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strikers_blade

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Everything posted by strikers_blade

  1. After port forwarding and assigning a static IP address to my PC, I get into DCS and try connect with IP, I can see a "[fe80::d5e7:6f4a:9879:9e63%9]:10308" for the IP address. Why would my DCS use the IPv6 address rather than the typical IPv4? Should I disable the IPv6 or what?
  2. Gra1, please tell me you AT LEAST did this before coming in the forums and posting; http://bfy.tw/KDWG
  3. Can you make the track longer? unless I did something wrong, I can only see your startup sequence. Could you include when you are actually experiencing the problem mid-air ? beside the wheel brake being on, we can't see much more for now.
  4. You should try "Aerobatics Online" server. For some reasons, you always have a 6-12 jets flying over the runway(s) at all kind of altitude, speed, formation, etc.
  5. Fargo, were you able to find the problem? I am having the same issue on my server and not sure why. I loaded the mission the way slmod requires (C:\Users\xxxx\Saved Games\DCS.openbeta\Slmod\Missions ) The only thing I noticed is that the slmod folder(s) doesn't contain server.lua, which is supposed to be important according to "SPEED" comments on page 1. mission_test.miz Slmod.txt
  6. Here is the screenshot. Let me know if you still need the mission but as I said, it is a brand new mission with nothing but one tanker and one jet.
  7. Been looking around for an answer but beside DCS setcallsign function (https://wiki.hoggitworld.com/view/DCS_command_setCallsign) , I did not find anything else in DCS, MIST or MOOSE. So straight to the point. I have several tankers in the air or on the ground and I would like them to have their own callsign instead of sharing the same "Texaco", "Arco" and "shell" several times each. I tried the Setcallsign in the perform command script of the ME but it doesn't seem to work. Code available; SetCallsign = { id = 'SetCallsign', params = { callname = number, number = number, } } If I use that, only Texaco, Arco and Shell are available (according to Hoggit). Question: How can the tanker callsign get more options?
  8. Steggles, Do you accept donations?!?! Your script is totally sweet :thumbup: p.s. You forgot to add the Tu-95MS in your ewrs.acCategories
  9. Thank you Feefifofum, not really the answer I was hoping for but I will live with it.
  10. I am trying to find an option that could allow me to show enemy active targets. Did not find anything on hoggit, mist or moose yet. If you look into your mission editor "set mission options", you have the "F10 view options / allies only". Is there a way to switch that option on/off through script or triggers? p.s. I am not asking to make them visible/invisible as they would appear/disappear in their own coalition map.
  11. I did not find the answer anywhere yet so why are all my tankers having N/A ?!? If I access my tanker menu, every single one of them have N/A in front of their designation. I tried a new mission with only one tanker and basic settings and still show N/A. I tried both F-15C and F/A-18C with same results. Granted, if I power up the planes, it will go away but I don't remember seeing this in the past. Is it a bug or a new feature of some sort?
  12. I knew it was too stupid for me to comprehend :D Thanks Feefifofum.
  13. I want to have a specific message to appear at specific interval if a specific group is alive. As an example, I activate a REDFOR group and if that group is still alive after 5min, I want to say "XYZ". Then reset the timer and wait another 5min, check for group alive and then show "XYZ" again. Rince and repeat... VERY newbie question: What is the best and most efficient to just do such a simple task? I looked into the mist.schedulefunction and timer.schedulefunction but seem overly complicated for such a basic task. I also looked into a "Time more" condition but it works once and never show again afterward. What do you guys think?
  14. Did not find anything related to this so far in the forums so here is my issue; When you go into your map (F10) and click on an object (for instance, an aircraft carrier), a box containing the object's information will appear (ALT, SPEED, HEADING, COUNTRY, etc). Why are the TASK and CALLSIGN not showing? ( I know VR have an issue with that feature too) note: I have the same issue in both single and multiplayer. This is on 2.5 Openbeta
  15. Ray, do you have an antivirus running? I had the exact same problem than you last week and it looks like my antivirus (SentinelOne) was the problem. As Uninstalled it and DCS started working right away. You might want to try disabling/removing the antivirus and test it out.
  16. Alright after trying to fix my issue with a registry cleaner and changing my virtual memory allocation, I am still at the same point although there is some error that I can't find any information about on the internet: 2018-07-07 12:32:34.289 ERROR VFS: Can't open file //models/e-3.edm.json. 2018-07-07 12:32:34.333 ERROR VFS: Can't open file //models/f-15e.edm.json. 2018-07-07 12:32:34.463 ERROR VFS: Can't open file //models/c-130.edm.json. 2018-07-07 12:32:34.641 ERROR VFS: Can't open file //models/fa-18c.edm.json. These are the last 4 lines in my log. Does that mean my game hangup on those and ultimately crash because of them or I simply run out of time of some sort.?!?! Edit: Did the updater cleaner and a repair as recommended by BIGNEWY with same results. Logs.zip
  17. For some reasons, I started having a DCS loading issue last night. The game simply takes forever now (10-15min) to load to the menus and crashes when I try to access either SP or ME. I re-installed the whole game and only loaded the F/A-18C and Persian Gulf with the same results. I can load the Mission editor and get into a plane without problems. I tried deleting the FXO folder as recommended. I checked if my Graphic cards were conflicting (I have an integrated and a Quadro 4000M installed) and DCS loads on the Quadro. So here I am now, with the same problem than many of you out there and now I am wondering how to understand the LOG file, hoping it would tell me what is wrong. So here is the question; what does my LOG file tells you? Edit: the Caucasus with the TF51D in "instant action" mode just worked. trying other combinations such as MP and TF51D to see if Persian Golf and/or the F/A18-C are not the culprit of my problem. dcs.txt
  18. Thanks Zayets, it is working good now. The toggle was the thing I needed indeed.
  19. Thanks for the help. I actually had such script earlier and it could not work...and still doesn't. Well, I get the first "testing" message when the first AI gets in the zone but that message never comes back afterward even if the 3 AI definitely leave and come back into the zone (on their return). Is the problem in the script or in the way to handle the message trigger?!? groug_moving_zone.miz
  20. Zayets, I tried the MIST function and it looks like I am doing something wrong and the PDF is not helping. According to the guide, my flag should be stopped at every interval (in this case 2sec). Am I correct? If so, shouldn't I get a message "testing" every 2sec as welll (assuming there is one of the "player" in the zone at that time ??! groug_moving_zone.miz
  21. You can actually place 5 aircrafts on the deck; 4 on catapult and one on the elevator. In reality, you can have 6 but the aircraft on the ramp and parking lot end up spawning on top of each other. As AG-51 said though, something better is supposedly coming from ED.
  22. Brit, I am not sure if I am blind but I don't see your F-14A neither on the map or in the object listing. It is helpful to have if you want to compare :D
  23. Bunyap, you might want to contact "Elysian Angel". She was hoping ED would have more female voices in the game so it might be her chance to contribute. Just a suggestion though. Not trying to push any agendas.
  24. I also confirm the problem. Few more pilots have the same problem on aerobatics server . We get a black outer line where the cargo cam used to be. P.s. this thread should be in the bug report section.
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