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ruxtmp

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  • Flight Simulators
    DCS
  • Location
    Earth
  • Occupation
    Engineer

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  1. Based on the response it is more like they don't see an issue with the way its implemented so they don't feel it is not working therefore nothing will be done. I've given up on a completed hornet, supercarrier and other modules at this point. I'm back to the old A-10 which is the only really completed module other than the F-14.
  2. Based on there current rate of updates 10 to 15 years
  3. This module and all other Razbam modules are essentially unsupported. Unless this bug is on ED’s side it won’t be resolved.
  4. This appears fixed at this time. Took a R-60 that sheared off a wing and had fire but the pilot was alive and able to eject. Thank you Smashy for identifying the root cause in the code.
  5. This just solidifies my decisions to never buy third party products for this game and just wait till early access is closed. It already takes too long to get a module from a basic early access stage to a somewhat complete state with constant updates breaking third party modules there is too much risk.
  6. I'm just going to play the av-8 till it wont work anymore. Pretty much convinced me that if I do add a module I will only buy an ED developed modules to avoid this possibility of happening again.
  7. I dont think those assets work anymore
  8. The minimum I would ask is for is the ability of AI to use some of the current abandoned airfields as FARPs (ie the X shaped runway near kobuleti). These make create FARPs for AV-8s.
  9. I can confirm that the AV-8B has issues with CCIP and CCRP for all unguided bombs. They all fall short of pipper impact point shown on HUD. Cluster bombs are by far the worst and easily drop 300 meters or more short of the impact point. Cluster bombs have been useless since the module was released unless you can mentally aim out the distance or set an offset point the right amount ahead of the target. Iron bombs are better, especially if dropped at lower altitudes (ie less than 3000 feet.) I believe this issue was already acknowledged by ED that it can only be fixed by the module maker. If that is still true than this is never getting fixed, thus neutering a ground attack module that is not even the F-15E.
  10. Would it be possible to create the ZPU-2 and ZPU-4 anti aircraft guns? This would round out the Warsaw Pact AAA guns in game.
  11. I was at an airshow a week ago and they had an F-35A on display. I will have to say that from the rear aspect the aircraft appears to be minimally stealthy as the entire engine would be visible to any radar and on IRST it would be a lighthouse. I spoke to the pilot but he wouldn't address anything regarding the stealth characteristics other than saying the plane is virtually invisible to radar. What I found odd was there was no Luneberg lens mounted on the plane, although it did have the wing rails for a sidewinder mounted and an inboard hardpoint as well.
  12. It did not come across well in the post but the statistical portion was meant to be sarcastic as the sample size is so small it is not relevant. I still think this is a hit box random die roll issue though. I agree I dont understand why we are the only ones experiencing 100% pilot death on missile hits, that includes an igla hit too for me.. The hornet and I guess all but the few WW2 planes use the old damage model. I dont think there is any news on better damage models for the jets or if it was ever really planned. https://forum.dcs.world/topic/247298-future-of-hornet-damage-model/#findComment-4445723
  13. I dont think they are going to fix this. Based on a response to another thread for a Bf-109s damage model the jet damage model is even more simplified. I doubt the pilot is a part of the damage model. I suspect the cockpit area is a part of the damage model so if a missile hits the plane there is a good chance that its explosion radius encompasses the cockpit space as shrapnel is not modeled. If the cockpit is hit then I expect there is a simple random die roll calculated, and you are either dead or alive. Since we are the select few that seem to experience this we are probably the statistically unlucky few that keep rolling the number for dead pilot each time. Also unfortunately, historical data shows any F-18 that has been hit by a missile has resulted in the pilot being killed 100% of the time. Although the sample set is 2, one during ODS and one during OIF.
  14. AI is generally pretty poor at acting realistically. Search then destroy in zone I think only works if the AI pilot can visually see the target in daylight. Instead of Attack Group use Attack Unit and pick the specific radar or SAM to shoot at that generally works about 50% of the time versus 0-10% of the time.
  15. Thanks that is good to know but considering how much effort it takes just to create a mission so the AI do something useful as you would want them to I dont think I will try to customize the lua especially since it is hit or miss. Maybe A modder will create a tool that will make it easier.
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