows through (sometimes something that looks like enlarged numbers) where the old bort numbers were supposed to be. I tried shutting down DCS and restart in ME to see if it resets, the same problem persists. So I experimented by changing to a MiG texture that has no bort numbers in ME, saved and got out of the game, shutdown my computer and started back up. The texture displayed correctly in ME. No strange stuff, no holes. I then switched to a custom texture with no bort numbers, the new texture still displayed correctly and no funny stuff. I proceeded to switched to a texture with bort numbers (i.e. a Russian version MiG-21) the bort number shows in the correct position, no funny stuff either. But when I switched back to the custom skin without bort numbers, the problem with the old skin/funny characters showed through where the bort numbers were, came back.
  3. Probably http://www.drakenintl.com/
  4. Great skins!! I've been looking for 190's and 109's liveries and finally some excellent stuff. Thanks so much for your great work, looking forward to seeing even more.
  5. I think in trying to use wind to trick the game to start in the right direction is not a good solution in this case. I think the problem is deeper and lies in the editor in that it doesn't recognize the vector/direction, sequence of waypoints. BTW I forgot to mention that the mission was created in World 1.2.16 then re-saved in World 1.5. @Bourrinopathe, roger that! I will do that from here on.
  6. A-10C starting at Batumi takeoff in wrong direction Mission designed in mission editor starting from coldstart at Batumi airfield could not get tower to clear a takeoff in the direction of runway 31 (facing the ocean). This also applies to wingman who also wanted to takeoff in the opposite runway direction (runway 13). Mission starts with waypoint zero coldstart from ramp, then waypoint 1 was set five NM from the end of runway 31.
  7. Using Steam key with DCS 1.5 Sorry in advance since I don't know where else to pose this question. I've downloaded World 1.5 and would like to access my modules purchased under Steam (with Steam keys) but don't know how to proceed to install/integrate them. I see that everyone here who have bought their modules for their stand alone version at least has an "install" option (probably registered at the DCS site once they bought it so it recognizes) upon entering the W1.5 menu. I don't see that nor an "add-ons" tab when I get in game. :doh: Any help is appreciated, thanks!
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