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Everything posted by Insonia
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It seems like only happens when 6 or more missiles in the air same time. Another guy on steamcom find this first. And from mainland. Near ground. Not sea. I redesigned your trk mission a little bit. Attack from valley. Once 2 AI m2kc pop-up.S300 react. Magic happened. test.trk dcs.20180421-130542.miz
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SAM site spam missiles on me. The lag only happens at low attitude when evade mutiple SAM missiles sometimes.(near ground). FPS drop to <10 The "simulation" is over 400ms. "Pause" the game then frame rate back to normal. I recorded a trk during reproduce. god mode . awful keyboard flying. crashed because lag at end of trk https://forums.eagle.ru/attachment.php?attachmentid=182892&stc=1&d=1524300114 AI vs AI https://forums.eagle.ru/attachment.php?attachmentid=182905&stc=1&d=1524306620 Update: A crashlog during reproduce,M2KC human with 3AI. (CTD everytime) https://forums.eagle.ru/attachment.php?attachmentid=182906&stc=1&d=1524310728 lag test.trk lag test without SAM.trk AI vs AI.trk dcs.log-20180421-113651.zip
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the DCS_updater is a BT client as default method. Go to the _download forder you can find the torrent files and partial downloaded files. You can download via alt bittorrent client then throw all files back to _download folder. Howerver i dont think "BT" will help you , because DCS_updater is a BT client already
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不是猫饼吃多了就是这个人来恶搞逗比的 上上下下所有人都告诉你了 有什么可犟的 https://www.digitalcombatsimulator.com/en/news/2018-04-06_DCS2.5/ DCS World 2.5 Steam Launch
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啥都不懂 HMD硬件只支持45/90两种vsync。 VR内达不到90就变成45,哪来的60??? 桌面窗口只是VR镜像.不代表VR内帧数。 steamVR 有 reprojection oculus 是 Asynchronous Spacewarp (ASW) 改善这种情况 技术信息自己去了解
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首先确保你是stable通道版本 目前是2.5正式版。 如果版本真情正确。还刷不出 如果你在国内 很多地区SSL链接目前国内形势多多少少都会被干扰。 服务器列表通过和法国主服务器获得。链接可能被干扰 ”加速器“没你想得那么简单。如果法国主服务器不在所谓“加速器”的路由规则里的话你的这部分流量不走加速器的,开了白开。自己想办法。
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用默认VR预设 调高贴图就够了。 目前没有机器能跑90fps。不要妄想。 如果帧数不足开启reprojection来倍帧。我oculus ASW还能凑乎 目前不完全支持SLI。 VR驱动本身也没有正常支持SLI的 延时渲染和全屏抗锯齿有冲突。直接关掉。
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一般和AI互动才会出错。 trk记录关键操作的时间戳,但是游戏时和回放时的帧数可能不是每次都一样,游戏算法按照帧来处理,所以AI计算过程关键帧和时间对不上,AI或者环境互动相关的函数在关键帧传入的参数对不上,导致输出结果异常,最终影响到回放内容。 所以通过稳定/限制游戏和回放帧数(避免掠过关键帧),避免视角操作(同上),只要算法没变,版本没变,还是有一定几率完全复原当时算法的输入参数,复原结果。 人和人打没发现太大问题。当然后来没试过。不知道2.5是不是劣化这种情况了
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那个绿色的数码迷彩其实是"missingtexture"贴图(贴图缺失)。 ERROR_ONCE DX11BACKEND: texture 'COCKP-GLASS-standart.TGA' not found. Asked from 'NGMODEL' 搜了一下论坛7月份就有人发现了 https://forums.eagle.ru/showpost.php?p=3248264&postcount=7 可以考虑一下用这个人的贴图临时修复一下
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风扇的话。。 嗯低于30节倒挂在天上。还不用忍受螺旋桨效应。但是(AI)经常被BOS老司机教做 ̶人̶ 喷气机的话,随便虐。 SA比较迷,极少情况不知道是放弃了还是怎么回事,短暂逃走。 但绝大多数情况都是知道你在哪,转防为攻也是可以的,AI打的一点也不激进。AI的策略是固定的,吃准之后随便打。 实在打不过可以给AI增重。带副油箱。 然后慢慢反过来。
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联新加坡ovh的要绕到ovh欧洲或者其他什么鸟不拉屎的isp 饶了大半个地球球节省网间结算的费用。 日本要绕澳大利亚>300 香港也要绕欧洲>400 美国西海岸直达<200 移动不走寻常路 200~300 新加坡OVH基本没有东亚直连路由。 非新本地的”加速器“都救不活 留给澳洲人玩吧。233
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你指的是论坛规则上不允许还是?分享l10n让玩家自己打包呢?
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没改,依然是[url="http://www.digitalcombatsimulator.com"]www.digitalcombatsimulator.com[/url] 80和443端口, 不过貌似要连续进行六七十次tcp操作, 所以最好先ping/trace一下你那个梯子靠谱不靠谱再说 [img=https://forums.eagle.ru/images/smilies/doh.gif]
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Does steamkey have activation time limits?
Insonia replied to Insonia's topic in Payment and Activation
jusy copy one..and it technically works before. it is a trick, but i can‘t test it right now. i hope i can get some certain answers because some of my friends mixed up their dlcs, and start getting upset after this announcement.. they have to choose a SIDE now. and concurrent activation 10 times limits? steam has no such thing right. -
https://forums.eagle.ru/showthread.php?p=3137093 And.. Can i still update eshop-dlc via updater.exe commandline manually on STEAM VERSION?
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https://forums.eagle.ru/showthread.php?p=2495081 EDGE no tree shadow. This should work
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As i remember @Mustang have one attached on forum. Fixed EDM structures.
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It's just a mod! All the settings only affect the VR hangar scene. transform:scale() changes the shape size or cam movement scale witch depends the parent it follows. Set cam_level = 1.85 .Put it on somewhere. Go to VR hanger. dont rise rift. Check the cam postion. it's below the canopy. Then set cam_level = 0 Put it on ground restart the game ,RISE IT TO YOUR EYE LEVEL ,if it goes above canopy. That means hangar cam movement scale is not 1:1 movement . If cam_level = 1.85 . Put it on somewhere. Go to VR hanger. dont rise rift. If the cam already goes above canopy. That means 2 possibilities. 1 :model offset is too big. Mig-21, i check the EDM scale offset. The Y should be 1.5~1.6 (with LG down) 2: the scale of model you set or mod set is too small. Increase it. set cam_level = 2.6 should be the same level which canopy(closed) is. And there's no problem for me. I didnt check the full movement scale tho.My rift cam got blocked at some angels. At least it shows the default model scale is right. Adjust your variables if belive something messed up. BUt It gives me a idea, insert multiple ships 1:1000 model into VR "hangar”.If there is any bathtub model, Im sure this gonna be fun.