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Everything posted by Nero.ger
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Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
Nero.ger replied to gregzagk's topic in Multiplayer
yea i do transport 99% of the time, unless i meet a jucy red Helo :) but on the serious side, blue team WILL suffer from this because...of a certain lack of coordination (regarding fewer people on teamspeak in relation to IG playercount) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
Nero.ger replied to gregzagk's topic in Multiplayer
which will mean that you have to "beg" people to fly Transport Helos again, which means no captures, less dynamic, people getting bored -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
Nero.ger replied to gregzagk's topic in Multiplayer
it was the first time in BlueFlag where i went out of chopper and Planelives. was it worth it in 10 vs 2.....idk, but red team better never again complain about beeing outnumbered.:P on that topic, i am realy interrested in an statistic which shows the amount if people that are on TS vs People inGame per side at a given time. i think that would paint in interresting picture -
Looking for dedicated ATC/GCI/AWACS/JTAC in TAW
Nero.ger replied to Dutch Baron's topic in Multiplayer
can you elaborate a bit more on the comitment that you expect from the potential recruts (fixed days a week, number of hours etc) because the read on your webside sound pretty demanding (2 month of training) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 6
Nero.ger replied to gregzagk's topic in Multiplayer
pls no, i as a Transport chopper pilot cannot progress unless there is a) CAP b) CAS c) both have to be Competent and preferably on TeamSpeak so, should i get a Script to order AI fighters to my position or an A10? no because if i can do important stuff all by myself the one can just stop playing MP and play SP instead -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 7
Nero.ger replied to gregzagk's topic in Multiplayer
no -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 6
Nero.ger replied to gregzagk's topic in Multiplayer
i would be interrested in a "How much Tax money was blown by each side" statistic :) -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 6
Nero.ger replied to gregzagk's topic in Multiplayer
->take chopper ->fly 40nm -> Server/Gamecrash ->repeat 1/2 - 3/4 of all my live losses are not done by enemys or own incompenece but by "Technical Difficultys" outside of DCS -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 6
Nero.ger replied to gregzagk's topic in Multiplayer
[[11:58:55 zulu 22/05/2016]] looking at the map right now, 10blue vs 18 red...... clearly everybody is a SU-27-fanboy or ET-fanboy so they all join red :(:(:( pls come to blue, we have spamRams and yes....sarcasm -
Operation "Blue Flag" - 24/7 PvP Campaign - ROUND 6
Nero.ger replied to gregzagk's topic in Multiplayer
on the lag: My game shutters once every 10-20 sec as long as i am near a farp/airport. Same if players are or come into my vecinity. it was defently better a few days ago. no problem even with 50 people on server, now i get those stutters even with maybe 20 online -
cheers, sounds like a good middleground :)
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we allready have a "ban" its called "refueling, taking off and flying to the action"
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it has very important purpuse, so people dont spamm fighters like candy you actualy have to THINK about your engegements and dont rush in like lives does not matter
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BUG took of from Sochi-Galenzik FARP >> -1 life landed and did not get it back took of again >> -1 life checked both "landing Pads" but both have the same problem. so, Zero lives in 30mins(i crashed ones, yes:) oh, i was flying an uh-01 btw
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i strongly urge you to reconsider the idea of Transport choppers costing lives: -it takes ages to get anywhere, so we would look at 30min to target, and 30min back (in case of failed capture) -you are much more prone to just crash on your mission (a stutter at 30ft alt is not funny) -[this is guesswork] some people only fly them if they "must", so if they are at risk lossing valuable lives for thier "fun-planes" we will even have less chopper pilots but they are Vital to get stuff captured -playnight "DCS blueflag" is over after dieing 4 times now instead of "oh well i died 4 times in my f15 i do some fuel runs or carry some troops for the reminder"
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care to elaborate what you mean?
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meaning that i still can start in a UH/MI if i have no lives left? I have a hard time to deciver what you mean :)
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is it a bug that flying 'transport Choppers' now cost a life or is this intendet?
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great!! thx :)
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[quote=M460;2776759 Thanks Nero.ger for clearing it out, it seems that feature is disabled for Red JTAC most definitely. Please check it out BS. i misunderstoud what you actualy wanted :) i changed it by Hopping into a unit (need combined arms) and lased targest manualy. i dont think there is a way to change the lasecode for the automatic JTAC.
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why cant you do it, i just checked and could change Laser code to 1113. But nobody was around to check if its realy working
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the real "problem" is, why go throu all the hassle of deploying a Jtac with a chopper and then driving it if you can just take an a10c ;)
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you can, at least serveral days ago, hope they dont "fixed" that
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two(three) questions/suggestions: Would it be possible to know the status of KUB and Stingers one placed without using GCI. Even then he cant see the ammo status. F10 menue maybe with grid coords and status, like pak-intel Would it be possible to know which launcher killed what? So instead of reading in chat "AI kub killed a dude" we can read "Nero's AI kub killed a Dude" The third question is, what is the a reason why Positions of Player-placed Launchers are not saved durching restart?
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another question: can someone explain to me how do you use Mortar troops? I placed them on a downward slope facing and enemy FARP. they seem to have line of sight (the slope allowed them to look downwards) and the Farp was in range (>10km) but they did not engage