Jump to content

Nero.ger

Members
  • Posts

    838
  • Joined

  • Last visited

Everything posted by Nero.ger

  1. if you are in the Cockpit of the ka50 (or any plane) pressing "Right Ctrl + ENTER" bringt up the Controllsindicator. its a red box in the lover left corner with indicator for all your axis.
  2. well...thats an easy thing to remember ;) thx
  3. also, if you press "RCTRL + ENTER" you get an indicator in the lower left corner showing you what your axis are actualy doing
  4. new version "Beta.15.01.2017" some small changes: 1) the "Scales Reject" key now hides the FPM and the middle part of the horizonline to declutter the HUD, especial in hover situations 2) I remove the MFD-box and put the Screen back in its original place because i was not able to make the box react to light. it looked horrible at night and bugged me :mad: @LJQCN101 do you have any addition info or a link were i can find out what all the stuff in the Pictrure means? i had a hard time finding anything solid
  5. you can use NAVTGT's (left collom,i thinks its the 4th button ) but beware: 1) ka50 uses decimal coordinat system 2) its not very accurate because PVI only has one digit insteadt of 3 as shown on map (use LALT + Z to change coordinat systems on f10map does that hover problem happen at very low altitude? under 4m? i
  6. have you checked mainpanel_init.lua: cockpit_local_point = {3.188, 0.39, 0.0}dont know what its for but it sounds like it could be related to your problem :) (this one is from the ka50)
  7. russian gloveboxes are bigger on the inside ;) but if you go by real weight then even the mighty MI-8 will have trouble carring anything around, maybe its a scarifice on the altar of gameplay that you stuff a whole kub system in 4 choppers ;)
  8. your post is as confusing as your first, but i assume that by calling it a toy that you dont feel threatend by it. which is good :)
  9. part of the mdf was incorectly showing in HUD-Only-View
  10. no, the LLTV-Option will not be released again. while sad, i have to accept the fact that the majority of concern was related to the LLTV. since it was never the core of this mod i am perfectly happy to drop it, if it cools things down and leads to a wide acceptance of my mod. statment was made in BOLD to make it clear and stand out :)
  11. problem found and fixed :) shkmod_init.lua was also enabled for HUDonly view hotfix: https://drive.google.com/open?id=0B0WafwTWChLIaGxDazRBd2hlbTQ as usual 09.01.2017 release includes this fix
  12. but your shkval-export is in its correct position right?
  13. jep that was the problem, updated first post. for convinience: joystick default.lua https://drive.google.com/open?id=0B0WafwTWChLIcVBYbThuUW9XRGs
  14. ohkay i just realized that the problem might be with mod, i cant bind anything but the keyboard-key. i suspect its because i did not supply a default.lua for the joystick. will investigate and get back to you @isegrim, ok that explains a lot of the confusion :)
  15. no it will not because this is "MY" thread. (insert full metal jacked reference here) if this turns from civil conversion/discussion into a hostile mess i will ask the MODs if they can calm things down a bit. but i appreciate the support and input so far, thx :)
  16. 1) not sure about tower but the Wind direction given in the briefing is "the direction the wind is blowing TO", while in real live it should be "the direction the wind is blowing FROM" so if you look inf the breifing and it says wind 90°, it means that in order to turn into the wind you have to fly heading 270. 2) depending on the mission setting you can have some pretty violent turbulences
  17. oh well here we go :) answering why somebody might need such a mod + realism: as written on the first page, i startet the HUD mod because the original HUD made me motion sick, to be more precise the pitchladder...yes that is sadly no joke. as for the rest, why should an a10c need all its fancy stuff when it just can point it gun and shoot. i admit the PMS might be bit over the top tho. i fail to see where i left the realm of realism and crossed into unrealistic space...because 1)the a10c is perfectly capable to show groundpoints on the HUD. 2) the ka50 is know to be a prototype/testplatform, hell there is even a picture of one with 3 MFDs. so please tell me what you mean unless by saying realism you actualy mean something else or maybe i did not understand you correctly. i asume that anybody who opposes the mod has also tested it, so we are all on the same page. if you have not tested it or dont even own the ka50, please ask bevor making any assumtions about how things work in the mod please, hell even ask in a PM. maybe we can avoid the same heated discussions like in some other threads that had to be clean by mods because people where about to kill each other. adressing the point of multiplayerfairness: if we go by the argument " everybody which has this mod not installed will have an disadvantage about those who have" i can turn it around and say, TRACK IR should be banned from Multiplayer because it gives everybody with a bigger wallet anunfair advantage. and having a full HOTAS vs a cheap joystick gives you an enormous andvantage. and god forbid anyone using a warthog stick in thier KA50, that would be totaly unrealistic wouldnt it? ;) while it might not seem like it to some i actualy spend a great deal of time thinking about what is realistic (as in would work in an actual real aircraft) and discarded some ideas because of Multyplay balance (LLTV is gone for example, that was one of the main reasons i removed it to avoid this whole conversation....seems it did not work) i actualy had the plan to get in touch with some experienced (virtuel) ka50 pilots to get thier perspective an realistic and feasable updates so guys please stay civil and level headed in this discussion edit: because previous post was edited :) we realy need to get the word "realistic" in context because i am confused what you mean and i am perfectly open to a civil discussion, maybe something i added is not possible in real life and only works in video games edit..again: regarding the goal, there are an amount of people who wished that ED would upgrade the ka50, since ED considered the module completed (no source just repeating what i read) i thought, why not take over the job :)
  18. thanks :) well i promised a video....but instead of a short explenatiton it turned into a 30min lecture of a dude fighting english language. so yea, i will have to rethink that idea :)
  19. little know secret, but several years ago sith was know as "cuddlykitten" and instead of a picture of a certain ...well sith, he hat a picture of a fat cat eating a cheeseburger...which is totaly not scary (unless you are a fitnesstrainer). Naturaly no one took him seriously so he totaly overhault his character and was reborn as a SCARY dude with mod powers :-D hopefully i will keep my posting rights after this..... anyway happy new year :)
  20. BETA RELEASE: latest version 07.01.2017 is now available and can be considered feature complete for now (otherwise i continously add stuff and never get it done) https://drive.google.com/drive/folders/0B0WafwTWChLITC1iQ3Z3eXZ6eHM a tutorial/feature presentation video will follow soon. happy flying:pilotfly:
  21. be aware that "getSelfCoordinates" returns 3 values: x,alt,z (all in Meters)
  22. just a quick update: code cleaning and bugfixing is...boring :) but added some new features: MDF now contains a database which contains weather data from briefing custom textpages, these can be filled by the player OR can be prefilled by the Mission designer! (right now more for singleplayer because no red/blue check) Text pages can contain 30 letter in 16 lines. added updated 'Cargo indicator' or 'Landing assistant' for night and bad weather.basicly make precise manouvering near a Point easier includes the ability to create a marker 30m in front of you, conviently the same distance the CTLD-script spawnes its creates so you can pick them up easier in strong winds ;) thanks to AlaskanGrizzly for allowing me to use his function to extract data from the missionfile
  23. i updated the first post since my phrasing seem to confuse several people :) @bitmaster its more my total inability to write in any language. Some people even say my english is better than my german..... Gramma and spelling...we simply dont get along well :) so if someone is so 'offended' by my writing 'skills' that he feels the urge to correct the manual, by all means go ahead ...because it took me three days to write it...and thats the result :)
  24. oldcool, send you a PM, but i think you should ask the guys over at the Pitbuilders section, since they are export-experts :)
  25. manual uploaded to the same location
×
×
  • Create New...