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Kirk66

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About Kirk66

  • Birthday 06/12/1952

Personal Information

  • Flight Simulators
    DCS, IL-2 GB, Aerofly FS2/4, Condor2, VTOL VR, CloD Blitz Tobruk, MSFS2020 (not so much)
  • Location
    N38-45.967, W089-37.853, H07 airport on weekends
  • Interests
    Flying - IRL and simulated. Glider pilot w/3 diamonds in my LS6, tow pilot currently flying Pawnees.
  • Occupation
    Retired USAF F-4 IWSO, retired flight simulation test engineer for most US aerospace companies.

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  1. Well, I have to disagree a bit about using muscle memory for Gs - because as you know Gs are related to both energy and how hard you are pulling on the stick; so stick position by itself is not a good indicator of Gs. Sure, there is sound, buffet, a lot of cues but they are all secondary to actual Gs. Even an FFB stick doesn't fix that. FFB is good for the airspeed/energy feedback on Warbirds but not so much for later jets. F-4 is prime example, stick forces in the fighting range of airspeeds are light and motion pretty limited, so not having Gs as a feedback on energy requires a lot more heads-down time checking numbers - which make it easy to lose sight - lose fight. IRL it's extremely easy to know what your current G is pretty accurately. BTDT for over 50 years. But even in fancy military fighter sims (which I had the pleasure of working on a lot) have not solved the problem of simulating Gs - and I've used G-seats (they suck), G-suits (great, but potential serious health effect!), and motion platforms (suck for fighters, good for transports). And the visual solution of grey/red outs are not the full solution, as they really don't come into play until you are way too deep into the Gs - back when I was on active duty, my resting G (no G-suit, no G-strain) was about 6, 7 with a suit, and 8 - 9 with straining. 9 is NOT fun, by the way. So visual blackouts/redouts should only begin when you exceed reasonable Gs for the era. And they are often tied to time spent at the higher G. I thought about just a color, or a rising bar, but even just a little number would be a good start. It would be fun to play with both an see what is most intuitive and non-intrusive. Say a patch of color (starts small/clear, get bigger/darker with G?) with a number next to it - which would let you do a G-warmnup turn and calibrate your Gs , just like the real deal. Vulture I do like your color wheel idea.
  2. Would it be possible to modify the current Info Bar to have the option to just show the current Gs? Just that, make the rest transparent or cut it, and leave the G number at the same place. That would work nicely in VR to have an easily seen indication of current Gs. I don't see this as a cheat, since IRL you can actually feel Gs, and modern jets also display it on the HUD, but an experienced pilot can easily judge the Gs he is pulling and adjust accordingly; however this is obviously impossible in a sim without a admittedly artificial indication. And yes I know there is a G-meter in most planes, but they are usually located in a difficult to see location and are really meant to show how many Gs you pulled, not as a real time gauge to watch. Perhaps just a modded .lua since I don't really care about the rest of the data on the Info bar (if that is even possible?). Gucci points if it was color coded (red for over-g, yellow for negative Gs, etc) and dynamic (would only appear above or below a certain g-level, such as +2.5 and -0.5), as well as positionable and scalable. Cheers, Vulture
  3. After the latest update to 2.9.18.12722, the Launches shows modules that I did not purchase as being available for download, with module info in Chinese (i think). Have done full clean & repair, logged out and in to account, reboot PC, etc but still present. Game appears to work correctly, unless I download the modules/campaigns in question, then DCS forces me to stand-alone 24 hr mode. Fixed by deleting the module and campaigns in question. .Note that I have not purchased the module (F-5E FC?) or campaigns in question.
  4. There is an easy soulution to the grass and rocks problem, see this thread: I also just turned off Grass Visibility and Germany finally looks correct. You can finally play some foot on the fields! Try hiding the various files until you find the combination that looks best for you. I think I just hid GermanyColdWar.sd5, Anabasis_setifera.ref, Azalea.ref. Now just need the dirt patches seeded, and a fresh coat of paint on the NATO bases. You still have to dodge the trees on some of the helipads - but I can live with that for now.
  5. Playing with my collective, the case rotates with the collective handle, but the big bolt and round cover do not. So some sort of coaxial clamp working on the inside or outside of the housing cover would work? It would not need a lot of clamping force or friction, just enough to make the collective a bit stiffer in cruise so it would not move when just resting your hand on it.
  6. Any smart guys out there, could you come up with an external manual friction mod for the Virpil Collective base? It would be nice to be able to set the friction loose for takeoff and landing/hovering, then tighten it up for cruise flight. Looking at the hardware, it seems an external knob on the Left side of the base, working on the existing shaft cover, might be doable? Preferably not requiring any changes to the existing Virpil hardware, of course, but I'm not adverse to some drilling of holes if necessary... I'm visualizing something acting via the large center bolt, has a knob that can be adjusted to increase or decrease friction in addition to the default (internal) preset friction, which would be the baseline friction. This kind of external collective friction is present on just about all actual helicopter collective controls. Comments? Vulture
