Guille H. Mono
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There are also other games that are just the pew-pew. You should try!
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Nice!! Now I Just have to wait and see how the Razbam issue is solved before I regain any of the confidence lost in Early Access products.
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Mike Force Team started following Guille H. Mono
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I think the Irak export version (EQ) was capable of using the Exocet. Even if it is only for the AI version it would be a cool asset to have in the Persian Gulf Map and future Irak theatre.
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Why so many people come here to disrespect fellow customers/players?? People are disapointed, worried and frustrated. It is normal when you are used in a leverage in a dispute you don't know nothing about. There is little room for speculation in how this action have shattered customers trust. Yet some very smart sim enthusiasts feel the need to spent the weekend here trashing other customers claims.
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I only had time to do a fast check, I have the 1.0.0125 version instaled in DCS.openbeta\Mods\tech\CLP_UH-60a_MOD. Actual version is v1.0.0722, it fixes problems with laser guided weapons that appeared in DCS 2.9. I will update to v1.0.0722 myself next time I run DCS and do some testing. So, try installing it on tech foldder because We all throw every flying thing in the Aircraft foldder.I think Its the thing that may cause the crash.
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The HH-60G is the Pavehawk variant within Cowboy's mod. You can change verisons (K,DAP,Romeo, etc) using de Payload preconfigs and livery selection. I have used this mod without problems or compatibilty issues with other mods for almost 2 years. I don't know what may be the problem with your setup, but if you can shere more info I will check later.
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DCS: BO-105 3D/FM Announcement and Discussions
Guille H. Mono replied to The_Fragger's topic in BO-105 PAH1A1
Why I keep hearing that this module "will come in three versions, of which two are flyable and one is only AI"? It is a good way to create expectations and then ruining them in the same sentence. -
Thank you HB!
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Hi, I know someone did add Dimitrov's Frenchpack vehicles as cargo for Anubis C-130J. I was interested in the process so I can add some CH's vehicles but I have no skills or the time needed.
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Every time someone asks for a particular improvement of the AI assets (the things to do Combat in Digital Combat Simulation) gets two answers: - We can't alocate ALL our resources to do AI. (I have never seen anyone asking for that) - Most people are happy with the current thing. If you are lucky enough, someone may drop by and tell you that AI assets are free, so you don't have the right to say anything. There has been a general improvement in the last years but this issue has been neglected and understandbly there are lots of things to do now. But here we are, in 2023, with lots AI units still reminiscent of Flaming Cliffs and year and a half long teasers of a B-1 / 52 with a Heatblur level of detail. Worst of all, it's not just the looks - We all got use to Kneel RPG Guy - It is that now some modders have made evident how AI assets should/could perform when taken care of and polished - just try the vanilla USN ships against CH's. Go try the Tor and compare. It is sad. .
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Thanks MAXsenna, but I get a 'No valid invitation' message in the Discord links posted in the main mod page.
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Wow!! Can't wait to test it tonight. Thank you very much for sharing your work.
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Hi, I think there is none. In this mission there is a Lybian Arab Air Force for the Su-17 that may work for you as a placeholder. https://www.digitalcombatsimulator.com/en/files/3308877/?sphrase_id=130688