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ruxtmp

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  • Flight Simulators
    DCS
  • Location
    Earth
  • Occupation
    Engineer

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  1. Thats OK I fixed it by making myself immortal and using triggers around the plane to set damage after a detected missile in zone works well too as I can simulate multiple system failures too.
  2. For player aircraft roads and the runways I mentioned work great. It is just AI cant takeoff from or land on them unless its a vertical landing. That would not be a realitic use of the runway length.
  3. Not sure how you block off ai taxing into static planes in their correct places in front of the island and then parking there too. I have not been successful in creating a reasonable full deck that works so I just script it and save 10 minutes doing a cold start and taxi.
  4. I have tried to but it only works well with an empty or unrealistically empty carrier. I've gone back to just starting on the cat and clearing the static objects once outside a trigger zone. When returning to the carrier another few sets of radio and zone triggers reset the deck for landing. With some good script or trigger logic Im sure you could create the launch and recovery of an entire cycle.
  5. I still see the same thing as well. All air to air missile hits result in 100% pilot kill. Only gun shots are survivable. I am not sure how ED is testing this but a player flown F-18 in single player being hit always kills my pilot. I setup a test with getting shot by a mig-29 from my 6 o'clock with an aa-11. When in an f-18 100% pilot kill. When flying Fw-190D, F-15C, F-16, A-10C, AV-8, F-14A, or F-14B the pilot survives at least 90% of the time so I can eject. II would test with other planes but I don't own them.
  6. It would be nice if AI AV-8s could land at abandoned runways near Kobuleti and Kutaisi. Those airfields would make great FARPs with both short field takeoffs and landings.
  7. Hopefully the navigation routes, targets, stores management, etc. wont take years to finish. The navigation, target points, and stores management setup is the most time consuming thing to do in the cockpit.
  8. I have used ai to successfully mission briefings and create starting locations, ground frag orders, and air sorties based on last mission completion state. It is generally working as a dynamic campaign generator by acting as the red force and blue force commanders. Unfortunately it still requires tons of manual work to build each mission for all the ground movement and air sorties with the actual mission editor. It basically just says what the groups will do and where they will attack and how.
  9. Still 100% death with any missile hit. Gun hits are the only ones that are survivable to be able to eject even after the latest patch.
  10. I still die 100% of the time from any missile hit after the update. I have about 14 instances since the last update where I've been hit by a missile, mostly aa-8s and aa-11s and was killed each time. While not a huge sample set I dont see any difference than before and all shots were from the rear quarter.
  11. Is the low detail and less than low detail area at least equivalent to MSFS 10 satellite terrain texture from 25K feet and up? For carrier ops I won't be flying below 25K but would like the view to be better than a blurry brown texture until I get to the detailed areas.
  12. I wish we could see system failures occurring as a result of damage or a cascade of issues happening as systems relying on each other fail. This would require one to know the emergency procedures and apply them properly to mitigate or reduce the impact of the damage as you nurse the jet back to friendly territory hopefully making it before you have to eject.
  13. Since owning the F-18 module any missile hit from any angle the damage is very binary for me. Either the missile hits and it is instant pilot kill or it hits and there is only minor damage that has near zero effect on aircraft performance and systems. Occasionally the radar and HUD are INOP. I dont think I ever ejected from a hornet except just to mess around or quit a game.
  14. Without significant air and ground AI, GCI, ATC improvements the whole concept of getting a dynamic campaign is silly. Considering how the AI behaves and reacts to practically scripted commands in mission editor the dynamic campaign will be a complete flop. I watched 4 ai AH-64-Ds circle a set of zsu-23-4 till they all got shot down. A pair of A-10 desperately searched for ground targets from 22K feet at 157kts only to blunder into an SA-6 site and get shot down. None of the AI even fired a shot.
  15. If it hasn't been added to this point it probably isn't possible to simulate shrapnel. They do need to figure out something though as this is completely unrealistic.
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