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Gman109

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Everything posted by Gman109

  1. Going to get the Rift going on Monday I think. I CAN read the hud and the gauges with the Vive with my settings, clear enough to read numbers and so forth, no problem.
  2. First thing I did when connecting the Vive is yank a 1080 out, not even just disable it, but actually have it sitting on my test bench in this system (I have another 6900k with SLI for monitor games anyway). Adding that 2.5 line to the Steam settings file - no, I didn't see much if any difference with it added or not, with the Vive, looked much the same to me.
  3. Then why are so many others posting that they are putting 2.5 in that file, and that it's "so amazing" and greatly improves the Vive? I didn't know that the slider was for the Rift only, that's good intel.
  4. Tried that already, set it back to 1.5, and tried 1.7, the F15 cockpit is still a disaster, the headset is tracking fine in other stuff, and like I said the Su27 seems to work properly. Is there something in the F15 settings I have wrong?
  5. Haven't hooked up the Rift yet, and I'm trying to figure out the Vive with DCS first. I have settings for Pixels at 2.5 in game, and copied the settings I saw in another thread for the rest of the vid settings. Flying the SU27 instant action FC3 missions, it's not bad, seems to work-ish, but the F15C, either instant action or single missions, the cockpit is really really fubar - as soon as I turn my head it's a black wall to either side 1/2 the time, the poof, it'll kind of work, and I can look around, then it's back to the black wall with squiggly lines here and there. Plus, keeping the F15c forward view is impossible to be centered, I look and press the kp5 to center it, and it's like it's working backwards, and moves me further to that opposite side instead of centering. Very odd. Yet the SU27 seems to be ok. The A10 is kinda wonky too. Resolution is pretty awful if you ask me, doesn't look good AT ALL set at 2.5 with my system, really pixely IMO. I hope the Rift is a better experience than this, as IMO it sucks for the $ so far. I tried doing that notepad hack for the pixel density render 2.5, but my steam.vr file looked a lot different than the one in the example, and I"m not sure where to put the extra 2.5 pixel density line. Any ideas on what I'm doing wrong?
  6. Both of my units arrived today. I'd ordered my Rift on Wednesday last week, the Vive on Friday. NO emails other than the first confirmation were forthcoming from HTC, nor does the order show anything but "processing still" when I check the order number they gave me in the final email I got from them. Even after repeated emails to their customer service - nothing yet. I didn't worry because I'd just ordered it 3 business days ago + weekend. 8 am courier is banging on the door, I see the large box, and think "wow, if guys are saying the Vive's box is way bigger than the Rift, I wonder just how big the Vive box will be", expecting the Rift as it was out for delivery. It was the Vive - wth? Still no changes in my order - I should cancel it since it says "in process" and get a refund, and keep this mysterious box - j/k. Rift came this afternoon. Rift = much easier to set up, Vive, a bit of work but no big deal. Very impressed with early fooling around. DCS tomorrow! Thanks to everyone for all the help in this subforum and for answering what must seem like noob questions - I just decided screw it, I'm getting both, so I can use whichever is optimal with whatever game/sim I choose.
  7. Obviously not obvious.... Thanks for all the help and posts again guys. Both my Vive and Rift arrived today.
  8. Ordered one today, they sent me an email saying it's shipping tomorrow - 1 day service in Canada, crazy. 914$ total, incl tax+shipping/etc. I've been stressing out about cancelling my Rift and going with the Vive after a lot of reading and questions here, so just decided screw it, no reason not to have both, not like they are going anywhere or that there isn't going to be PILES of stuff to use both units for (Elite Dangerous I really want to play too, and apparently ED + Vive = Poop...nice equation huh, I'm a math major!). Great resource this forum is, for a lot of different things.
  9. Perfect explanation and clarification, thank you.
  10. Still waiting for my Vive - can someone explain exactly what is going on in this thread? I've been told (suggested more like it) that I was stupid for asking about the keyboard and mouse working in DCS while using VR/Vive, and now it sounds like you can't just click with the desktop mouse. Is that the case here, with having to map your left click to a HOTAS control, because you actually CAN'T use the regular mouse for it? I was told that my prior question was dumb, and that "of course" the kb/mouse works in DCS/Vive. That being the case, what's going on here? Is there some difference between "VR cursor" and "regular cursor" we see on a normal monitor? I thought that all the normal monitor kb/mouse stuff was supposed to work in VR, why can't you just grab your mouse and move it to the switches as per regular non VR DCS play?
