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bladewalker

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  1. Yes it does I really am a below average "searcher"..... Sorry. Delete if you need to.
  2. Hi.... I was trying to play one of the ED missions for the F-16 yesterday (Home on the range) and the in game JTAC would not work. I did some testing and found that the JTAC works with all JTAC callsigns down and including Pinpoint. After that........ Ferret to the bottom of the list does not work. Home on the range uses callsign Jaguar. I have played this in the past with callsign Jaguar and it has worked. In the F10 menu it will say JTAC - (unit type) instead of JTAC - Callsign. If you try to check in with the ones that don't work, the pilot will not make the check-in transmission. Find attached simple miz with callsign Ferret. If you change it to anything before that, it will work. Broken JTAC.miz
  3. Sorry, here's one from a clean Caucuses map. TGP_MAN_RLS_MP.trk
  4. Hi all. I came across this issue, and was wondering if it is intended operation or not. I couldn't find an answer in the manual. If you are carrying un-guided rockets, and you're in A-G mode and you want to take control of your TGP, you will have to select MAN release mode on the SMS page..... Fair enough. However when in this mode, it seems the add markpoint logic is either flawed, or it is intended as such. So basically, if you slew the TGP around, and pick a point you want to set as a markpoint, TMS up for point track, Select MARK, TMS up again, and no matter where the TGP is pointing, It will add a MP with exactly the same coords as the currently selected steerpoint. Also, there is never a "CZ" on the TGP screen in this mode, however if you so slew away from the original steerpoint, and press TMS down, It will preform the CZ function, it just doesnt show on the TGP screen. I've tested this with HE Rockets, GBU-12's in MAN release mode. BW
  5. Hi guys In my sheer frustration with the current state of the TGP and the JDAMS when using MP's generated by the TGP got me to do some basic testing. I have not seen this specific issue raised, so here goes...... Just hope its not me being stoopid. Basically, when you try save a MP from the TGP, The Lat/Long saved in the DED (MP 26+) is never the same as what your point track has designated. Example Point track on the TGP says N36 39 778, and W115 29 209. Once sent to the MP, the Coords on the DED for that MP say, N36 39 775, W115 29 202. If you plot those 2 points apart in the ME, It is a 38ft difference. That's enough to make JDAMS miss right? It happens every time without fail for me. There is that tiny difference between what is point tracked, and what is saved. I was watching this youtube video from a while ago and took specific note of what was point tracked, and what was saved, and it was correct and identical https://www.youtube.com/watch?v=Q9Aao1Y0Nuw So did it break? Can anyone else reproduce the same results? BW
  6. It is indeed. Just added this myself. https://www.digitalcombatsimulator.com/en/files/3307071/
  7. Thank you so much Sunts.... thats mighty kind of you. I'll be sure to be on the lookout for it
  8. Hi all, I've been searching and have come across many posts regarding JTACs and priority targeting etc, but i'm battling to find the answer to my question. Can you get the standard non-scripted standard JTAC to lase certain units in a group and leave the rest? I have a group consisting of Armour, Infantry, buildings etc. All I want is the JTAC to designate the Armour. I've put hpriority and priority in the unit names, but It just seems to ignore that, and designates a vehicle without any priority in its unit name first (it's also is the unit furtherest away from the JTAC unit), once thats destroyed, It designates an Infantry man. My MAV E was a little bit of overkill for the latter :lol: Is there any solution to this or am I doing / understanding something wrong? Thanks JB
  9. Thats exactly what it is. I have to have a deadzone of at least 7 so the constant jitter doesn't effect my rudders in flight. It's a pain. Correct... deadzone will have zero effect on the raw input from the device. Thanks guys
  10. I was on this forum for an unrelated reason, and came across this thread. My screensaver hasn't worked since I upgraded to windows 10 in September. So after reading here, I unplugged my CH pedals, and low and behold....... the screensaver worked. I don't use edge, and I couldn't really find the USB power option. Does anyone have any other ideas? JB
  11. That was the problem. I found the setting, and now problem solved..... Thank you :thumbup:
  12. Hi guys... I tried searching for something on this topic, but i didn't even know how to say what i wanted to say..... so here's the scenario, and just 1 example of many TM Warthog throttle...... the levers are set to fuel cut off when the mission is loaded. The mission is from cold and dark. I find that when I start up.. the first action of moving the throttle out of detent doesn't do anything. It's like you have to wake it up first by moving the levers forward, and back again before you start the aircraft. The same happens with the flaps. you have to cycle the switch on the throttle first. ie it won't command the flaps on the first command after mission start. Anybody know if there is a way around this? thanks JB
  13. Hi all..... Same issues for me, except my loading times don't seem to have changed. The game just hangs on 'quit mission' or 'quit to DT' Tried a repair, but to no avail. No MODS.
  14. Hi guys Thanks for the advice. unfortunately a GPU upgrade is definitely not possible right now as well as a screen. So the question is now....... probably a really stupid one at that..... but... Would I get ANY benefit from buying a newer monitor, 27" or bigger 60hz in 16:9 and downgrading to 1080 instead of my current 1200? (16:10). J
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