-
Posts
337 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Everything posted by Racoon
-
Нормандия без техники и бомберов как-то и не Нормандия вовсе.
-
На старте проблем не было, проблемы были на релизе :lol:
-
Trims as realistic as possible. Main "problem" here is that trimmer rotation is not equal to both directions. So the center of axis is not a zero point of trimmer. Check trim indicator for real numbers.
-
The same system but with visible convoys that could be destroyed. The system itself works now.
-
Are you asking about this thread? http://forums.eagle.ru/showthread.php?t=151478 I can't help you with subscription except two suggestions: - check your spam folder for these newsletters, in case you've found them there, add the address to spam filter as trusted adress; - make a ticket here https://www.digitalcombatsimulator.com/en/support/ where ask to check your mail in the database.
-
New in-cockpit map for proper WWII navigation
Racoon replied to Talisman_VR 's topic in Western Europe 1944-1945
Thanks for detailed information. I already asked the guys who made the kneeboards for WWII pilots about their references and real sizes of kneeboards. I'm not sure about general using of flying boots as map holders. But I know about such things in Soviet Airforce because of numerous stories about that. If you have any information about that please let me know. Regarding navigation in Normandy map - it should be much easier than in other regions. Because of many airfields, visible coastline and few big cities. But mostly airfields, sometime you can see up to 5 ALGs simultaneously. This is very interesting experience for me. We're making "paper" style map for the Normandy. I think there will be no big problem to make it print ready. But I'm not sure about this RTS style map you asking for. -
Normandy and fixed to the map
-
Not sure is anyone paid attention to the screens from last Friday's newsletter... But they should be interesting to this thread.
-
New in-cockpit map for proper WWII navigation
Racoon replied to Talisman_VR 's topic in Western Europe 1944-1945
Hi Talisman, Not sure I understand your question properly, because we have kneeboard for in-flight use. It has two positions: on the pilot's knee in cockpit and as 2D image in right side of the monitor. Flying with the kneeboard is very easy. Plus mission maker could add any landmarks on it. Please tell me more about your idea. With reference links if possible. And yes the map will be most authentic as possible. -
Exactly! Release state doesn't mean all works are done for this plane. This means we're feel ourselves Ok with plane's behaviour. As I mentioned many times here there are a lot of works for WWII modules ahead. Existed and new ones. Stay tuned!
-
Thank you very much for such detailed report. We'll re-check all the issues you've mentioned here and will fix those that a real bugs. ))
-
DCS 1.5.4.55952.150 Update 4 DCS World Fixed crash after exit from multiplayer. Labels format now forced in multiplayer game from mission file (custom labels script should be added to mission file manually). Trimmer method now selecting correctly for FFB and nonFFB devices. DCS can be closed by Alt+F4 combo (need to add ‘respect_alt_f4 = true’ line to autoexec.cfg). Encyclopedia: R4M rockets description added. DCS Bf‐109 K‐4 Module is in release status now. Added new skins. DCS F‐86F Fixed missing wing tank pylon textures on some LODs. DCS F‐5E Tiger II Radio channel presets now loading in a prepared mission. Fixed frequency rounding in preset channel chart. DCS UH‐1H Fixed frequency rounding in preset channel chart.
-
Hi all, With the Bf 109 K-4 in its mature form, we want to open a new video contest! The rules: Aircraft - Bf 109 K-4 Map - any map available Duration - 1 to 5 minutes Format - Full HD (1080p) Upload to the usual video portals (YouTube would be great) Please upload links to your videos here from 19th till 28th of August. Winners will be announced at September 2nd. The prizes: 1st place – 3 modules 2nd place – 2 modules 3rd place – 1 module Good luck for all participants!
-
R4M уже менял на исключительно контактные. Видно пока в сборку не попало. За ссылку по BR21 спасибо.
-
Мануал будет одновременно с ранним доступом. По фотографии для скина есть вопросы: кок винта и полоса на хвосте покрашены одним цветом, бортовой номер явно другим. Вторая картинка не открывается.