  11. Does this mean you don't have to go into files and edit them with notepad any longer like this thread below in order to change your pixel density? I have a Vive en route, so I haven't tried it myself yet, but want to know beforehand if I should be going into files editing stuff or just using the "VR options" tab for PD as you said. http://forums.eagle.ru/showthread.php?t=169141
  12. Thanks again for all the answers/info. Found out a lot - cameras, the Vive room cam working in DCS, keyboard/mouse working - lots of stuff, thank you very much, I appreciate it.
  13. If you google that, you'll get the phone book of people complaining about not being able to use the keyboard while the Vive is engaged. Now that I've read more, I've found that they are specifically talking about a virtual keyboard IN the Vive environment, but it's easy to mistake that for the actual KB/mouse being disengaged for some reason. Google this - using keyboard with HTC vive on The first several results all made it seem that the kb/mouse weren't working, hence the question for clarification. It's not obvious - at all.
  14. Average Pilot - how far is that front lighthouse/cam from your chair would you say? Also, does your keyboard/mouse work in DCS along with your HOTAS when the Vive is on?
  15. I've read in some other forums that the keyboard/mouse are disabled whenever the Vive is activated - even with Hotas I still need my keyboard for DCS for many controls, which would present a problem if it doesn't work when the Vive is working, or the Rift for that matter. What are the facts regarding this? I've read that the camera on the Vive can't be activated once DCS is launched in the Vive, and that's fine, I can type by feel, but if the keyboard isn't "on" and not recognizing keystrokes, it's a bust for me...
  16. One question I have - my "play area" will be my office, and the one Vive camera will be behind my right shoulder in the corner of the room, and the other in front of my left shoulder in the opposite corner. When seated, will the rear camera be able to see over a DX Racer gaming chair, or does it not matter, and the front left camera will be enough for the "seated" VR to work with the Vive?
  17. More great replies - I'm pulling the trigger on a Vive tomorrow as well, it'll be August before the Rift "might" even ship they said. Question about glasses/contacts - if you see OK for close up, ie reading and such, does that mean due to the closeness of the lenses on the VR headset you will likely be alright without distance glasses? The reason I ask is having my contacts in make it tough to read up close, but I can see perfect at distances, with them out, in the room distance is fine.
  18. Thanks for the replies - I'm sticking with the Rift order for sure, I'll think about the Vive now though based on some of the replies, and perhaps just get it while I wait 2 months for the Rift to show up.
  19. I've read through all the threads posted by those who have used both in DCS and other sims, but most of those are a few weeks to months old. I'm just wondering after some more time with them, what the opinion is now regarding which is better and why for DCS. From what I've gathered, the Rift seems to be the one getting the majority of the community thumbs up, but some on the Vive side as well. I was going to buy used versions of each last week, but after finding out they provide NO warranty coverage - insta void - for used models (not the 1st owner, in the TOS), I decided to order and wait. I'm on the list now for a Rift, but could have a Vive next week in my country (they have them in stock). I guess what I want to know is should I be patient for the Rift, or pick up the Vive as well. I don't want to get the Vive and then find that the Rift is far superior. I have no interest in stumble about the room popping balloons with the hand controllers sort of experience, I want VR specifically for combat simulations, which are all generally seated for now. I could however make enough space for the Vive if need be. Am I on the right path, waiting for the Rift, or should I consider the Vive, and keep both. $ not a huge issue in the decision. I'd appreciate updates on specific qualities of both in the DCS universe, and any other games where they work (Elite Dangerous, and the like). Thanks in advance.