  7. I also have a stick button for seat switching - invaluable for solo flying when you get tired of the teenager in the pit. My sim setup has a center stick as well as a sidestick for F-16 flying, I map the sidestick for the WSO handcontroller, in both seats. Makes using the radar from the front a lot easier. Most serious DCS players probably have an old gaming stick gathering dust somewhere - if it has a trigger, it makes a great WSO radar hand controller - and you can still fly from the pit while working the radar. Perfect for that Warthog stick that you replaced with a Virpil/VPC/Rhino...If you take the spring out - it's exactly like the real thing! (The hand controller in the actual jet doesn't have any centering spring or detent - you just had to know where center was. Took some practice!)
  8. I just read your procedure for solo lofting LGBs, and would add that you can control the TGP from the front seat if you have a spare joystick - map that stick as the WSO hand controller and guide the bomb from the front. If you are ambidextrous, you can fly with one hand and run the pod with the other, but using Attitude Hold is probably a better answer; but at least if you are still in the front seat it's easier to recover if the AP kicks off!
  9. WSOs actually got pretty good at handling the Spike pod during the delivery maneuvers; the key was for the pilot to be smooth in his inputs. And we are not talking a lot of G here, 2 - 3 usually, so not a bad working environment; all you needed really was to keep the target area in sight during the pull off and entry to the designation turn, then get back on target and start lasing.
  10. There really isn't an easy way that I know to do Pave Spike LGB deliveries without a human WSO in DCS at present. It can be done, but flying the jet and running the pod at the same time is a bit much (but a lot of fun to try - kinda like backseat landings). I would use WRCS in TGT FIND, a VIP (freeze/insert) to cue the pod to the target, select track and spike toss the LGB, setup the designation turn, then try to find the target and lase before impact. If you haven't got these documents yet, please get them at: https://www.digitalcombatsimulator.com/en/files/3335473/ Pave Spike procedures are in 347th TFW DOW NIP #24. LGB delivery parameters are in 3rd TFS Conventional Weapons Planning Guide. Cheers
  11. Nice - gotta check that out - perhaps sneak up there in my trusty Loach...and d'oh, now I see the name on the map image. I have time in the L-13s, L-23s, and L-13AC (acro version with short wings). All are great flying gliders, and the 13AC will do actual snap-rolls - unusual for a glider, and lots of fun! Vulture
  12. There is no reason to wait for the INS to turn on the radios - or any other equipment, for that matter. For the UHF, the limitation is that on battery power, you only have UHF main (no aux). On external power with CNI on but before engine start, you have full radio but are limited to 10 minutes every hour without external cooling (rare - a maintenance thing). UHF can stay on during engine starts (and is usually required anyway for clearance and safety) - there is no issue with switching from external to internal power. INS is not affected by radio at all - it only cares that it has power and is not in ALIGN when the generators are switched to prevent possible power interruption that can dump the alignment. So Jester should really be turning on his UHF just before start on external power (and putting the INS in HEAT), because the pilot will be turning his on to call for a start anyway. And it's the same radio - just two control heads. Perhaps have Jester turn his radio on when the player does in the front seat, or after engine start, whichever comes first. Vulture
  13. Same on the A62 near Ramstein - looks like Belgium! Vulture
  14. OMG Blanik L-13 gliders! What field is that? Vulture
  15. The bridge where the A63 crosses the B423 just West of Glan-Munchwieler, about 8 miles NW of Ramstein AB, would be a nice addition. https://www.google.com/maps/@49.4750436,7.4295488,3a,75y,212.16h,100.91t/data=!3m7!1e1!3m5!1s4ig0_VtQcJlf4WjEzs5BoQ!2e0!6shttps:%2F%2Fstreetviewpixels-pa.googleapis.com%2Fv1%2Fthumbnail%3Fcb_client%3Dmaps_sv.tactile%26w%3D900%26h%3D600%26pitch%3D-10.908354647223206%26panoid%3D4ig0_VtQcJlf4WjEzs5BoQ%26yaw%3D212.1566986112752!7i16384!8i8192?authuser=0&entry=ttu&g_ep=EgoyMDI1MDQyMC4wIKXMDSoASAFQAw%3D%3D https://www.google.com/maps/@49.4730682,7.4261714,3a,75y,33.05h,107.78t/data=!3m7!1e1!3m5!1sPUjObheqUMcLDbJez85o0A!2e0!6shttps:%2F%2Fstreetviewpixels-pa.googleapis.com%2Fv1%2Fthumbnail%3Fcb_client%3Dmaps_sv.tactile%26w%3D900%26h%3D600%26pitch%3D-17.780196584789167%26panoid%3DPUjObheqUMcLDbJez85o0A%26yaw%3D33.05245451405253!7i16384!8i8192?authuser=0&entry=ttu&g_ep=EgoyMDI1MDQyMC4wIKXMDSoASAFQAw%3D%3D Main reason? I used to drive under it every day on my way to work at Ramstein, back in the late 80s. And it was a nice visual landmark when flying around the local area. And I want to fly under it! And there are some other similar bridges already on the map. Cheers, Vulture
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