-
Возможно все. Но все надо делать. Сейчас такого вроде как нет.
-
DCS 1.5.4 Update 3 DCS 1.5.4.55584 Update 3 The Museum Relic (MiG-15 and F-86F) campaign release! DCS World Multiplayer. Improved aircraft motion algorithms. TrackIR input data separated to own cpp, cockpit will use angles from trackIR directly (like in old way). Removed “headtracking disabled” message. Artifacts on Maverick's IR-view and Shkval view fixed Input chat commands moved to UI layer Trim will working when secondary FFB device connected Module manager. Added DRM controller for campaigns Su-25T. Incorrect Mechanical Devices Indicator fixed Su-25T. Updated Chinese version of the Georgian Oil War campaign DCS FC3 Su-33. Incorrect Mechanical Devices Indicator fixed DCS F-5E Tiger II AIM-9P5 missile corrected AA1/DG mode tuned HUD circle tuned in MSL mode Damage model corrected Auto lock corrected in MSL mode DCS crushing on using GUNS fixed Fix G-limited indication in MSL mode Fix aircraft behavior at IDLE Engines on high-altitude airfields Fix Choсks animation linked to canopy animation on net phantom Added possibility to change laser code for GBU-12 Added laser code for GBU-12 to kneeboard Smoke engines adjustment Added LAU-68 for FFAR Mk5 FFAR HEAT - improved FM Rocket rotation frequency adjustment Dispersion of FFAR increased Fix Radar "In Range" indicator doesn't flash when below minimum range DCS will not hangs at weapon release if RIPPLE mode selected Added control of radar indicator brightness Changed default radar indicator brightness Wing brake fixed Corrected only one attempt to lock-on after ACQ button release in radar search mode Added nose ballast, when inboard fuel tanks are carried. Radar elevation controls will not stop working after target lock is broken Fixed wind in FM Tail light will flashing on net phantom DCS M-2000 by RAZBAM Super radar fix Magic selection bug fix VTB STT display for CCM. Dropping contacts when out of STT range. Checks that STT target is within the +/- 60º cone. DCS C-101 by AvioDev Reworked cockpit structure Radios (VHF, UHF, intercom) implementation. Front and rear cockpit New cockpit (knobs, oxygen system, tap on glass...) realistic sounds. Front and rear cockpit Tweaked AI takeoff performance Modified mirror vision Integration work between front and rear cockpit continues. Several improvements All front cockpit devices can be now assigned to keyboard and joystick commands. WIP for rear cockpit DCS Mi-8MTV2 Repair crash fix DCS Ka-50 Chinese flight manual updated
-
Двигатель это далеко не весь самолет... Но при принятии решения что делать это тоже берется в расчет.
-
Просто комната, где можно обсуждать европейский ТВД 44-45 гг.
-
To be sure: now we have a group of warehouses and system that supplying airfields with fuel and armament. The only problem here is that system don't use real trucks and trains for supply convoys. And this I would like to change.
-
Цитируемому сообщению почти год ))
-
As I mentioned before trains and railroads are two different features. And create destructible railroads without trains make no sence to me. So we'll start with trains. )) Please guys don't ask me about original ideas of RRG. I wasn't here when they started their campaign. I'm in the project from this January and doing my best with all stuff that were created before or were in production when I came here. But I doing such things for almost 20 years so I'm expecting good progress for DSC WWII in future. Stay tuned!
-
There are two features actually: - train as a object for missions; - train as a transportation unit for warehouse-airfield supply system. It takes time to make any of them.
-
I do understand importance of a trains for WWII scenarios. We have all major railroads in the Normandy map now. Big problem is that trains in DCS aren't objects for mission makers. So we should create this feature for sure.
-
We should have steam engine train from the start. But I'm not sure about damaging railways. As I understand this feature isn't presented in DCS at all.