  20. Great news - I hope VKB will start mass producing more of their limited models, the Gunfighter coming up looks great. Many of the past 300$ plus models as well. I own a pair of the VKB pedals (Crosswinds and Slaw109 cam models too, CH, Saitek, etc), and find them to be the most precise for accurate shots in games like Aces High, etc, where gunnery is absolutely key. The reason isn't so much the quality, which is excellent, up there with the other 2 large custom pedal makers, but due to the nature of how they move. More of a fine motor skill movement (ankle) then gross motor skill (knee/leg). Just my opinion. I hope VKB makes a throttle one day as well - they have a HUGE opportunity to seize the market if you ask me. Recent HUGE letdown with the TM press conference regarding higher end gear, Saitek - let's get real, CH - as great as they have been, nothing has changed since my 1998 game port Fighterstick/throttle than the USB plugs on the cable ends....Point is NOBODY is making any new stuff but VKB right now (higher end), and they need to make MORE. Gladiator pro is more of a mid range, sort of a "do it all" in one sock deal, with a better system/internals, but it still is not what I"m personally looking for. Their other upscale models ARE, and if they were to include a throttle and make a Warthog competitor or even analogue - since that HOTAS is 6+ years old now...timing couldn't be better. Gunfighter pro platform with say F15/16/18/Sukoi stick adapters along with the 109 stick - I'd buy every single stick made for that thing, and a throttle too. A throttle with adaptable stocks isn't a bad idea either, same sort of one base multiple throttle sticks like the Gunfighter, or Warthog stick was supposed to be (thanks TM for not following through on that by the way). So, Jason, I hope you can keep pushing forward as you and your Russian friends have, the sim community is counting on you, since TM, CH, Saitek, et al don't seem all that interested or motivated in making newer higher class products for us. If you build it, they will buy.
  21. NM, figured it out, at last. http://forums.eagle.ru/showthread.php?t=115816&page=7 The solution was here in the ED forums, I searched high and low through every other sim sight, but knew if it was anywhere, it'd be here. Very good thread for older TM Cougar/MFD owners, once I knew which drivers were causing issue, their name, and where to locate them, solving the problem took seconds. I actually still like the Cougar in a couple respects even more than the Warthog or VKB - the reason being it sits lower to the desk/surface, and I'm an "arm/forearm rester", ie I play with part of my lower arm resting on the surface I'm playing on as much as possible, and the Warthog, due to its height, makes this harder than the Cougar. I found this Cougar on our national "used" crap site here in Canada, Kijiji, for 40$, it was 60$ after shipping, and was in like new condition. I hadn't owned one since they were new, it's still a great piece of gear, and I'm happy it works again. Still, hoping VKB starts mass producing some of its higher end "limited" run stuff.
  22. I built a couple new gaming PCs. The last one had Win7 upgraded to Win10, and the TM Cougar worked through Windows, as in the buttons/axis all worked, and I could assign stuff in game in various sims (not DCS, but Aces High and other less complex). Long story short, new PC, install the Cougar, and now Windows won't recognize it. It shows up as a keyboard in the control panel/devices in Win10, not a gaming controller, and when I hit the "properties" thing which gives you the little window with the buttons/axis, none move when I try them. I've used that USBreview program to see what's connected, and there are 4 Cougar connections when I plug it in, and then the "data in and data out" ones aren't green, but purple in that program, meaning issues. Win10 in device manager also says the drivers aren't installed. TM says it should just plug and play, but obviously, not happening. I tried installing both of the old 2004 and 2007 drivers to see if that would work, but the same thing happens, and keeps happening, on both of the new Win10 systems. This isn't a huge deal, but I'd planned on using the Cougar for a few dedicated games, and now I can't (I have a pile of other Hotas, CH, WH, VKB stuff, Saitek, etc). So I'm not stuck without sticks, just stuck without the one I planned on using for a couple sims. Any ideas wth is going on? Again, it worked fine on the last system, but it's doing the same thing on both new ones. Does this mean it's the stick itself? I'm plugging it in with and without the throttle, and using the "hold trigger", which doesn't work, as long as I hold the trigger in, Win10 won't install anything, let go, off it runs, but still says no drivers installed after it fools around installing whatever it is its doing.
  23. This made my mind up for me. I've been waiting for just such a comparison post.
  24. Ok thanks Silver Dragon.
  25. You said ED, I said DCS. A little picky no, they are all modules under the umbrella of Eagle Dynamics Digital Combat Simulator, are they not? At least that's how my friend Carl Norman explained it to me when he started this company's move into the post Flanker 1.5 world. I think Eagle has a tad more control than what you're stating over third party creators and what they produce. Like I thought, there IS no 2.0 without the NTTR map at the moment - that was my question and point - right now, you can't use 2.0 unless you purchase the map, is that not correct?
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