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AstroEma

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Everything posted by AstroEma

  1. Is this mod still being worked on?
  2. has this ever been fixed?
  3. Hello all. Apparently this is not working with the latest Open Beta. Could I please ask someone to fix it? https://www.digitalcombatsimulator.com/en/files/3321194/
  4. I can’t seem to be able to export the M2K RWR to the left screen of my Winwing MIP for some reason. I have edited all the lua files necessary but still no joy. EDIT: It turns out that I just realized I don't even have an RWR folder in the Cockpit directory of the M2000C. Is it supposed to be there and what files does it contain beside the RWR_Init.lua? EDIT2: Nevermind, I found out that the RWR folder has been changed to VCM and the VCM_screen_init.lua is the file that needs to be modified.
  5. Thanks for your help! What about the F14, Mirage and Ka50III though as they are not called MFDs ? How do I export those in the same file? I have the Winwing MIP by the way and trying to find a way not to restart DCS every time I want to fly a different aircraft than one that does not have LMFD RMFD etc exports
  6. quick question on exporting the MFDs for various planes. Is it possible to use the a single Monitor.lua file to export MFDs for various planes? I fly different aircrafts and change them on the fly and was wondering if the lua file will support different sections: i.e F18, F16. A10C, F14... etc. Or, I need to exit DCS, change the lua file each time I want to change the aircraft? Cheers!
  7. Thanks! It should be all good! I tried it out and works so well!
  8. that’s ok! by the way I wanted to say thank you so much for the hard work on enabling the use of the UFC for other planes! Just amazing!!
  9. Thanks much @Lekaa so there's only 1 UI Mask for all the planes, correct?
  10. @Lekaawoukd love those UIMask profile!
  11. Yep, done that! Thanks much!
  12. Hello all, I just created the first UI Mask for reshade to use with my F18MIP. I understand I need to create different UImasks for different planes: how do you manage different UI Masks for those different planes? Do you have to put those masks in and out of the Texture folder every time?
  13. Sorry to revive this old thread but wondering how do I create this for different aircrafts? Do I have to put in and out of the folder different UI Masks every time I change the plane, since it needs to be called UIMask.png ?
  14. I am actually having the same problem. I need to switch the left DDI with the AMPCD and cannot find a way to do it.
  15. @Flimi have sent you a message through your website! Hopefully you got it!
  16. Thank you for your help. Here's my export.lua local wwtlfs=require('lfs') dofile(wwtlfs.writedir()..'Scripts/wwt/wwtExport.lua') local SimShakerlfs=require('lfs'); dofile(SimShakerlfs.writedir()..'Scripts/SimShaker.lua') dofile(SimShakerlfs.writedir()..[[Scripts\SimShaker-export-core\ExportCore.lua]]) -- local vaicomlfs = require('lfs'); dofile(vaicomlfs.writedir()..[[Scripts\VAICOMPRO\VAICOMPRO.export.lua]]) dofile(lfs.writedir()..[[Scripts\SimShaker-export-core\ExportCore.lua]]) dofile(lfs.writedir() .. "Scripts/DCS_Volanta.lua") local iUFClfs=require('lfs'); dofile(iUFClfs.writedir()..'Scripts/iUFCExport.lua')
  17. Yes I do. I am thinking it might be a bug? I have seen some videos on YouTube and the landing gear light seems to be synced to DCS easily.
  18. Still struggling with this. Have tried all the options.
  19. Hi all, just received my T/O panel and really enjoying it. I have loaded the WW profile for the F18 but I have a problem and a question: 1. The landing gear light in the panel does not turn on. I am syncing the lights with DCS. 2. The panel light - as it synced through the dial under backlight settings - concurrently turns the panel, flood and console lights in the F18. Not sure how to have the light come on in the landing gear lever in the panel and not sure how to only have the PNL Light dial on the panel only move the console and panel lights in DCS? really appreciate any help! cheers e.
  20. Awesome, will try that and report back. Cheers much!
  21. Hello! I have reached a point where I would really like to understand how different missions would be run in real life, and what would the profiles be. ex: Operation Weakest Link (from the user files). You have to destroy 3 tanks but the village has 3 SAM sites and you have 4 GBU12 and 14 Hydra Laser Guided Rockets. What would the mission profile look like? Anchor at 15000 and just use the GBUs of the SAMS or is there a different profiles that can be used or should be used? I am just looking at some real life experience feedback Thanks!
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